fix(frontend): handle voice PCM data as JSON instead of binary
- Add onVoicePcmData and onVoiceActiveUser handlers to WebSocket interface
- Add voice_pcm_data and voice_active_user event cases in socket message handler
- Update useAudioPlayback to decode base64 PCM from JSON format
- Connect onVoicePcmData to audio.handleIncomingPcm in App.tsx
Format change:
- Old: Binary (4 bytes userId + PCM buffer)
- New: JSON {userId: string, pcm: base64string}
This matches the format sent by discord-gateway via Redis.
Now PCM audio will flow correctly: Discord → Gateway → Redis → Backend → WebSocket → Browser!
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
1c7b7e6398
commit
2e9e9c1a06
@@ -13,11 +13,16 @@ export function useAudioPlayback() {
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const userTimelinesRef = useRef(new Map<number, number>());
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const handleIncomingPcm = useCallback(
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(data: ArrayBuffer) => {
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const headerView = new DataView(data, 0, 4);
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const userIdHash = headerView.getInt32(0, true);
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const audioData = data.slice(4);
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const int16Array = new Int16Array(audioData);
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(data: { userId: string; pcm: string }) => {
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// Decode base64 PCM data
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const binaryString = atob(data.pcm);
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const bytes = new Uint8Array(binaryString.length);
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for (let i = 0; i < binaryString.length; i++) {
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bytes[i] = binaryString.charCodeAt(i);
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}
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const int16Array = new Int16Array(bytes.buffer);
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// Calculate audio levels for visualization
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let sum = 0;
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for (const sample of int16Array) sum += Math.abs(sample / 32768);
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const average = int16Array.length ? sum / int16Array.length : 0;
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@@ -34,18 +39,25 @@ export function useAudioPlayback() {
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const audioContext = audioContextRef.current;
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if (!isListening || !audioContext) return;
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// Convert to float32 for Web Audio API
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const float32Array = new Float32Array(int16Array.length);
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for (let i = 0; i < int16Array.length; i++)
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float32Array[i] = int16Array[i] / 32768;
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const audioBuffer = audioContext.createBuffer(
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CHANNELS,
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float32Array.length / SAMPLE_RATE,
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float32Array.length,
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SAMPLE_RATE,
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);
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audioBuffer.getChannelData(0).set(float32Array);
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const source = audioContext.createBufferSource();
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source.buffer = audioBuffer;
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source.connect(audioContext.destination);
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// Schedule playback per user to avoid overlaps
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const userIdHash = parseInt(data.userId, 10);
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const currentTime = audioContext.currentTime;
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let nextStart = userTimelinesRef.current.get(userIdHash) || 0;
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if (nextStart < currentTime) nextStart = currentTime + 0.05;
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