feat(frontend): Ambient/WebGL console revamp + lint/type cleanup
Ground-up rebuild of the GMW frontend as an Ambient Field console: - WebGL ambient background (Three.js shader, drifting motes, reduced-motion aware) - Glassmorphism dark cyber theme across all 8 routes - SSR page + client view split with SWR fallback; realtime via WebSocket - Command palette (Cmd+K), chatbot FAB, guild/channel pickers - Chart primitives: donut, radial-gauge, area-activity, sparkline, equalizer Cleanup (review pass): - Remove stray Puppeteer nav-test/nav-debug scripts - Replace non-null assertions with guards (dashboard/moderation) - Drop unused useGuilds fetches in messages/voice views - Type implicit-any `let` declarations across pages - Add a11y roles/labels to SVG charts and audio, tidy imports
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@@ -15,13 +15,17 @@ export function Equalizer({
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{bars.length === 0 ? (
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<div className="flex w-full items-end gap-[3px]">
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{Array.from({ length: 28 }).map((_, i) => (
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<span key={i} className="flex-1 rounded-full bg-white/10" style={{ height: "12%" }} />
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<span
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key={`eq-${i}`}
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className="flex-1 rounded-full bg-white/10"
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style={{ height: "12%" }}
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/>
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))}
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</div>
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) : (
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bars.map((b, i) => (
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<span
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key={i}
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key={`bar-${i}`}
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className="flex-1 rounded-full"
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style={{
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height: `${Math.max(6, b * 100)}%`,
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