feat(frontend): rebuild as Ambient/WebGL console with all pages + command palette

Ground-up rombak UI: hapus semua component/page lama, bangun ulang dengan
desain sistem Ambient (WebGL haze + drifting motes, signal-driven color)
di atas kontrak API/WS/type yang sudah ada.

- Design system: globals.css tokens + primitives (glass, button, badge,
  select, avatar, toast, chart SVG murni).
- Shell: nav rail, topbar (status WS + pill signal + theme), AppFrame.
- 8 halaman: dashboard, voice (orbital stage), media, messages (live feed +
  detail AI), moderation, analysis (search), recordings, + chatbot floating.
- Command palette (Cmd/Ctrl+K) untuk navigasi cepat.
- Server fetch di-page di-try/catch agar render graceful saat backend mati.

Verified: tsc clean, next build 8/8 halaman, semua route 200.
This commit is contained in:
asepharyana committed 2026-08-15 17:53:48 +07:00
1 parent b98101c576
commit 1b56212d1a
104 files changed
+2905 -7048

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@@ -1,76 +1,37 @@
"use client";
import { motion, useReducedMotion } from "motion/react";
import { useMemo } from "react";
import { cn } from "@/lib/utils";
export interface WaveformProps {
seed: string | number;
bars?: number;
height?: number;
className?: string;
tone?: "signal" | "amber" | "vermilion";
}
// deterministic pseudo-random from seed so the shape is stable per recording
function hashSeed(seed: string | number): number {
const s = String(seed);
let h = 2166136261;
for (let i = 0; i < s.length; i++) {
h ^= s.charCodeAt(i);
h = Math.imul(h, 16777619);
}
return h >>> 0;
}
export function Waveform({
seed,
bars = 40,
height = 40,
/** Live equalizer bars. `bars` are 0..1 levels. */
export function Equalizer({
bars,
color = "var(--color-signal)",
className,
tone = "signal",
}: WaveformProps) {
const reduce = useReducedMotion();
const values = useMemo(() => {
let state = hashSeed(seed) || 1;
const out: number[] = [];
for (let i = 0; i < bars; i++) {
state = (Math.imul(state, 1103515245) + 12345) >>> 0;
const r = (state % 1000) / 1000;
// envelope: louder in the middle, quieter at edges
const env = Math.sin((i / (bars - 1)) * Math.PI);
out.push(0.18 + r * 0.82 * (0.4 + env * 0.6));
}
return out;
}, [seed, bars]);
const color = {
signal: "var(--color-signal)",
amber: "var(--color-amber)",
vermilion: "var(--color-vermilion)",
}[tone];
}: {
bars: number[];
color?: string;
className?: string;
}) {
return (
<div
className={cn("flex items-end gap-[2px]", className)}
style={{ height }}
aria-hidden
>
{values.map((v, i) => (
<motion.span
key={i}
className="flex-1 rounded-[2px]"
style={{ background: color, height: `${Math.max(8, v * 100)}%` }}
initial={reduce ? false : { scaleY: 0.2, opacity: 0 }}
animate={{ scaleY: 1, opacity: 1 }}
whileHover={{ scaleY: 1.15 }}
transition={{
duration: 0.3,
delay: reduce ? 0 : i * 0.006,
ease: [0.22, 1, 0.36, 1],
}}
/>
))}
<div className={cn("flex h-10 items-end gap-[3px]", className)}>
{bars.length === 0 ? (
<div className="flex w-full items-end gap-[3px]">
{Array.from({ length: 28 }).map((_, i) => (
<span key={i} className="flex-1 rounded-full bg-white/10" style={{ height: "12%" }} />
))}
</div>
) : (
bars.map((b, i) => (
<span
key={i}
className="flex-1 rounded-full"
style={{
height: `${Math.max(6, b * 100)}%`,
background: color,
boxShadow: b > 0.05 ? `0 0 8px ${color}` : "none",
transition: "height 90ms linear",
}}
/>
))
)}
</div>
);
}