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GMW/services/discord-gateway/native/libdatachannel-min/test-handshake.js
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// Phase 0 spike: prove the minimal binding can do a full WebRTC handshake
// (offer/answer + ICE + DataChannel) between two local PeerConnections.
"use strict";
const { PeerConnection } = require("./build/Release/datachannel_min.node");
function log(...args) {
console.log("[spike]", ...args);
}
async function main() {
const pcA = new PeerConnection({ iceServers: [] });
const pcB = new PeerConnection({ iceServers: [] });
const stateLog = [];
pcA.onStateChange((s) => {
stateLog.push(`A:${s}`);
log("A state:", s);
});
pcB.onStateChange((s) => {
stateLog.push(`B:${s}`);
log("B state:", s);
});
// B waits for incoming DataChannel
const received = new Promise((resolve) => {
pcB.onDataChannel((dc) => {
log("B got incoming DataChannel");
dc.onOpen(() => log("B DataChannel open"));
dc.onMessage((msg) => {
log("B received message:", msg);
dc.send("pong from B");
resolve(msg);
});
});
});
// A creates an outgoing DataChannel
const dcA = pcA.createDataChannel("test");
dcA.onOpen(() => {
log("A DataChannel open — sending hello");
dcA.send("hello from A");
});
dcA.onMessage((msg) => {
log("A received reply:", msg);
});
// Offer/answer dance
log("A createOffer...");
const offer = await pcA.createOffer();
log("Offer SDP bytes:", offer.length);
log("B createAnswer...");
const answer = await pcB.createAnswer(offer);
log("Answer SDP bytes:", answer.length);
const setupMatch = answer.match(/a=setup:(\S+)/);
log("Answer setup role:", setupMatch ? setupMatch[1] : "NONE");
pcA.setRemoteDescription(answer, "answer");
// Wait for message roundtrip
const msg = await Promise.race([
received,
new Promise((_, rej) => setTimeout(() => rej(new Error("TIMEOUT waiting for datachannel message")), 15000)),
]);
log("ROUNDTRIP OK — B got:", msg);
log("States:", stateLog.join(" | "));
const aState = pcA.state();
const bState = pcB.state();
log("Final states — A:", aState, "B:", bState);
pcA.close();
pcB.close();
if (msg !== "hello from A") throw new Error("wrong message");
if (aState !== "connected" && aState !== "disconnected") throw new Error("A not connected: " + aState);
log("SPIKE PASSED ✅");
}
main().catch((e) => {
console.error("SPIKE FAILED:", e.message);
process.exit(1);
});