feat(frontend): Ambient/WebGL console revamp + lint/type cleanup

Ground-up rebuild of the GMW frontend as an Ambient Field console:
- WebGL ambient background (Three.js shader, drifting motes, reduced-motion aware)
- Glassmorphism dark cyber theme across all 8 routes
- SSR page + client view split with SWR fallback; realtime via WebSocket
- Command palette (Cmd+K), chatbot FAB, guild/channel pickers
- Chart primitives: donut, radial-gauge, area-activity, sparkline, equalizer

Cleanup (review pass):
- Remove stray Puppeteer nav-test/nav-debug scripts
- Replace non-null assertions with guards (dashboard/moderation)
- Drop unused useGuilds fetches in messages/voice views
- Type implicit-any `let` declarations across pages
- Add a11y roles/labels to SVG charts and audio, tidy imports
This commit is contained in:
asepharyana committed 2026-08-15 20:03:55 +07:00
1 parent 3c2c1c3b15
commit 392db8eba1
47 files changed
+1178 -590

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@@ -15,13 +15,17 @@ export function Equalizer({
{bars.length === 0 ? (
<div className="flex w-full items-end gap-[3px]">
{Array.from({ length: 28 }).map((_, i) => (
<span key={i} className="flex-1 rounded-full bg-white/10" style={{ height: "12%" }} />
<span
key={`eq-${i}`}
className="flex-1 rounded-full bg-white/10"
style={{ height: "12%" }}
/>
))}
</div>
) : (
bars.map((b, i) => (
<span
key={i}
key={`bar-${i}`}
className="flex-1 rounded-full"
style={{
height: `${Math.max(6, b * 100)}%`,