feat(frontend): add tactical HUD header and GSAP speaking-pulse loop to voice route
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@@ -29,6 +29,7 @@ import {
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useVoiceListen,
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useVoiceStatus,
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} from "@/hooks";
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import { useStaggerReveal } from "@/hooks/use-gsap-animation";
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import type { Guild, VoiceStatus } from "@/lib/types";
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import { useWebSocket } from "@/lib/ws/context";
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@@ -63,6 +64,12 @@ export function VoiceView({
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const [micVol, setMicVol] = useState(100);
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const [listenVol, setListenVol] = useState(75);
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const hudRef = useStaggerReveal<HTMLDivElement>(".hud-tile", {
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stagger: 0.06,
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y: 14,
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dependencies: [status],
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});
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useEffect(() => {
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const unsub = subscribe(ws);
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return unsub;
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@@ -124,8 +131,37 @@ export function VoiceView({
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};
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return (
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<div className="space-y-5">
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<GlassPanel>
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<div ref={hudRef} className="space-y-4">
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{/* Tactical HUD Header Bar */}
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<div className="hud-tile flex flex-wrap items-center justify-between gap-3 border-b border-hairline pb-3">
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<div className="flex items-center gap-3">
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<div className="relative flex size-3 items-center justify-center">
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<span
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className={`absolute inline-flex size-full rounded-full opacity-75 ${
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connected ? "animate-ping bg-signal" : "bg-vermilion"
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}`}
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/>
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<span
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className={`relative inline-flex size-2 rounded-full ${
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connected ? "bg-signal" : "bg-vermilion"
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}`}
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/>
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</div>
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<h1 className="font-mono text-xs font-semibold tracking-widest text-ink uppercase">
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VOICE MATRIX · LIVE_LINK
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</h1>
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</div>
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<div className="inline-flex items-center gap-1.5 rounded-sm bg-surface px-2 py-0.5 font-mono text-[11px] text-ink-soft">
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<span className="text-ink-faint">LINK:</span>
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<span
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className={`font-bold ${connected ? "text-signal" : "text-vermilion"}`}
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>
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{connected ? "ESTABLISHED" : "STANDBY"}
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</span>
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</div>
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</div>
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<GlassPanel className="hud-tile">
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<div className="flex flex-wrap items-center justify-between gap-3">
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<GuildChannelPicker
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mode="voice"
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@@ -238,10 +274,10 @@ export function VoiceView({
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</div>
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</GlassPanel>
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<div className="grid gap-5 lg:grid-cols-3">
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<GlassPanel className="lg:col-span-2">
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<div className="grid gap-4 lg:grid-cols-3">
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<GlassPanel className="hud-tile lg:col-span-2">
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<SectionHeader
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eyebrow="stage"
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eyebrow="stage · radar"
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title="Live speakers"
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action={
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<span className="mono text-xs text-ink-faint">
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@@ -283,7 +319,7 @@ export function VoiceView({
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)}
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</GlassPanel>
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<GlassPanel>
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<GlassPanel className="hud-tile">
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<SectionHeader eyebrow="links" title="Connections" />
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<div className="space-y-2">
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{(status?.connections ?? []).map((c) => (
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@@ -16,6 +16,10 @@ export function VoiceStage({ speakers }: { speakers: ActiveSpeaker[] }) {
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const n = speakers.length;
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const speaking = speakers.filter((s) => s.speaking).length;
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const live = speaking > 0;
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const speakingIds = speakers
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.filter((s) => s.speaking)
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.map((s) => s.userId)
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.join(",");
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useGSAP(
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() => {
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@@ -39,6 +43,37 @@ export function VoiceStage({ speakers }: { speakers: ActiveSpeaker[] }) {
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{ scope: containerRef, dependencies: [speakers.length] },
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);
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// Reactive pulse ring loop keyed to active speaking set — cleared on stop.
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useGSAP(
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() => {
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if (!containerRef.current) return;
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const prefersReduced = window.matchMedia(
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"(prefers-reduced-motion: reduce)",
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).matches;
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if (prefersReduced) return;
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const ringNodes = containerRef.current.querySelectorAll(
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".speaker-pulse-ring",
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);
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if (ringNodes.length === 0) return;
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const tl = gsap.timeline({ repeat: -1, yoyo: true });
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tl.to(ringNodes, {
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scale: 1.18,
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opacity: 0.35,
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duration: 0.55,
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ease: "sine.inOut",
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stagger: { each: 0.08, from: "random" },
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});
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return () => {
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tl.kill();
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gsap.set(ringNodes, { clearProps: "scale,opacity" });
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};
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},
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{ scope: containerRef, dependencies: [speakingIds] },
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);
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return (
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<div
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ref={containerRef}
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@@ -91,7 +126,7 @@ export function VoiceStage({ speakers }: { speakers: ActiveSpeaker[] }) {
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ring={s.speaking}
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/>
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{s.speaking && (
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<span className="absolute -inset-1 rounded-full ring-2 ring-signal ring-offset-2 ring-offset-canvas animate-pulse-ring" />
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<span className="speaker-pulse-ring absolute -inset-1 rounded-full ring-2 ring-signal ring-offset-2 ring-offset-canvas" />
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)}
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</span>
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<span className="font-mono max-w-[100px] truncate rounded-md border border-hairline bg-canvas-2/90 px-2 py-0.5 text-[10px] font-semibold text-ink shadow-md backdrop-blur-md">
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