feat(media): loop mode + high-quality OggOpus music playback
- Loop: toggle via POST /api/media/loop → COMMAND_MEDIA_LOOP; gateway replays finished music track on natural end (queue untouched); status payload exposes loop flag; FE tombol Loop di music-player + mini-player. - Kualitas suara: music playback sekarang di-transcode sekali via ffmpeg ke OggOpus 48kHz stereo 192kbps dengan volume di-bake ke encode — menghindari double lossy encode (inlineVolume) yang bikin suara buram. Screen share tetap pakai jalur lama. - Backend: MediaState.loop, setLoop service, route + schema validation.
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@@ -2,8 +2,8 @@ import type { Request, Response, Router } from "express";
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import express from "express";
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import { createChildLogger } from "@/shared/logger/index";
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import { asyncHandler, validateBody } from "../../shared/middlewares/index.js";
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import { mediaQueueSchema } from "./media.schema.js";
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import { getStatus, queue, skip, stop } from "./media.service.js";
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import { mediaLoopSchema, mediaQueueSchema } from "./media.schema.js";
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import { getStatus, queue, setLoop, skip, stop } from "./media.service.js";
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const logger = createChildLogger("media.routes");
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@@ -55,5 +55,17 @@ export function createMediaRouter(): Router {
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}),
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);
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// POST /api/media/loop
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router.post(
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"/media/loop",
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validateBody(mediaLoopSchema),
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asyncHandler(async (req: Request, res: Response) => {
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const { loop } = req.body as { loop: boolean };
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logger.debug({ loop }, "Media loop requested");
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const state = await setLoop(loop);
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res.json(state);
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}),
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);
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return router;
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}
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@@ -5,4 +5,9 @@ export const mediaQueueSchema = z.object({
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mode: z.enum(["music", "screen"]).default("music"),
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});
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export const mediaLoopSchema = z.object({
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loop: z.boolean().default(false),
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});
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export type MediaQueueInput = z.infer<typeof mediaQueueSchema>;
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export type MediaLoopInput = z.infer<typeof mediaLoopSchema>;
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@@ -3,6 +3,7 @@ import {
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tryCommandThenFallback,
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} from "../../shared/commandHelper.js";
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import {
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COMMAND_MEDIA_LOOP,
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COMMAND_MEDIA_QUEUE,
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COMMAND_MEDIA_SKIP,
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COMMAND_MEDIA_STOP,
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@@ -30,6 +31,7 @@ export interface MediaState {
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/** null/absent when idle; "music" | "screen" while a track is active. */
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activeMode?: "music" | "screen" | null;
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musicVolume: number;
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loop: boolean;
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current: MediaItem | null;
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queue: MediaItem[];
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}
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@@ -44,6 +46,7 @@ const DEFAULT_STATE: MediaState = {
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playing: false,
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activeMode: null,
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musicVolume: 0.3,
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loop: false,
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current: null,
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queue: [],
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};
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@@ -65,6 +68,7 @@ function normalizeMediaState(raw: Record<string, unknown>): MediaState {
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playing,
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activeMode,
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musicVolume: Number(raw.musicVolume ?? 0.3),
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loop: Boolean(raw.loop ?? false),
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current: (raw.current as MediaItem | null) ?? null,
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queue: (raw.queue as MediaItem[]) ?? [],
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};
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@@ -148,3 +152,20 @@ export async function stop(): Promise<MediaState> {
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"stop",
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);
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}
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/**
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* Toggle loop mode (replay current track on natural end) via Redis command.
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*/
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export async function setLoop(loop: boolean): Promise<MediaState> {
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logger.info({ loop }, "setLoop called");
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return tryCommandThenFallback(
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() =>
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publishCommand<MediaState>(
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COMMAND_MEDIA_LOOP,
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{ loop },
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DEFAULT_COMMAND_TIMEOUT_MS,
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),
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() => readStatusFallback(),
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"setLoop",
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);
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}
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@@ -62,6 +62,7 @@ export const COMMAND_MEDIA_QUEUE = "media:queue";
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export const COMMAND_MEDIA_SKIP = "media:skip";
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export const COMMAND_MEDIA_STOP = "media:stop";
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export const COMMAND_MEDIA_VOLUME = "media:volume";
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export const COMMAND_MEDIA_LOOP = "media:loop";
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export const COMMAND_MODERATION_ACTION = "moderation:action";
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export const DISCORD_VOICE_ANALYZED = "discord:voice:analyzed";
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