feat(frontend): constellation lib scaffold — graph/layout/camera pure modules (tested)
This commit is contained in:
@@ -12,6 +12,7 @@
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"dependencies": {
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"@orpc/client": "1.15.0",
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"clsx": "^2.1.1",
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"d3-force": "^3.0.0",
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"lucide-react": "^1.27.0",
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"motion": "^12.0.0",
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"next": "16.2.12",
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@@ -26,6 +27,8 @@
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"devDependencies": {
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"@biomejs/biome": "2.2.0",
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"@tailwindcss/postcss": "^4",
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"@types/bun": "^1.4.0",
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"@types/d3-force": "^3.0.10",
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"@types/node": "^20",
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"@types/react": "^19",
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"@types/react-dom": "^19",
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Generated
+56
@@ -14,6 +14,9 @@ importers:
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clsx:
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specifier: ^2.1.1
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version: 2.1.1
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d3-force:
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specifier: ^3.0.0
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version: 3.0.0
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lucide-react:
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specifier: ^1.27.0
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version: 1.28.0(react@19.2.4)
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@@ -51,6 +54,12 @@ importers:
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'@tailwindcss/postcss':
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specifier: ^4
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version: 4.3.3
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'@types/bun':
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specifier: ^1.4.0
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version: 1.4.0
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'@types/d3-force':
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specifier: ^3.0.10
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version: 3.0.10
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'@types/node':
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specifier: ^20
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version: 20.19.43
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@@ -611,6 +626,9 @@ packages:
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engines: {node: ^6 || ^7 || ^8 || ^9 || ^10 || ^11 || ^12 || >=13.7}
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hasBin: true
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bun-types@1.4.0:
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@@ -637,6 +655,22 @@ packages:
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csstype@3.2.3:
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resolution: {integrity: sha512-z1HGKcYy2xA8AGQfwrn0PAy+PB7X/GSj3UVJW9qKyn43xWa+gl5nXmU4qqLMRzWVLFC8KusUX8T/0kCiOYpAIQ==}
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engines: {node: '>=12'}
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d3-force@3.0.0:
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engines: {node: '>=12'}
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d3-quadtree@3.0.1:
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resolution: {integrity: sha512-04xDrxQTDTCFwP5H6hRhsRcb9xxv2RzkcsygFzmkSIOJy3PeRJP7sNk3VRIbKXcog561P9oU0/rVH6vDROAgUw==}
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engines: {node: '>=12'}
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d3-timer@3.0.1:
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engines: {node: '>=12'}
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debug@4.4.3:
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engines: {node: '>=6.0'}
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@@ -1461,6 +1495,12 @@ snapshots:
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'@tweenjs/tween.js@23.1.3': {}
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'@types/bun@1.4.0':
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dependencies:
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bun-types: 1.4.0
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'@types/d3-force@3.0.10': {}
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'@types/node@20.19.43':
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dependencies:
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undici-types: 6.21.0
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@@ -1508,6 +1548,10 @@ snapshots:
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update-browserslist-db: 1.2.3(browserslist@4.28.7)
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optional: true
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bun-types@1.4.0:
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dependencies:
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'@types/node': 20.19.43
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caniuse-lite@1.0.30001806: {}
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chromium-bidi@17.0.2(devtools-protocol@0.0.1666840):
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@@ -1531,6 +1575,18 @@ snapshots:
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csstype@3.2.3: {}
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d3-dispatch@3.0.1: {}
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d3-force@3.0.0:
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dependencies:
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d3-dispatch: 3.0.1
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d3-quadtree: 3.0.1
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d3-timer: 3.0.1
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d3-quadtree@3.0.1: {}
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d3-timer@3.0.1: {}
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debug@4.4.3:
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dependencies:
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ms: 2.1.3
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@@ -0,0 +1,39 @@
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/**
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* Scene config: maps pathname → constellation scene definition.
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* Pure data; the stage reads it to build graphs and place overlays.
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*/
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import type { ConstellationGraph } from "@/lib/constellation/graph";
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import { channelsToGraph, statsToGraph } from "@/lib/constellation/graph";
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export interface SceneDef {
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route: string;
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label: string;
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/** Build the graph from typed SSR seed data. */
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build: (seed: SceneSeed) => ConstellationGraph;
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}
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/** Everything a scene may need — all optional, scenes pick what they use. */
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export interface SceneSeed {
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stats?: import("@/lib/types").DashboardStats;
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channels?: import("@/lib/types").DashboardChannel[];
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guildLabel?: string;
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}
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export const SCENES: SceneDef[] = [
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{
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route: "/dashboard/",
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label: "Deck",
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build: (s) => (s.stats ? statsToGraph(s.stats) : { nodes: [], edges: [] }),
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},
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{
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route: "/channels/",
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label: "Channels",
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build: (s) =>
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s.channels ? channelsToGraph(s.channels) : { nodes: [], edges: [] },
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},
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];
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export function resolveScene(pathname: string): SceneDef | undefined {
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return SCENES.find((sc) => sc.route === pathname);
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}
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@@ -0,0 +1,49 @@
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import { describe, expect, test } from "bun:test";
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import { fitCamera, flyTo } from "./camera";
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describe("flyTo", () => {
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const from = { x: 0, y: 0, z: 1 };
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const to = { x: 100, y: -50, z: 2 };
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test("t=0 returns origin", () => {
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expect(flyTo(from, to, 0)).toEqual({ x: 0, y: 0, z: 1 });
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});
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test("t=1 arrives exactly", () => {
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expect(flyTo(from, to, 1)).toEqual(to);
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});
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test("monotonic progress", () => {
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let prev = -Infinity;
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for (let i = 0; i <= 20; i++) {
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const s = flyTo(from, to, i / 20);
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expect(s.x).toBeGreaterThan(prev);
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prev = s.x;
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}
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});
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test("clamps out-of-range t", () => {
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expect(flyTo(from, to, -3)).toEqual(from);
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expect(flyTo(from, to, 7)).toEqual(to);
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});
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});
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describe("fitCamera", () => {
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test("empty scene centers", () => {
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const c = fitCamera([], 800, 600);
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expect(c.x).toBe(400);
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expect(c.y).toBe(300);
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});
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test("zooms to fit nodes with padding", () => {
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const nodes = [
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{ x: 100, y: 100, r: 10 },
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{ x: 500, y: 400, r: 10 },
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];
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const c = fitCamera(nodes, 800, 600);
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expect(c.x).toBe(300);
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expect(c.y).toBe(250);
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expect(c.z).toBeGreaterThan(0);
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expect(c.z).toBeLessThanOrEqual(3);
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});
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});
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@@ -0,0 +1,68 @@
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/**
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* Camera math for constellation fly-to — pure, easing-based interpolation.
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*/
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export interface CameraState {
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/** Camera center in canvas space. */
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x: number;
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y: number;
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/** Zoom factor (1 = fit). */
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z: number;
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}
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export type Easing = (t: number) => number;
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/** Smooth ease-in-out cubic. Monotonic on [0,1]. */
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export const easeInOutCubic: Easing = (t) =>
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t < 0.5 ? 4 * t * t * t : 1 - (-2 * t + 2) ** 3 / 2;
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export function flyTo(
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from: CameraState,
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to: CameraState,
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t: number,
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ease: Easing = easeInOutCubic,
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): CameraState {
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const clamped = Math.max(0, Math.min(1, t));
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const k = ease(clamped);
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return {
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x: from.x + (to.x - from.x) * k,
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y: from.y + (to.y - from.y) * k,
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z: from.z + (to.z - from.z) * k,
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};
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}
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/** Fit-to-view camera so a scene always starts framed. */
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export function fitCamera(
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nodes: { x: number; y: number; r?: number }[],
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width: number,
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height: number,
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padding = 80,
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): CameraState {
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if (nodes.length === 0 || width <= 0 || height <= 0) {
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return { x: width / 2, y: height / 2, z: 1 };
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}
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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for (const n of nodes) {
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const r = n.r ?? 8;
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minX = Math.min(minX, n.x - r);
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maxX = Math.max(maxX, n.x + r);
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minY = Math.min(minY, n.y - r);
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maxY = Math.max(maxY, n.y + r);
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}
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const w = Math.max(1, maxX - minX);
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const h = Math.max(1, maxY - minY);
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const z = Math.min(
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3,
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Math.max(
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0.35,
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Math.min((width - padding * 2) / w, (height - padding * 2) / h),
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),
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);
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return {
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x: (minX + maxX) / 2,
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y: (minY + maxY) / 2,
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z,
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};
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}
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@@ -0,0 +1,96 @@
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/**
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* Constellation graph model — pure data, no React/DOM.
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* Builders convert existing API payloads into star-graph structures.
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*/
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import type { DashboardChannel, DashboardStats } from "@/lib/types";
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export type NodeKind =
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| "guild"
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| "channel"
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| "message"
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| "flagged"
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| "speaker"
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| "media"
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| "term"
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| "metric";
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export interface GraphNode {
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id: string;
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label: string;
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kind: NodeKind;
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/** Optional route this node navigates to (plain <a href>, trailingSlash). */
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href?: string;
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/** Relative magnitude used for radius/glow (0..1 normalized by caller). */
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value?: number;
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/** Extra scene-specific payload (e.g. flagged count, culture summary). */
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meta?: Record<string, unknown>;
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}
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export interface GraphEdge {
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source: string;
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target: string;
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/** Edge thickness/pulse driver. Defaults to 0.5. */
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weight?: number;
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}
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export interface ConstellationGraph {
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nodes: GraphNode[];
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edges: GraphEdge[];
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}
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const clamp01 = (n: number, max: number): number =>
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max <= 0 ? 0.25 : Math.min(1, Math.max(0.05, n / max));
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/** Dashboard scene: guild star at center, top channels orbiting it. */
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export function statsToGraph(stats: DashboardStats): ConstellationGraph {
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const top = stats.top_channels ?? [];
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const maxCount = top.reduce((m, c) => Math.max(m, c.message_count), 0);
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const nodes: GraphNode[] = [
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{
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id: "guild",
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label: "GMW",
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kind: "guild",
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value: 1,
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meta: {
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total_messages: stats.total_messages,
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total_flagged: stats.total_flagged,
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active_users_24h: stats.active_users_24h,
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},
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},
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];
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const edges: GraphEdge[] = [];
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for (const ch of top) {
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nodes.push({
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id: `channel:${ch.channel_id}`,
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label: ch.channel_name || ch.channel_id,
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kind: "channel",
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href: "/channels/",
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value: clamp01(ch.message_count, maxCount),
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meta: { message_count: ch.message_count },
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});
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edges.push({
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source: "guild",
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target: `channel:${ch.channel_id}`,
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weight: clamp01(ch.message_count, maxCount),
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});
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}
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return { nodes, edges };
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}
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/** Channels scene: every channel is a star; size = traffic, color = flags. */
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export function channelsToGraph(
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channels: DashboardChannel[],
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): ConstellationGraph {
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const maxMsg = channels.reduce((m, c) => Math.max(m, c.total_messages), 0);
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const nodes: GraphNode[] = channels.map((c) => ({
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id: `channel:${c.channel_id}`,
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label: c.channel_name || c.channel_id,
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kind: "channel",
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value: clamp01(c.total_messages, maxMsg),
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meta: {
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flagged_count: c.flagged_count,
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culture_summary: c.culture_summary,
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},
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}));
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return { nodes, edges: [] };
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}
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@@ -0,0 +1,123 @@
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import { describe, expect, test } from "bun:test";
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import { channelsToGraph, statsToGraph } from "./graph";
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import { computeLayout, radiusFor } from "./layout";
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const statsFixture = {
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total_messages: 1200,
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total_users: 40,
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total_flagged: 30,
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total_clean: 1100,
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total_warned: 12,
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total_error: 2,
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total_voice_recordings: 8,
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total_profiles: 40,
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today_messages: 55,
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today_flagged: 3,
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active_users_24h: 18,
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top_channels: [
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{ channel_id: "c1", channel_name: "general", message_count: 400 },
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{ channel_id: "c2", channel_name: "random", message_count: 200 },
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],
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moderation_overview: { pending: 1, processing: 0, error: 0 },
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};
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describe("statsToGraph", () => {
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test("guild center + channel nodes + edges", () => {
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const g = statsToGraph(statsFixture);
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expect(g.nodes.length).toBe(3);
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expect(g.nodes[0]?.id).toBe("guild");
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expect(g.edges.length).toBe(2);
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expect(g.edges[0]?.source).toBe("guild");
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});
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test("bigger channel gets bigger value", () => {
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const g = statsToGraph(statsFixture);
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const c1 = g.nodes.find((n) => n.label === "general");
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||||
const c2 = g.nodes.find((n) => n.label === "random");
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||||
expect((c1?.value ?? 0) > (c2?.value ?? 0)).toBe(true);
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||||
});
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||||
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||||
test("empty top_channels still yields guild node", () => {
|
||||
const g = statsToGraph({ ...statsFixture, top_channels: [] });
|
||||
expect(g.nodes.length).toBe(1);
|
||||
expect(g.edges.length).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("channelsToGraph", () => {
|
||||
test("maps every channel", () => {
|
||||
const chans = [
|
||||
{
|
||||
channel_id: "a",
|
||||
channel_name: "alpha",
|
||||
total_messages: 10,
|
||||
flagged_count: 1,
|
||||
},
|
||||
{ channel_id: "b", total_messages: 5, flagged_count: 0 },
|
||||
];
|
||||
const g = channelsToGraph(chans);
|
||||
expect(g.nodes.length).toBe(2);
|
||||
expect(g.nodes[1]?.label).toBe("b"); // falls back to id when name null
|
||||
});
|
||||
});
|
||||
|
||||
describe("computeLayout", () => {
|
||||
const nodes = [
|
||||
{ id: "guild", kind: "guild", value: 1 },
|
||||
{ id: "channel:c1", kind: "channel", value: 0.8 },
|
||||
{ id: "channel:c2", kind: "channel", value: 0.4 },
|
||||
];
|
||||
const edges = [
|
||||
{ source: "guild", target: "channel:c1" },
|
||||
{ source: "guild", target: "channel:c2" },
|
||||
];
|
||||
|
||||
test("deterministic for same seed", () => {
|
||||
const a = computeLayout(nodes, edges, {
|
||||
width: 900,
|
||||
height: 700,
|
||||
seed: 42,
|
||||
});
|
||||
const b = computeLayout(nodes, edges, {
|
||||
width: 900,
|
||||
height: 700,
|
||||
seed: 42,
|
||||
});
|
||||
expect(a.map((n) => [n.id, Math.round(n.x), Math.round(n.y)])).toEqual(
|
||||
b.map((n) => [n.id, Math.round(n.x), Math.round(n.y)]),
|
||||
);
|
||||
});
|
||||
|
||||
test("all finite positions within canvas bounds", () => {
|
||||
const out = computeLayout(nodes, edges, {
|
||||
width: 900,
|
||||
height: 700,
|
||||
seed: 7,
|
||||
});
|
||||
for (const n of out) {
|
||||
expect(Number.isFinite(n.x)).toBe(true);
|
||||
expect(Number.isFinite(n.y)).toBe(true);
|
||||
expect(n.x).toBeGreaterThanOrEqual(-50);
|
||||
expect(n.x).toBeLessThanOrEqual(950);
|
||||
expect(n.y).toBeGreaterThanOrEqual(-50);
|
||||
expect(n.y).toBeLessThanOrEqual(750);
|
||||
}
|
||||
});
|
||||
|
||||
test("reduced motion returns static ring", () => {
|
||||
const out = computeLayout(nodes, edges, {
|
||||
width: 900,
|
||||
height: 700,
|
||||
reduced: true,
|
||||
});
|
||||
expect(out.length).toBe(3);
|
||||
expect(Number.isFinite(out[0]?.y ?? NaN)).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("radiusFor", () => {
|
||||
test("guild larger than channel larger than message", () => {
|
||||
expect(radiusFor("guild", 1)).toBeGreaterThan(radiusFor("channel", 1));
|
||||
expect(radiusFor("channel", 1)).toBeGreaterThan(radiusFor("message", 1));
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,116 @@
|
||||
/**
|
||||
* Deterministic constellation layout — pure functions over graph data.
|
||||
* d3-force with a seeded PRNG so every render produces the same sky.
|
||||
* `prefers-reduced-motion` callers use the static radial fallback.
|
||||
*/
|
||||
import {
|
||||
forceCenter,
|
||||
forceCollide,
|
||||
forceLink,
|
||||
forceManyBody,
|
||||
forceSimulation,
|
||||
type SimulationNodeDatum,
|
||||
} from "d3-force";
|
||||
|
||||
export interface LayoutNode extends SimulationNodeDatum {
|
||||
id: string;
|
||||
x: number;
|
||||
y: number;
|
||||
/** Screen-space radius in px (already scaled by value + kind). */
|
||||
r: number;
|
||||
}
|
||||
|
||||
export interface LayoutOptions {
|
||||
/** Canvas width in CSS px. */
|
||||
width: number;
|
||||
height: number;
|
||||
seed?: number;
|
||||
/** Static radial ring layout (no simulation). */
|
||||
reduced?: boolean;
|
||||
}
|
||||
|
||||
/** Mulberry32 — small, fast, deterministic. */
|
||||
function mulberry32(seed: number): () => number {
|
||||
let a = seed >>> 0;
|
||||
return () => {
|
||||
a |= 0;
|
||||
a = (a + 0x6d2b79f5) | 0;
|
||||
let t = Math.imul(a ^ (a >>> 15), 1 | a);
|
||||
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) | 0;
|
||||
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
|
||||
};
|
||||
}
|
||||
|
||||
export function radiusFor(kind: string, value = 0.5): number {
|
||||
const base =
|
||||
kind === "guild"
|
||||
? 34
|
||||
: kind === "channel"
|
||||
? 16
|
||||
: kind === "flagged"
|
||||
? 11
|
||||
: 9;
|
||||
return base * (0.55 + 0.9 * Math.max(0, Math.min(1, value)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute final positions. Same inputs (+seed) ⇒ identical output positions.
|
||||
*/
|
||||
export function computeLayout(
|
||||
nodesIn: { id: string; kind: string; value?: number }[],
|
||||
edges: { source: string; target: string }[],
|
||||
opts: LayoutOptions,
|
||||
): LayoutNode[] {
|
||||
const rand = mulberry32(opts.seed ?? 42);
|
||||
const cx = opts.width / 2;
|
||||
const cy = opts.height / 2;
|
||||
|
||||
if (opts.reduced || nodesIn.length === 0) {
|
||||
return nodesIn.map((n, i) => ({
|
||||
...n,
|
||||
x: cx + radiusFor(n.kind, n.value),
|
||||
y:
|
||||
cy +
|
||||
Math.sin((i / Math.max(1, nodesIn.length)) * Math.PI * 2) *
|
||||
Math.min(cx, cy) *
|
||||
0.62,
|
||||
r: radiusFor(n.kind, n.value),
|
||||
}));
|
||||
}
|
||||
|
||||
const simNodes = nodesIn.map((n) => ({
|
||||
id: n.id,
|
||||
kind: n.kind,
|
||||
value: n.value ?? 0.5,
|
||||
r: radiusFor(n.kind, n.value),
|
||||
x: cx + (rand() - 0.5) * opts.width * 0.8,
|
||||
y: cy + (rand() - 0.5) * opts.height * 0.8,
|
||||
}));
|
||||
|
||||
const sim = forceSimulation(simNodes)
|
||||
.force("charge", forceManyBody().strength(-420))
|
||||
.force(
|
||||
"link",
|
||||
forceLink(edges.map((e) => ({ ...e })))
|
||||
.id((d) => (d as { id: string }).id)
|
||||
.distance(120)
|
||||
.strength(0.6),
|
||||
)
|
||||
.force("center", forceCenter(cx, cy))
|
||||
.force(
|
||||
"collide",
|
||||
forceCollide((d) => (d as { r: number }).r + 14),
|
||||
)
|
||||
.stop();
|
||||
|
||||
// Fixed tick budget keeps the result deterministic across machines.
|
||||
for (let i = 0; i < 240; i++) sim.tick();
|
||||
sim.on("tick", null);
|
||||
|
||||
return simNodes.map((n) => ({
|
||||
id: n.id,
|
||||
x: Number.isFinite(n.x) ? n.x : cx,
|
||||
y: Number.isFinite(n.y) ? n.y : cy,
|
||||
r: n.r,
|
||||
}));
|
||||
}
|
||||
Reference in New Issue
Block a user