feat(frontend): Ambient/WebGL console revamp + lint/type cleanup

Ground-up rebuild of the GMW frontend as an Ambient Field console:
- WebGL ambient background (Three.js shader, drifting motes, reduced-motion aware)
- Glassmorphism dark cyber theme across all 8 routes
- SSR page + client view split with SWR fallback; realtime via WebSocket
- Command palette (Cmd+K), chatbot FAB, guild/channel pickers
- Chart primitives: donut, radial-gauge, area-activity, sparkline, equalizer

Cleanup (review pass):
- Remove stray Puppeteer nav-test/nav-debug scripts
- Replace non-null assertions with guards (dashboard/moderation)
- Drop unused useGuilds fetches in messages/voice views
- Type implicit-any `let` declarations across pages
- Add a11y roles/labels to SVG charts and audio, tidy imports
This commit is contained in:
asepharyana committed 2026-08-15 20:03:55 +07:00
1 parent 3c2c1c3b15
commit 392db8eba1
47 files changed
+1178 -590

No files matched your search

@@ -4,7 +4,7 @@ import { MediaView } from "./view";
export const dynamic = "force-dynamic";
export default async function MediaPage() {
let status = undefined;
let status: import("@/lib/types").MediaState | undefined;
try {
status = await getMediaStatus();
} catch {