feat(frontend): tema monokrom + sidebar animasi game-menu + gate ringan mobile

This commit is contained in:
asepharyana
2026-08-24 17:35:51 +07:00
parent eda5c752b7
commit 5f42c17caa
7 changed files with 231 additions and 27 deletions
@@ -87,7 +87,7 @@ export function DashboardView({
return (
<div className="space-y-5">
{/* Hero */}
<GlassPanel glow className="relative overflow-hidden">
<GlassPanel glow className="game-frame relative overflow-hidden">
<div className="scan-line absolute inset-x-0 top-0" />
<div className="flex flex-wrap items-end justify-between gap-4">
<div>
+141 -9
View File
@@ -29,13 +29,13 @@
--color-hairline: oklch(1 0 0 / 0.1);
--hairline-w: 1px;
/* ── Semantic signals ── */
--color-signal: oklch(0.86 0.19 128);
--color-signal-ink: oklch(0.18 0.03 70);
--color-signal-glow: oklch(0.86 0.19 128 / 0.4);
--color-amber: oklch(0.85 0.15 72);
--color-vermilion: oklch(0.68 0.21 25);
--color-vermilion-glow: oklch(0.68 0.21 25 / 0.4);
/* ── Semantic signals (monochrome: tone = luminance steps) ── */
--color-signal: oklch(0.97 0 0);
--color-signal-ink: oklch(0.1 0 0);
--color-signal-glow: oklch(1 0 0 / 0.35);
--color-amber: oklch(0.72 0 0);
--color-vermilion: oklch(0.85 0 0);
--color-vermilion-glow: oklch(1 0 0 / 0.45);
--color-ring: var(--color-signal);
@@ -74,8 +74,8 @@
background: oklch(0.22 0.02 70 / 0.34);
}
.light ::selection {
background: var(--color-signal-glow);
color: var(--color-ink);
background: oklch(0.2 0 0 / 0.9);
color: oklch(1 0 0);
}
@layer base {
@@ -300,6 +300,138 @@
}
}
/* ═══ Game-menu nav (monochrome) ═══
Corner brackets + one-shot light sweep + staggered entrance.
Pure transform/opacity — compositor only. */
.game-nav-item {
--i: 0;
position: relative;
isolation: isolate;
animation: nav-in 0.45s cubic-bezier(0.22, 1, 0.36, 1) both;
animation-delay: calc(var(--i) * 45ms);
}
/* corner brackets on hover/active */
.game-nav-item::before,
.game-nav-item::after {
content: "";
position: absolute;
inset: 0;
opacity: 0;
transition: opacity 0.2s ease;
pointer-events: none;
}
.game-nav-item::before {
border-left: 1.5px solid currentColor;
border-top: 1.5px solid currentColor;
border-top-left-radius: 13px;
clip-path: polygon(0 0, 55% 0, 55% 28%, 28% 28%, 28% 100%, 0 100%);
}
.game-nav-item::after {
border-right: 1.5px solid currentColor;
border-bottom: 1.5px solid currentColor;
border-bottom-right-radius: 13px;
clip-path: polygon(100% 100%, 45% 100%, 45% 72%, 72% 72%, 72% 0, 100% 0);
}
.game-nav-item:hover::before,
.game-nav-item:hover::after,
.game-nav-item.is-active::before,
.game-nav-item.is-active::after {
opacity: 0.9;
}
/* one-shot sweep */
.game-nav-item .game-sweep {
position: absolute;
inset: 0;
overflow: hidden;
border-radius: inherit;
pointer-events: none;
}
.game-nav-item .game-sweep > i {
position: absolute;
top: -20%;
bottom: -20%;
width: 34%;
left: -60%;
background: linear-gradient(
105deg,
transparent,
oklch(1 0 0 / 0.16),
transparent
);
transform: skewX(-14deg);
}
.game-nav-item:hover .game-sweep > i,
.game-nav-item.is-active .game-sweep > i {
animation: sweep-x 0.55s ease-out both;
}
/* active triangle marker (game cursor) */
.game-marker {
position: absolute;
top: 50%;
width: 0;
height: 0;
border-block: 5px solid transparent;
border-left: 7px solid currentColor;
transform: translateY(-50%);
filter: drop-shadow(0 0 4px var(--color-signal-glow));
}
@keyframes sweep-x {
from { left: -60%; }
to { left: 130%; }
}
@keyframes nav-in {
from { opacity: 0; transform: translateX(-10px); }
to { opacity: 1; transform: translateX(0); }
}
/* ── Game frame: panel with cut corners + drawn-in edge lines ── */
.game-frame {
position: relative;
}
.game-frame::before {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
pointer-events: none;
background:
linear-gradient(var(--color-hairline), var(--color-hairline)) top left /
26px 1.5px,
linear-gradient(var(--color-hairline), var(--color-hairline)) top left / 1.5px
26px,
linear-gradient(var(--color-hairline), var(--color-hairline)) top right /
26px 1.5px,
linear-gradient(var(--color-hairline), var(--color-hairline)) top right / 1.5px
26px,
linear-gradient(var(--color-hairline), var(--color-hairline)) bottom left /
26px 1.5px,
linear-gradient(var(--color-hairline), var(--color-hairline)) bottom left /
1.5px 26px,
linear-gradient(var(--color-hairline), var(--color-hairline)) bottom right /
26px 1.5px,
linear-gradient(var(--color-hairline), var(--color-hairline)) bottom right /
1.5px 26px;
background-repeat: no-repeat;
}
/* ── Mobile lightness (<md): cheaper blur, shorter animations ── */
@media (max-width: 767px) {
.glass {
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
}
.game-nav-item {
animation-duration: 0.25s;
animation-delay: calc(var(--i) * 18ms);
}
.scan-line::after,
.animate-shimmer {
display: none;
}
}
@media (prefers-reduced-motion: reduce) {
.scan-line::after,
.scan-line,