feat(frontend): Ambient/WebGL console revamp + lint/type cleanup
Ground-up rebuild of the GMW frontend as an Ambient Field console: - WebGL ambient background (Three.js shader, drifting motes, reduced-motion aware) - Glassmorphism dark cyber theme across all 8 routes - SSR page + client view split with SWR fallback; realtime via WebSocket - Command palette (Cmd+K), chatbot FAB, guild/channel pickers - Chart primitives: donut, radial-gauge, area-activity, sparkline, equalizer Cleanup (review pass): - Remove stray Puppeteer nav-test/nav-debug scripts - Replace non-null assertions with guards (dashboard/moderation) - Drop unused useGuilds fetches in messages/voice views - Type implicit-any `let` declarations across pages - Add a11y roles/labels to SVG charts and audio, tidy imports
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
import { AmbientProvider } from "@/components/ambient/ambient-context";
|
||||
import { WsProvider } from "@/lib/ws/context";
|
||||
import { AppFrame } from "@/components/shell";
|
||||
import { Chatbot } from "@/components/chatbot/chatbot";
|
||||
import { CommandPalette } from "@/components/command/command-palette";
|
||||
import { AppFrame } from "@/components/shell";
|
||||
import { WsProvider } from "@/lib/ws/context";
|
||||
|
||||
export default function DashboardLayout({
|
||||
children,
|
||||
|
||||
Reference in New Issue
Block a user