feat(frontend): revamp channels into signal-map roster with GSAP stagger
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# GMW FE Rombak — Extend Tactical-HUD/GSAP Treatment Wide (2026-08-26)
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## Context / lessons that constrain this plan
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- 2026-08-24: full novel navigation metaphor (constellation/three.js) was
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SHIPPED green on every gate then REJECTED by user for hurting usability.
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Rolled back entirely. Lesson: do NOT invent a new nav metaphor.
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- 2026-08-24: accepted direction = monochrome theme + game-menu style sidebar
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animation ON TOP of the familiar shell (rail/topbar/panel kept).
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- 2026-08-25: `dashboard` and `media` routes were already revamped into a
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"Tactical HUD" style with GSAP (`@gsap/react` useGSAP) reactive stages —
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commits 183a510, cab451f. This is the established, ACCEPTED visual language.
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- Remaining routes (`channels`, `voice`, `messages`, `moderation`,
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`recordings`, `analysis`, `glossary`) have NOT received the tactical-HUD/GSAP
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treatment — last touch was an error-handling/state pass (31e303c) or the
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constellation revert (eda5c75).
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## Scope of THIS request
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User: "rombak fe dengan sekeren mungkin tapi tidak menyusahkan user, pewarnaan
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sesuai tidak berlebihan, pakai gsap, sekreatif mungkin."
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Read against the history above, this means: EXTEND the already-accepted
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tactical-HUD + GSAP + monochrome visual language to the remaining routes,
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adding creative micro-interactions and view-specific "reactive stage" touches
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— NOT a new structural/navigation metaphor, NOT a color explosion.
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## Hard constraints (do not violate)
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1. Keep the existing shell: top bar / nav rail / mobile bottom dock. No new
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navigation metaphor.
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2. Monochrome/greyscale token system stays as-is (`--color-signal/amber/
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vermilion` luminance greys). Do not introduce saturated colors; accent use
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stays restrained (used sparingly for state: active/alert/success).
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3. GSAP via `@gsap/react` `useGSAP({ scope, dependencies })` + `clearProps` on
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cleanup, per `dashboard-rombak/references/tactical-hud-gsap-pattern.md`.
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Respect `prefers-reduced-motion` (extend the kill-list in globals.css for
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any new `animate-*` class).
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4. Mobile lightness gate: any WebGL/heavy canvas work must gate off on
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<768px / pointer:coarse / saveData / deviceMemory<=4 (see AmbientCanvas
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pattern already in the codebase).
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5. Each route ships independently: edit → `pnpm format` → `npx @biomejs/biome
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check --write` → `pnpm lint` (0 errors, 0 warnings) → `tsc --noEmit` →
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`pnpm build` → commit (no Co-Authored-By trailer) → push → `gh run watch`
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for Build & Deploy (Nix) → live verify via browser_vision on
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imphnen.asepharyana.my.id/<route>/.
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6. NEVER claim "done" from reading code — every route gets a live screenshot
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check confirming: (a) not a stock template, (b) monochrome/restrained,
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(c) GSAP entrance/interaction actually fires, (d) nav/theme toggle/command
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palette still work.
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## Per-route creative direction (reactive-stage motifs, one distinct idea per
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route so it doesn't feel copy-pasted from dashboard/media)
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- **channels**: node/roster telemetry — GSAP stagger-in channel cards with a
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"signal strength" bar-fill tween keyed to activity; hover reveals HUD-style
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meta readout.
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- **voice**: live speaker HUD — waveform/ring pulse tied to WS voice_state
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(GSAP timeline looping while speaking, `clearProps` on stop); ambient tile
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glow keyed to active speaker count.
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- **messages**: scan-line reveal on list mount + WS-driven "new message" slide
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insert (respect existing sortMessages fix — do not reintroduce the race).
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- **moderation**: alert-priority HUD — flagged severity as inverted mono
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badge with a pulse GSAP loop (no red, per accepted mono direction);
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queue-clear micro celebration (subtle, no confetti-color).
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- **recordings**: waveform scrub deck echoing media's frequency-deck visual
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language but for static recordings (progress-tied GSAP scrub, not looping).
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- **analysis**: gauge/metric reveal using the existing `radial-gauge.tsx`
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driven by a GSAP number tween (count-up) instead of an instant value snap.
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- **glossary**: lightweight — accordion/definition reveal with GSAP height
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auto + fade, kept minimal since it's low-traffic reference content.
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## Verification checklist (must pass before calling any route "shipped")
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- [ ] tsc --noEmit clean
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- [ ] biome check: 0 errors AND 0 warnings
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- [ ] next build succeeds
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- [ ] CI green (Build & Deploy (Nix))
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- [ ] Live screenshot: monochrome, GSAP motion visible, nav/theme/command
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palette intact, not a stock template
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- [ ] Reduced-motion: new animate-* classes added to the kill-list
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- [ ] Mobile: WebGL/heavy work gated per existing pattern
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## Rollback plan
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Every route ships as its own atomic commit. If user rejects a specific route's
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direction, `git revert <that commit>` — do not touch unrelated routes.
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