feat(frontend): Ambient/WebGL console revamp + lint/type cleanup
Ground-up rebuild of the GMW frontend as an Ambient Field console: - WebGL ambient background (Three.js shader, drifting motes, reduced-motion aware) - Glassmorphism dark cyber theme across all 8 routes - SSR page + client view split with SWR fallback; realtime via WebSocket - Command palette (Cmd+K), chatbot FAB, guild/channel pickers - Chart primitives: donut, radial-gauge, area-activity, sparkline, equalizer Cleanup (review pass): - Remove stray Puppeteer nav-test/nav-debug scripts - Replace non-null assertions with guards (dashboard/moderation) - Drop unused useGuilds fetches in messages/voice views - Type implicit-any `let` declarations across pages - Add a11y roles/labels to SVG charts and audio, tidy imports
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@@ -59,7 +59,9 @@ export function MetricTile({
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>
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{value}
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</div>
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{hint && <div className="mono mt-1 text-[0.68rem] text-ink-faint">{hint}</div>}
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{hint && (
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<div className="mono mt-1 text-[0.68rem] text-ink-faint">{hint}</div>
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)}
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{spark && spark.length > 1 && (
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<div className="mt-2">
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<div
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@@ -68,7 +70,11 @@ export function MetricTile({
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>
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<div
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className="h-full rounded-full"
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style={{ width: `${Math.min(100, (spark[spark.length - 1] / (Math.max(...spark) || 1)) * 100)}%`, background: toneColor, opacity: 0.7 }}
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style={{
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width: `${Math.min(100, (spark[spark.length - 1] / (Math.max(...spark) || 1)) * 100)}%`,
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background: toneColor,
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opacity: 0.7,
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}}
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/>
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</div>
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</div>
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