refactor: update component styles to use theme-aware colors and improve UI consistency
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@@ -166,14 +166,7 @@
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border-color: var(--panel-border-hover);
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}
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.glass-2 {
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background: var(--panel-bg-subtle);
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border: 1px solid var(--panel-border);
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border-radius: var(--radius-r);
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}
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/* HUD Tactical Card */
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.linear-card,
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.hud-card {
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position: relative;
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background: var(--panel-bg);
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@@ -184,7 +177,6 @@
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transition: all 0.2s cubic-bezier(0.16, 1, 0.3, 1);
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}
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.linear-card:hover,
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.hud-card:hover {
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border-color: var(--panel-border-hover);
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transform: translateY(-1px);
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@@ -263,14 +255,105 @@
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100% { transform: scale(2.2); opacity: 0; }
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}
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@keyframes shimmer {
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0% { background-position: 200% 0; }
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100% { background-position: -200% 0; }
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}
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@keyframes eq {
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0%, 100% { transform: scaleY(0.35); }
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50% { transform: scaleY(1); }
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}
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@keyframes fade-up {
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from { opacity: 0; transform: translateY(6px); }
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to { opacity: 1; transform: translateY(0); }
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}
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@keyframes toast-in {
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from { opacity: 0; transform: translateY(8px) scale(0.98); }
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to { opacity: 1; transform: translateY(0) scale(1); }
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}
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@keyframes scan {
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0% { transform: translateY(-100%); }
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100% { transform: translateY(100%); }
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}
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.animate-breathe { animation: breathe 2.5s ease-in-out infinite; }
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.animate-spin-disc { animation: spin-disc 10s linear infinite; }
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.animate-pulse-ring { animation: pulse-ring 2s cubic-bezier(0.16, 1, 0.3, 1) infinite; }
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/* Skeleton shimmer — theme-aware base + moving highlight sheen. */
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.animate-shimmer {
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background-color: var(--panel-bg-subtle);
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background-image: linear-gradient(
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105deg,
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transparent 40%,
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color-mix(in oklab, var(--text-primary) 6%, transparent) 50%,
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transparent 60%
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);
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background-size: 200% 100%;
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animation: shimmer 1.6s ease-in-out infinite;
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}
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/* Live equalizer bars (mini-player / recording player). */
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.animate-eq {
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transform-origin: bottom;
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animation: eq 0.9s ease-in-out infinite;
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}
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/* Entrance for popovers, toasts, mini-player. */
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.animate-fade-up { animation: fade-up 0.18s cubic-bezier(0.16, 1, 0.3, 1); }
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.animate-toast-in { animation: toast-in 0.2s cubic-bezier(0.16, 1, 0.3, 1); }
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/* Sweeping glow line across a hero/placeholder panel. */
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.scan-line {
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position: absolute;
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inset: 0;
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height: 100%;
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pointer-events: none;
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background: linear-gradient(
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180deg,
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transparent,
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var(--accent-signal-glow),
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transparent
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);
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opacity: 0.5;
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animation: scan 2.6s ease-in-out infinite;
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}
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/* Mobile nav hover/active sweep fill. */
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.game-sweep {
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position: absolute;
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inset: 0;
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overflow: hidden;
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border-radius: inherit;
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pointer-events: none;
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}
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.game-sweep i {
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position: absolute;
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inset: 0;
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background: var(--accent-signal-bg);
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transform: translateY(100%);
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transition: transform 0.25s cubic-bezier(0.16, 1, 0.3, 1);
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}
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.game-nav-item.is-active .game-sweep i,
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.game-nav-item:hover .game-sweep i {
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transform: translateY(0);
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}
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@media (prefers-reduced-motion: reduce) {
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.animate-breathe,
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.animate-spin-disc,
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.animate-pulse-ring {
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.animate-pulse-ring,
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.animate-shimmer,
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.animate-eq,
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.animate-fade-up,
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.animate-toast-in,
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.scan-line {
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animation: none !important;
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}
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*,
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