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GMW/services/frontend/src/app/(dashboard)/voice/view.tsx
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"use client";
import { Headphones, Loader2, Radio, RadioOff } from "lucide-react";
import { useEffect, useState } from "react";
import { SignalField } from "@/components/three";
import { WebGLGuard } from "@/components/three/webgl-guard";
import { StaticFallback } from "@/components/three/static-fallback";
import { StaggerGroup, StaggerItem } from "@/components/motion/stagger";
import { Button } from "@/components/primitives/button";
import { Badge } from "@/components/primitives/badge";
import { Select } from "@/components/primitives/select";
import { SpeakerWaveform } from "@/components/voice/speaker-waveform";
import { SessionRibbon } from "@/components/charts/session-ribbon";
import { ActiveSpeakersPanel } from "@/components/voice/active-speakers-panel";
import { MicControl } from "@/components/voice/mic-control";
import { ListenControl } from "@/components/voice/listen-control";
import {
useGuilds,
useSpeakers,
useVoiceChannels,
useVoiceConnect,
useVoiceDisconnect,
useVoiceListen,
useVoiceStatus,
} from "@/hooks";
import type { VoiceStatus } from "@/lib/types";
import { useWebSocket } from "@/lib/ws/context";
export default function VoiceView({ initialStatus }: { initialStatus?: VoiceStatus }) {
const ws = useWebSocket();
const [selectedGuild, setSelectedGuild] = useState("");
const [selectedChannel, setSelectedChannel] = useState("");
// Live connection status — SWR revalidates on connect/disconnect (the
// useVoiceConnect/Disconnect actions invalidate the "voice-status" key),
// so this reflects real-time state instead of the static SSR snapshot.
const { data: status } = useVoiceStatus(initialStatus);
const { speakers, subscribe } = useSpeakers(status?.activeSpeakers ?? []);
const { data: guilds = [] } = useGuilds();
const { data: voiceChannels = [] } = useVoiceChannels(selectedGuild);
const connect = useVoiceConnect();
const disconnect = useVoiceDisconnect();
const listen = useVoiceListen(ws);
useEffect(() => {
const unsub = subscribe(ws);
return unsub;
}, [subscribe, ws]);
const active = speakers.filter((s) => s.speaking);
const connected = status?.connected ?? false;
const handleGuildChange = (e: React.ChangeEvent<HTMLSelectElement>) => {
const g = e.target.value;
setSelectedGuild(g);
setSelectedChannel("");
};
return (
<div className="flex flex-col gap-5">
{/* Connection bar with guild + voice channel pickers */}
<div className="surface flex flex-col gap-3 p-4">
<div className="flex items-center gap-3">
<Badge tone={connected ? "signal" : "neutral"} dot>
{connected ? "Connected" : "Disconnected"}
</Badge>
{connected && status?.activeChannelName && (
<span className="hidden items-center gap-1.5 text-xs text-[var(--color-ink-soft)] sm:flex">
<Headphones className="size-3.5" />
{status.activeChannelName}
</span>
)}
</div>
{!connected ? (
<div className="flex flex-wrap gap-2">
<Select
value={selectedGuild}
onChange={handleGuildChange}
className="flex-1 min-w-[140px] h-9"
>
<option value="" disabled>
Select guild
</option>
{guilds.map((g) => (
<option key={g.id} value={g.id}>
{g.name}
</option>
))}
</Select>
<Select
value={selectedChannel}
onChange={(e) => setSelectedChannel(e.target.value)}
disabled={!selectedGuild}
className="flex-1 min-w-[140px] h-9"
>
<option value="" disabled>
Select channel
</option>
{(voiceChannels ?? []).map((c) => (
<option key={c.id} value={c.id}>
{c.name}
</option>
))}
</Select>
<Button
size="sm"
variant="primary"
onClick={() =>
void connect.mutate({
guildId: selectedGuild,
channelId: selectedChannel,
})
}
disabled={connect.isPending || !selectedGuild || !selectedChannel}
>
{connect.isPending ? (
<Loader2 className="size-3.5 animate-spin mr-1.5" />
) : (
<Radio className="size-3.5 mr-1.5" />
)}
Connect
</Button>
</div>
) : (
<Button
size="sm"
variant="danger"
onClick={() => void disconnect.mutate(undefined)}
disabled={disconnect.isPending}
>
{disconnect.isPending ? (
<Loader2 className="size-3.5 animate-spin mr-1.5" />
) : (
<RadioOff className="size-3.5 mr-1.5" />
)}
Disconnect
</Button>
)}
</div>
{/* Stage hero */}
<div className="relative surface h-[280px] items-end justify-center overflow-hidden rounded-[var(--radius-r)] p-5">
<WebGLGuard
fallback={
<StaticFallback
variant="orb"
count={Math.max(speakers.length, 3)}
className="absolute inset-0"
/>
}
>
<SignalField
activity={speakers.length > 0 ? 0.6 : 0.2}
className="absolute inset-0"
/>
</WebGLGuard>
<div className="absolute bottom-4 left-1/2 -translate-x-1/2">
<SpeakerWaveform speakers={active} />
</div>
</div>
<StaggerGroup className="grid gap-3 sm:grid-cols-[1fr_auto] sm:items-end">
<StaggerItem>
<MicControl
micOn={listen.active}
onToggle={(on) => listen.toggle(on)}
levels={listen.levels}
/>
</StaggerItem>
<StaggerItem>
<ListenControl
listening={listen.active}
onToggle={(on) => listen.toggle(on)}
volume={75}
onVolume={listen.setVolume}
/>
</StaggerItem>
</StaggerGroup>
{/* Activity timeline */}
<div className="surface p-4">
<h3 className="mb-3 text-sm font-semibold">
Live session timeline
</h3>
<SessionRibbon
segments={speakers.map((s) => ({
id: s.userId,
label: s.username,
value: s.speaking ? 3 : 1,
tone: s.speaking ? "signal" : "neutral",
}))}
/>
</div>
<ActiveSpeakersPanel speakers={speakers} />
</div>
);
}