refactor(gateway): remove screen-share / GoLive feature entirely

Drop the Discord Go Live (screen share) stack across the discord-gateway:
- delete src/goLive/ (19 modules: Streamer, Demuxer, encoders, WebRTC wrapper, native loader, etc.)
- delete native/libdatachannel-min/ N-API binding + flake native build + LD_LIBRARY_PATH wiring
- delete screenShareController.ts and screen-share tests (goLive-port, golive-*, demuxerNut, screenShareInput)
- mediaSource.ts: remove Invidious helpers + downloadScreenInput (YouTube full-file download)
- mediaTypes.ts: drop ScreenShare* types, narrow MediaMode to 'music' and DiscordPlayerOwner to non-screen
- media.handler.ts: remove screen branch, screenController/screenPlayback, voice-disconnect/reconnect accessor
- commandHandler.ts: stop passing getVoiceStatus / setVoiceController into MediaHandler
- media handler now only handles music; music queue/playback/status untouched

Verification: tsc --noEmit clean, biome clean on touched files, no lingering goLive/screenShare refs in BE/FE/gateway.
This commit is contained in:
asepharyana
2026-08-15 21:20:20 +07:00
parent 9ae26b8ec9
commit 0164444dd7
42 changed files with 14 additions and 5957 deletions
@@ -83,12 +83,7 @@ export class CommandHandler {
// Create domain-specific handlers with their dependencies
this.voiceHandler = new VoiceHandler(client, voiceController);
this.mediaHandler = new MediaHandler(client, () =>
voiceController.getStatus(),
);
// Give media handler access to disconnect/reconnect voice around screen
// share (GoLive needs its own WebRTC connection).
this.mediaHandler.setVoiceController(() => voiceController);
this.mediaHandler = new MediaHandler();
this.guildHandler = new GuildHandler(client);
this.moderationHandler = new ModerationHandler(client);
@@ -1,6 +1,5 @@
import { randomUUID } from "node:crypto";
import { StreamType } from "@discordjs/voice";
import type { Client } from "discord.js-selfbot-v13";
import type { CommandMessage, CommandReply } from "../../shared/index.js";
import { createChildLogger } from "../../shared/logger/index.js";
import {
@@ -13,10 +12,6 @@ import type {
MediaQueueItem,
} from "../voice-recording/mediaTypes.js";
import { discordPlayer } from "../voice-recording/player.js";
import {
ScreenShareController,
type ScreenShareVoiceStatus,
} from "../voice-recording/screenShareController.js";
import { setMediaStatusKey } from "./mediaStatusSink.js";
// ---------------------------------------------------------------------------
@@ -84,17 +79,8 @@ function buildStatusPayload(): MediaStatusPayload {
export class MediaHandler {
private logger = createChildLogger("media-handler");
private screenController: ScreenShareController | null = null;
private screenPlayback: { stop(): void } | null = null;
constructor(
private readonly client: Client | null = null,
private readonly getVoiceStatus: () => ScreenShareVoiceStatus = () => ({
connected: false,
activeGuildId: null,
activeChannelId: null,
}),
) {
constructor() {
// Register auto-advance on natural track end. advanceQueue mutates the
// module-level currentTrackItem/queue, so we must re-publish the status
// key afterward: otherwise the backend's Redis `media:status` cache (and
@@ -108,31 +94,11 @@ export class MediaHandler {
});
}
/**
* Give MediaHandler access to the VoiceController so screen-share can
* disconnect/reconnect the @discordjs audio connection around a GoLive
* stream (Discord allows only one voice session per user).
*/
private voiceControllerAccessor:
| (() => {
disconnectGuild(guildId: string): Promise<void>;
connect(guildId: string, channelId: string): Promise<unknown>;
getStatus(): {
activeGuildId: string | null;
activeChannelId: string | null;
};
})
| null = null;
setVoiceController(accessor: typeof this.voiceControllerAccessor): void {
this.voiceControllerAccessor = accessor;
}
/**
* Persist the latest media state to Redis so the backend/frontend see queue
* advances that happen outside a command (natural track end, screen-share
* done). CommandHandler owns the Redis status-key writes for command-triggered
* changes; this covers the side-effect-only path.
* advances that happen outside a command (natural track end). CommandHandler
* owns the Redis status-key writes for command-triggered changes; this
* covers the side-effect-only path.
*/
private publishStatus(): void {
try {
@@ -152,7 +118,6 @@ export class MediaHandler {
async handleMediaQueue(cmd: CommandMessage): Promise<CommandReply<unknown>> {
// Accept both `url` (canonical) and `source` (legacy FE) for resilience.
const url = String(cmd.payload.url ?? cmd.payload.source ?? "").trim();
const mode: MediaMode = cmd.payload.mode === "screen" ? "screen" : "music";
const requestedBy = String(cmd.payload.requestedBy ?? "unknown");
if (!url) {
@@ -175,74 +140,6 @@ export class MediaHandler {
};
}
// Screen share (GoLive) path — bypasses the audio queue entirely.
if (mode === "screen") {
try {
if (!this.client) {
return {
id: cmd.id,
success: false,
data: null,
error: "Gateway client not initialized",
};
}
if (!this.screenController) {
this.screenController = new ScreenShareController(
this.client,
this.getVoiceStatus,
// releaseVoice — disconnect the @discordjs/voice connection so the
// dank074 Streamer can take over (Discord: one voice session/user).
async (status) => {
const vc = this.voiceControllerAccessor?.();
const guildId = status.activeGuildId ?? null;
if (vc && guildId) {
await vc.disconnectGuild(guildId);
}
},
// restoreVoice — reconnect the @discordjs audio connection after
// the stream ends so mic/listen keep working.
async (status) => {
const vc = this.voiceControllerAccessor?.();
if (vc && status.activeGuildId && status.activeChannelId) {
await vc.connect(status.activeGuildId, status.activeChannelId);
}
},
);
}
const playback = await this.screenController.start(url);
this.screenPlayback = playback;
currentTrackItem = {
id: randomUUID(),
source: url,
title: url,
kind: "url",
mode: "screen",
requestedBy,
addedAt: Date.now(),
status: "playing",
};
playback.done
.catch((err) => {
this.logger.error(
{ error: err instanceof Error ? err.message : String(err) },
"Screen playback promise rejected",
);
})
.finally(() => {
this.screenPlayback = null;
if (currentTrackItem?.mode === "screen") {
currentTrackItem = null;
}
});
this.logger.info({ url }, "Screen share started");
return { id: cmd.id, success: true, data: buildStatusPayload() };
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
this.logger.error({ error: message }, "Screen share failed to start");
return { id: cmd.id, success: false, data: null, error: message };
}
}
// Lightweight metadata fetch for display — the full resolve happens in playNext
let title: string = url;
let duration: number | undefined;
@@ -264,7 +161,7 @@ export class MediaHandler {
source: url,
title,
kind: "url" as const,
mode,
mode: "music",
requestedBy,
addedAt: Date.now(),
status: "queued",
@@ -308,12 +205,6 @@ export class MediaHandler {
}
async handleMediaStop(cmd: CommandMessage): Promise<CommandReply<unknown>> {
// Stop screen share if active — playback.done.finally clears the item.
this.screenPlayback?.stop();
this.screenPlayback = null;
if (currentTrackItem?.mode === "screen") {
currentTrackItem = null;
}
discordPlayer.stop("music");
currentTrackItem = null;
mediaQueue.length = 0; // Clear entire queue
@@ -394,7 +285,7 @@ export class MediaHandler {
// Music playback: transcode once to high-quality OggOpus (48kHz stereo,
// 192kbps) with volume baked into the encode. This avoids the double
// lossy encode that inlineVolume would cause and gives Discord the
// cleanest possible stream. Screen share bypasses this entirely.
// cleanest possible stream.
const transcoded = transcodeToHighQualityOgg(
resolution.stream,
discordPlayer.getMusicVolume(),