refactor: replace GSAP animations with CSS animations across components

- Updated RootLayout to include a noise overlay class.
- Refactored LiveModerationFeed to use CSS animations for item entry.
- Simplified AmbientCanvas by removing WebGL and using pure CSS for ambient effects.
- Converted Chatbot to use CSS for floating window animations.
- Updated Card component to include a gradient border.
- Refactored PageTransition to use CSS for fade-scale animations.
- Enhanced SectionHeader with reveal-up animation class.
- Replaced GSAP animations in NavRail with CSS animations for item entry.
- Refactored VoiceStage to use CSS for speaker node animations and pulse rings.
- Removed GSAP dependencies from use-gsap-animation hook, implementing CSS-based stagger reveal.
This commit is contained in:
asepharyana
2026-08-26 19:43:57 +07:00
parent 192685e1ce
commit 611ba39973
18 changed files with 698 additions and 549 deletions
@@ -1,17 +1,11 @@
"use client";
import { useGSAP } from "@gsap/react";
import gsap from "gsap";
import { CheckCircle2, ShieldAlert, UserX, VolumeX } from "lucide-react";
import { useRef } from "react";
import { useRef, useEffect } from "react";
import { Badge } from "@/components/primitives";
import { formatRelativeTime } from "@/lib/format";
import type { ModerationAction } from "@/lib/types";
if (typeof window !== "undefined") {
gsap.registerPlugin(useGSAP);
}
const ACTION_LABEL: Record<string, string> = {
delete_message: "Deleted",
timeout_user: "Timeout",
@@ -61,32 +55,33 @@ export function LiveModerationFeed({
}) {
const feedRef = useRef<HTMLDivElement>(null);
useGSAP(
() => {
if (!feedRef.current) return;
const items = feedRef.current.querySelectorAll(".mod-feed-item");
if (items.length === 0) return;
useEffect(() => {
const container = feedRef.current;
if (!container) return;
const items = container.querySelectorAll<HTMLElement>(".mod-feed-item");
if (items.length === 0) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
const prefersReduced = window.matchMedia(
"(prefers-reduced-motion: reduce)",
).matches;
if (prefersReduced) return;
items.forEach((el, i) => {
el.style.opacity = "0";
el.style.animationFillMode = "forwards";
el.style.animationTimingFunction = "ease-out";
el.style.animationName = "stagger-slide-in";
el.style.animationDuration = "0.32s";
el.style.animationDelay = `${i * 0.025}s`;
});
gsap.fromTo(
items,
{ opacity: 0, x: -8 },
{
opacity: 1,
x: 0,
duration: 0.32,
stagger: 0.025,
ease: "power2.out",
clearProps: "transform",
},
);
},
{ scope: feedRef, dependencies: [actions.length] },
);
return () => {
items.forEach((el) => {
el.style.removeProperty("opacity");
el.style.removeProperty("animation-name");
el.style.removeProperty("animation-duration");
el.style.removeProperty("animation-delay");
el.style.removeProperty("animation-fill-mode");
el.style.removeProperty("animation-timing-function");
});
};
}, [actions.length]);
return (
<div className="flex max-h-[460px] flex-col">
@@ -147,7 +142,7 @@ export function LiveModerationFeed({
{a.reason && (
<p className="mt-1 font-sans text-xs text-ink-soft line-clamp-2">
{a.reason}
&ldquo;{a.reason}&rdquo;
</p>
)}
@@ -1,60 +1,20 @@
"use client";
import { useEffect, useRef } from "react";
import * as THREE from "three";
import { SIGNAL_RGB, type SignalTone } from "./ambient-context";
const VERT = /* glsl */ `
varying vec2 vUv;
void main(){
vUv = uv;
gl_Position = vec4(position.xy, 0.0, 1.0);
}
`;
/**
* Pure CSS ambient background — no WebGL, no three.js.
* Multiple blurred gradient blobs drift via CSS keyframes.
* Tone & intensity are driven by CSS custom properties updated from the
* ref (no React re-renders per frame).
*/
const FRAG = /* glsl */ `
precision mediump float;
varying vec2 vUv;
uniform float uTime;
uniform vec3 uColor;
uniform float uIntensity;
uniform vec2 uRes;
float hash(vec2 p){ p=fract(p*vec2(123.34,456.21)); p+=dot(p,p+45.32); return fract(p.x*p.y); }
float noise(vec2 p){
vec2 i=floor(p); vec2 f=fract(p);
float a=hash(i), b=hash(i+vec2(1.,0.)), c=hash(i+vec2(0.,1.)), d=hash(i+vec2(1.,1.));
vec2 u=f*f*(3.-2.*f);
return mix(mix(a,b,u.x),mix(c,d,u.x),u.y);
}
float fbm(vec2 p){
float v=0.0, a=0.5;
mat2 m=mat2(1.6,1.2,-1.2,1.6);
for(int i=0;i<5;i++){ v+=a*noise(p); p=m*p; a*=0.5; }
return v;
}
void main(){
vec2 uv=vUv;
vec2 p=uv-0.5;
p.x*=uRes.x/uRes.y;
float t=uTime*0.04*(0.6+uIntensity);
vec2 q=vec2(fbm(p*1.5+t), fbm(p*1.5-t+5.0));
float f=fbm(p*2.2 + q*1.8 + t*0.5);
vec2 c=vec2(sin(uTime*0.05)*0.25, cos(uTime*0.04)*0.18);
float d=length(p-c);
float glow=smoothstep(0.95,0.0,d)*0.5;
float haze=(f*0.7+glow)*uIntensity;
vec3 col=uColor*haze;
float g=hash(uv*uRes+uTime)*0.035;
col+=g;
float vig=smoothstep(1.25,0.15,length(p));
col*=0.35+0.65*vig;
gl_FragColor=vec4(col,1.0);
}
`;
const MOTE_COUNT = 140;
const TONE_css: Record<SignalTone, string> = {
signal: "45, 212, 191",
amber: "245, 158, 11",
vermilion: "239, 68, 68",
};
export function AmbientCanvas({
targetRef,
@@ -67,168 +27,62 @@ export function AmbientCanvas({
const mount = mountRef.current;
if (!mount) return;
// Lightness gate: skip the WebGL layer entirely on small/coarse/data-saver
// devices — the static CSS fallback below stays. Desktop keeps the haze.
const nav = navigator as Navigator & {
connection?: { saveData?: boolean; deviceMemory?: number };
deviceMemory?: number;
};
const lightDevice =
window.matchMedia("(max-width: 767px)").matches ||
window.matchMedia("(pointer: coarse)").matches ||
nav.connection?.saveData === true ||
(nav.deviceMemory ?? 8) <= 4;
if (lightDevice) return;
let renderer: THREE.WebGLRenderer;
try {
renderer = new THREE.WebGLRenderer({
antialias: false,
alpha: false,
powerPreference: "high-performance",
});
} catch {
return; // static CSS fallback remains
}
const reduce = window.matchMedia(
"(prefers-reduced-motion: reduce)",
).matches;
const dpr = Math.min(window.devicePixelRatio || 1, 1.5);
renderer.setPixelRatio(dpr);
renderer.setSize(mount.clientWidth, mount.clientHeight);
mount.appendChild(renderer.domElement);
renderer.domElement.style.width = "100%";
renderer.domElement.style.height = "100%";
renderer.domElement.style.display = "block";
if (reduce) return;
const scene = new THREE.Scene();
const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
const uniforms = {
uTime: { value: 0 },
uColor: { value: new THREE.Color(...SIGNAL_RGB.signal) },
uIntensity: { value: 0.35 },
uRes: { value: new THREE.Vector2(1, 1) },
};
const quad = new THREE.Mesh(
new THREE.PlaneGeometry(2, 2),
new THREE.ShaderMaterial({
vertexShader: VERT,
fragmentShader: FRAG,
uniforms,
depthTest: false,
depthWrite: false,
}),
);
scene.add(quad);
// — Drifting motes —
const positions = new Float32Array(MOTE_COUNT * 3);
const speeds = new Float32Array(MOTE_COUNT);
for (let i = 0; i < MOTE_COUNT; i++) {
positions[i * 3] = (Math.random() - 0.5) * 2;
positions[i * 3 + 1] = (Math.random() - 0.5) * 2;
positions[i * 3 + 2] = 0;
speeds[i] = 0.01 + Math.random() * 0.03;
}
const geo = new THREE.BufferGeometry();
geo.setAttribute("position", new THREE.BufferAttribute(positions, 3));
const moteMat = new THREE.PointsMaterial({
size: 0.012,
color: new THREE.Color(...SIGNAL_RGB.signal),
transparent: true,
opacity: 0.5,
blending: THREE.AdditiveBlending,
depthTest: false,
depthWrite: false,
});
const motes = new THREE.Points(geo, moteMat);
scene.add(motes);
const color = new THREE.Color();
const target = new THREE.Color();
let targetIntensity = 0.35;
let intensity = 0.35;
let raf = 0;
let last = performance.now();
let running = !reduce;
const resize = () => {
const w = mount.clientWidth || 1;
const h = mount.clientHeight || 1;
renderer.setSize(w, h);
uniforms.uRes.value.set(w * dpr, h * dpr);
};
const ro = new ResizeObserver(resize);
ro.observe(mount);
resize();
const onVisibility = () => {
running = !document.hidden && !reduce;
if (running) {
last = performance.now();
loop();
}
};
document.addEventListener("visibilitychange", onVisibility);
// Lerp state
let r = 45, g = 212, b = 191;
let targetR = 45, targetG = 212, targetB = 191;
let intensity = 0.35;
let targetIntensity = 0.35;
const lerp = (a: number, b: number, t: number) => a + (b - a) * t;
const frame = (now: number) => {
const dt = Math.min((now - last) / 1000, 0.05);
last = now;
uniforms.uTime.value += dt;
// Ease toward target signal/intensity each frame (no React re-render).
const tgt = targetRef.current;
target.set(...SIGNAL_RGB[tgt.tone]);
color.lerp(target, 0.04);
uniforms.uColor.value.copy(color);
moteMat.color.copy(color);
targetIntensity = 0.2 + tgt.intensity * 0.8;
intensity = lerp(intensity, targetIntensity, 0.04);
uniforms.uIntensity.value = intensity;
const [tr, tg, tb] = TONE_css[tgt.tone].split(",").map(Number);
targetR = tr;
targetG = tg;
targetB = tb;
targetIntensity = 0.15 + tgt.intensity * 0.85;
const pos = geo.attributes.position as THREE.BufferAttribute;
for (let i = 0; i < MOTE_COUNT; i++) {
let y = pos.getY(i) + speeds[i] * dt * (0.5 + tgt.intensity);
if (y > 1.1) y = -1.1;
pos.setY(i, y);
}
pos.needsUpdate = true;
r = lerp(r, targetR, 0.03);
g = lerp(g, targetG, 0.03);
b = lerp(b, targetB, 0.03);
intensity = lerp(intensity, targetIntensity, 0.03);
renderer.render(scene, camera);
if (running) raf = requestAnimationFrame(frame);
};
const root = mount;
root.style.setProperty("--ab-r", String(Math.round(r)));
root.style.setProperty("--ab-g", String(Math.round(g)));
root.style.setProperty("--ab-b", String(Math.round(b)));
root.style.setProperty("--ab-alpha", intensity.toFixed(3));
const loop = () => {
if (raf) cancelAnimationFrame(raf);
last = performance.now();
raf = requestAnimationFrame(frame);
};
if (reduce) {
// single static frame
uniforms.uIntensity.value = 0.3;
renderer.render(scene, camera);
} else {
loop();
}
raf = requestAnimationFrame(frame);
const onVisibility = () => {
if (document.hidden) {
cancelAnimationFrame(raf);
} else {
last = performance.now();
raf = requestAnimationFrame(frame);
}
};
document.addEventListener("visibilitychange", onVisibility);
return () => {
cancelAnimationFrame(raf);
ro.disconnect();
document.removeEventListener("visibilitychange", onVisibility);
geo.dispose();
moteMat.dispose();
(quad.geometry as THREE.BufferGeometry).dispose();
(quad.material as THREE.Material).dispose();
renderer.dispose();
if (renderer.domElement.parentNode === mount) {
mount.removeChild(renderer.domElement);
}
};
}, [targetRef]);
@@ -236,11 +90,37 @@ export function AmbientCanvas({
<div
ref={mountRef}
aria-hidden
className="fixed inset-0 -z-10 overflow-hidden pointer-events-none select-none"
style={{
background:
"radial-gradient(120% 90% at 50% 0%, oklch(0.2 0.04 70 / 0.5), oklch(0.1 0.015 70) 60%)",
}}
/>
className="ambient-bg pointer-events-none fixed inset-0 -z-10 overflow-hidden select-none"
style={
{
"--ab-r": "45",
"--ab-g": "212",
"--ab-b": "191",
"--ab-alpha": "0.35",
} as React.CSSProperties
}
>
{/* Base radial wash */}
<div className="absolute inset-0 bg-[radial-gradient(120%_90%_at_50%_0%,oklch(0.2_0.04_70/0.5),oklch(0.1_0.015_70)_60%)]" />
{/* Drifting blurred blobs — the "fog" effect */}
<div className="ambient-blob ambient-blob-1" />
<div className="ambient-blob ambient-blob-2" />
<div className="ambient-blob ambient-blob-3" />
{/* Floating motes — tiny dots drifting upward */}
<div className="ambient-motes">
{Array.from({ length: 30 }, (_, i) => (
<span key={i} className="ambient-mote" style={{
left: `${(i * 3.33) % 100}%`,
animationDelay: `${(i * 0.7) % 8}s`,
animationDuration: `${6 + (i % 5) * 2}s`,
}} />
))}
</div>
{/* Vignette */}
<div className="absolute inset-0 bg-[radial-gradient(ellipse_at_center,transparent_20%,oklch(0.08_0.01_70/0.7)_100%)]" />
</div>
);
}
@@ -1,7 +1,5 @@
"use client";
import { useGSAP } from "@gsap/react";
import gsap from "gsap";
import {
Bot,
Loader2,
@@ -17,10 +15,6 @@ import { useChatbotUserId } from "@/hooks/use-chatbot-user";
import { chatbotApi } from "@/lib/api";
import { formatRelativeTime } from "@/lib/format";
if (typeof window !== "undefined") {
gsap.registerPlugin(useGSAP);
}
interface ChatMessage {
id: string;
sender: "user" | "bot";
@@ -72,20 +66,15 @@ export function Chatbot() {
}
});
// GSAP animation for floating window
useGSAP(
() => {
if (!containerRef.current) return;
if (open) {
gsap.fromTo(
containerRef.current,
{ opacity: 0, scale: 0.95, y: 15 },
{ opacity: 1, scale: 1, y: 0, duration: 0.25, ease: "power2.out" },
);
}
},
{ dependencies: [open], scope: containerRef },
);
// CSS animation for floating window open
useEffect(() => {
const el = containerRef.current;
if (!el || !open) return;
el.style.animation = "fade-scale-in 0.25s ease-out forwards";
return () => {
el.style.removeProperty("animation");
};
}, [open]);
const handleSend = async (e: React.FormEvent) => {
e.preventDefault();
@@ -14,7 +14,7 @@ export function GlassPanel({
return (
<div
className={cn(
"relative rounded-[10px] border border-hairline bg-surface p-5 shadow-xl backdrop-blur-md transition-all duration-200",
"gradient-border relative rounded-[10px] border border-hairline bg-surface p-5 shadow-xl backdrop-blur-md transition-all duration-200",
glow && "shadow-[0_0_24px_var(--color-signal-glow)] border-signal/30",
className,
)}
@@ -1,19 +1,11 @@
"use client";
import { useGSAP } from "@gsap/react";
import gsap from "gsap";
import { useRef } from "react";
import { useEffect, useRef } from "react";
import { cn } from "@/lib/utils";
// Register plugin once on client
if (typeof window !== "undefined") {
gsap.registerPlugin(useGSAP);
}
/**
* GSAP-powered page transition wrapper.
* Staggers entrance of direct children or smooth rise/fade for the container.
* Fully cleans up on unmount and respects reduced-motion.
* CSS-powered page transition wrapper.
* Applies fade-scale-in animation on mount. Respects reduced-motion.
*/
export function PageTransition({
children,
@@ -24,34 +16,15 @@ export function PageTransition({
}) {
const containerRef = useRef<HTMLDivElement>(null);
useGSAP(
() => {
if (!containerRef.current) return;
const prefersReduced = window.matchMedia(
"(prefers-reduced-motion: reduce)",
).matches;
if (prefersReduced) return;
gsap.fromTo(
containerRef.current,
{
opacity: 0,
y: 14,
filter: "blur(4px)",
},
{
opacity: 1,
y: 0,
filter: "blur(0px)",
duration: 0.45,
ease: "power2.out",
clearProps: "filter,transform",
},
);
},
{ scope: containerRef },
);
useEffect(() => {
const el = containerRef.current;
if (!el) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
el.style.animation = "fade-scale-in 0.4s ease-out forwards";
return () => {
el.style.removeProperty("animation");
};
}, []);
return (
<div ref={containerRef} className={cn("w-full opacity-0", className)}>
@@ -14,7 +14,7 @@ export function SectionHeader({
return (
<div
className={cn(
"mb-3.5 flex flex-wrap items-center justify-between gap-3",
"reveal-up mb-3.5 flex flex-wrap items-center justify-between gap-3",
className,
)}
>
@@ -1,16 +1,10 @@
"use client";
import { useGSAP } from "@gsap/react";
import gsap from "gsap";
import { usePathname } from "next/navigation";
import { useRef } from "react";
import { useEffect, useRef } from "react";
import { isActivePath, navItems } from "@/lib/navigation";
import { cn } from "@/lib/utils";
if (typeof window !== "undefined") {
gsap.registerPlugin(useGSAP);
}
function NavItem({
href,
label,
@@ -35,11 +29,9 @@ function NavItem({
)}
>
<Icon className="relative z-10 size-4" strokeWidth={active ? 2.2 : 1.8} />
{/* Precision Micro-Indicator */}
{active && (
<span className="absolute -left-[5px] h-3.5 w-[2px] rounded-full bg-signal shadow-[0_0_8px_var(--color-signal-glow)]" />
)}
{/* Tooltip on hover */}
<span className="pointer-events-none absolute left-full z-50 ml-2.5 hidden whitespace-nowrap rounded-md border border-hairline bg-surface px-2 py-0.5 font-sans text-[11px] font-medium tracking-tight text-ink opacity-0 shadow-lg backdrop-blur-md transition-all group-hover:translate-x-0.5 group-hover:opacity-100 md:block">
{label}
</span>
@@ -52,25 +44,32 @@ export function NavRail() {
const path = pathname ?? "/";
const railRef = useRef<HTMLElement>(null);
useGSAP(
() => {
if (!railRef.current) return;
const items = railRef.current.querySelectorAll(".nav-dock-item");
gsap.fromTo(
items,
{ opacity: 0, x: -6 },
{
opacity: 1,
x: 0,
duration: 0.3,
stagger: 0.025,
ease: "power2.out",
clearProps: "transform",
},
);
},
{ scope: railRef },
);
useEffect(() => {
const rail = railRef.current;
if (!rail) return;
const items = rail.querySelectorAll<HTMLElement>(".nav-dock-item");
if (items.length === 0) return;
items.forEach((el, i) => {
el.style.opacity = "0";
el.style.animationFillMode = "forwards";
el.style.animationTimingFunction = "ease-out";
el.style.animationName = "stagger-slide-in";
el.style.animationDuration = "0.3s";
el.style.animationDelay = `${i * 0.025}s`;
});
return () => {
items.forEach((el) => {
el.style.removeProperty("opacity");
el.style.removeProperty("animation-name");
el.style.removeProperty("animation-duration");
el.style.removeProperty("animation-delay");
el.style.removeProperty("animation-fill-mode");
el.style.removeProperty("animation-timing-function");
});
};
}, []);
return (
<nav
@@ -1,94 +1,85 @@
"use client";
import { useGSAP } from "@gsap/react";
import gsap from "gsap";
import { Radio } from "lucide-react";
import { useRef } from "react";
import { useEffect, useRef } from "react";
import { Avatar } from "@/components/primitives";
import type { ActiveSpeaker } from "@/lib/types";
if (typeof window !== "undefined") {
gsap.registerPlugin(useGSAP);
}
export function VoiceStage({ speakers }: { speakers: ActiveSpeaker[] }) {
const containerRef = useRef<HTMLDivElement>(null);
const n = speakers.length;
const speaking = speakers.filter((s) => s.speaking).length;
const live = speaking > 0;
const speakingIds = speakers
.filter((s) => s.speaking)
.map((s) => s.userId)
.join(",");
useGSAP(
() => {
if (!containerRef.current) return;
const speakerNodes =
containerRef.current.querySelectorAll(".speaker-node");
if (speakerNodes.length > 0) {
gsap.fromTo(
speakerNodes,
{ scale: 0.7, opacity: 0 },
{
scale: 1,
opacity: 1,
duration: 0.4,
stagger: 0.05,
ease: "back.out(1.5)",
},
);
}
},
{ scope: containerRef, dependencies: [speakers.length] },
);
// CSS stagger reveal for speaker nodes
useEffect(() => {
const container = containerRef.current;
if (!container) return;
const nodes = container.querySelectorAll<HTMLElement>(".speaker-node");
if (nodes.length === 0) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
// Reactive pulse ring loop keyed to active speaking set — cleared on stop.
useGSAP(
() => {
if (!containerRef.current) return;
const prefersReduced = window.matchMedia(
"(prefers-reduced-motion: reduce)",
).matches;
if (prefersReduced) return;
nodes.forEach((el, i) => {
el.style.opacity = "0";
el.style.animationFillMode = "forwards";
el.style.animationTimingFunction = "cubic-bezier(0.34, 1.56, 0.64, 1)";
el.style.animationName = "scale-bounce-in";
el.style.animationDuration = "0.4s";
el.style.animationDelay = `${i * 0.05}s`;
});
const ringNodes = containerRef.current.querySelectorAll(
".speaker-pulse-ring",
);
if (ringNodes.length === 0) return;
const tl = gsap.timeline({ repeat: -1, yoyo: true });
tl.to(ringNodes, {
scale: 1.18,
opacity: 0.35,
duration: 0.55,
ease: "sine.inOut",
stagger: { each: 0.08, from: "random" },
return () => {
nodes.forEach((el) => {
el.style.removeProperty("opacity");
el.style.removeProperty("animation-name");
el.style.removeProperty("animation-duration");
el.style.removeProperty("animation-delay");
el.style.removeProperty("animation-fill-mode");
el.style.removeProperty("animation-timing-function");
});
};
}, [speakers.length]);
return () => {
tl.kill();
gsap.set(ringNodes, { clearProps: "scale,opacity" });
};
},
{ scope: containerRef, dependencies: [speakingIds] },
);
// CSS pulse ring for active speakers
useEffect(() => {
const container = containerRef.current;
if (!container) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
const rings = container.querySelectorAll<HTMLElement>(".speaker-pulse-ring");
if (rings.length === 0) return;
rings.forEach((el, i) => {
el.style.animationName = "pulse-ring";
el.style.animationDuration = "1.1s";
el.style.animationTimingFunction = "sine.in-out";
el.style.animationIterationCount = "infinite";
el.style.animationDelay = `${i * 0.08}s`;
});
return () => {
rings.forEach((el) => {
el.style.removeProperty("animation-name");
el.style.removeProperty("animation-duration");
el.style.removeProperty("animation-timing-function");
el.style.removeProperty("animation-iteration-count");
el.style.removeProperty("animation-delay");
});
};
}, [speakers.filter((s) => s.speaking).map((s) => s.userId).join(",")]);
return (
<div
ref={containerRef}
className="relative mx-auto aspect-square w-full max-w-[380px]"
>
{/* Tactical radar coordinate grids & rings */}
<div className="absolute inset-4 rounded-full border border-hairline/30" />
<div className="absolute inset-12 rounded-full border border-dashed border-hairline/40 animate-spin-disc" />
<div className="absolute inset-12 rounded-full border border-dashed border-hairline/40 animate-spin-disc radar-sweep" />
<div className="absolute left-1/2 top-1/2 size-80 -translate-x-1/2 -translate-y-1/2 rounded-full border border-hairline/20" />
<div
className="absolute left-1/2 top-1/2 size-56 -translate-x-1/2 -translate-y-1/2 rounded-full bg-signal/5 transition-opacity duration-500"
style={{ opacity: live ? 1 : 0.2 }}
/>
{/* Central Command Beacon */}
<div
className="absolute left-1/2 top-1/2 flex size-28 -translate-x-1/2 -translate-y-1/2 flex-col items-center justify-center rounded-full border backdrop-blur-md transition-all duration-300"
style={{
@@ -105,7 +96,6 @@ export function VoiceStage({ speakers }: { speakers: ActiveSpeaker[] }) {
</span>
</div>
{/* Orbiting Speakers */}
{speakers.map((s, i) => {
const angle = (i / Math.max(n, 1)) * Math.PI * 2 - Math.PI / 2;
const radius = 44;