refactor(docs): update project documentation for clarity and accuracy
Deploy to VPS / deploy (push) Failing after 1m38s

This commit is contained in:
asepharyana
2026-07-26 13:45:05 +07:00
parent 702f96262e
commit 9ecc4a6caa
5 changed files with 218 additions and 31 deletions
+172 -7
View File
@@ -1,6 +1,11 @@
"use client";
import { Loader2, RefreshCw } from "lucide-react";
import { useCallback, useEffect, useState } from "react";
import { useSearchParams } from "next/navigation";
import { voiceApi } from "@/lib/api";
import { useAppConfig } from "@/lib/hooks/use-config";
import type { Guild } from "@/lib/types";
import { DashboardPanel } from "@/features/dashboard/dashboard-panel";
import { LivePanel } from "@/features/live/live-panel";
import { MessagesPanel } from "@/features/messages/messages-panel";
@@ -8,13 +13,173 @@ import { MessagesPanel } from "@/features/messages/messages-panel";
export default function DashboardPage() {
const searchParams = useSearchParams();
const tab = searchParams.get("tab") ?? "messages";
const urlGuildId = searchParams.get("guildId");
switch (tab) {
case "live":
return <LivePanel />;
case "dashboard":
return <DashboardPanel />;
default:
return <MessagesPanel />;
const { config, loading: configLoading } = useAppConfig();
const [guilds, setGuilds] = useState<Guild[]>([]);
const [guildsLoading, setGuildsLoading] = useState(true);
const [guildsError, setGuildsError] = useState<string | null>(null);
const [selectedGuildId, setSelectedGuildId] = useState("");
// Resolve the active guild ID from:
// 1. URL param (?guildId=xxx)
// 2. Config monitorGuildId
// 3. First available guild from /api/guilds
// 4. Empty (user needs to select)
const resolveGuild = useCallback(() => {
if (urlGuildId) return urlGuildId;
if (config?.monitorGuildId) return config.monitorGuildId;
if (guilds.length > 0) return guilds[0].id;
return "";
}, [urlGuildId, config?.monitorGuildId, guilds]);
// Fetch guilds list from backend
useEffect(() => {
let cancelled = false;
setGuildsLoading(true);
setGuildsError(null);
voiceApi
.getGuilds()
.then((g) => {
if (!cancelled) setGuilds(g);
})
.catch((err) => {
if (!cancelled) setGuildsError(err instanceof Error ? err.message : "Failed to load guilds");
})
.finally(() => {
if (!cancelled) setGuildsLoading(false);
});
return () => { cancelled = true; };
}, []);
// Resolve guild ID once config and guilds are loaded
useEffect(() => {
if (configLoading || guildsLoading) return;
const resolved = resolveGuild();
if (resolved && resolved !== selectedGuildId) {
setSelectedGuildId(resolved);
}
}, [configLoading, guildsLoading, resolveGuild, selectedGuildId]);
const handleGuildChange = useCallback((guildId: string) => {
setSelectedGuildId(guildId);
}, []);
const isReady = !configLoading && !guildsLoading;
return (
<div className="space-y-4">
{/* Guild selector bar */}
<GuildBar
guilds={guilds}
loading={guildsLoading}
error={guildsError}
selectedGuildId={selectedGuildId}
onChange={handleGuildChange}
onRetry={() => {
setGuildsLoading(true);
setGuildsError(null);
voiceApi.getGuilds().then(setGuilds).catch(
(err) => setGuildsError(err instanceof Error ? err.message : "Failed to load guilds"),
).finally(() => setGuildsLoading(false));
}}
/>
{/* Main panel */}
{isReady ? (
<>
{tab === "live" && <LivePanel />}
{tab === "dashboard" && (
<DashboardPanel guildId={selectedGuildId} />
)}
{tab === "messages" && (
<MessagesPanel guildId={selectedGuildId} />
)}
</>
) : (
<div className="flex items-center justify-center py-16">
<Loader2 className="size-6 animate-spin text-muted-foreground" />
</div>
)}
</div>
);
}
// ── Guild Bar ────────────────────────────────────
function GuildBar({
guilds,
loading,
error,
selectedGuildId,
onChange,
onRetry,
}: {
guilds: Guild[];
loading: boolean;
error: string | null;
selectedGuildId: string;
onChange: (id: string) => void;
onRetry: () => void;
}) {
// No guild bar if there's only one guild and it's already selected
if (guilds.length <= 1 && !loading && !error) return null;
if (loading) {
return (
<div className="flex items-center gap-2 rounded-lg border p-3">
<Loader2 className="size-4 animate-spin text-muted-foreground" />
<span className="text-sm text-muted-foreground">Loading guilds</span>
</div>
);
}
if (error) {
return (
<div className="flex items-center justify-between rounded-lg border border-destructive/30 bg-destructive/5 p-3">
<p className="text-sm text-muted-foreground">
Could not load guilds: {error}
</p>
<button
type="button"
onClick={onRetry}
className="inline-flex items-center gap-1 rounded-md border px-2 py-1 text-xs font-medium hover:bg-muted transition-colors"
>
<RefreshCw className="size-3" />
Retry
</button>
</div>
);
}
if (guilds.length === 0) {
return (
<div className="rounded-lg border border-yellow-500/30 bg-yellow-500/5 p-3">
<p className="text-sm text-muted-foreground">
No guilds available. Make sure the Discord gateway is connected.
</p>
</div>
);
}
return (
<div className="flex items-center gap-2 rounded-lg border p-3">
<label htmlFor="guild-select" className="text-sm font-medium text-muted-foreground whitespace-nowrap">
Guild:
</label>
<select
id="guild-select"
value={selectedGuildId}
onChange={(e) => onChange(e.target.value)}
className="flex-1 h-8 rounded-md border border-input bg-background px-2 text-sm"
>
{guilds.map((g) => (
<option key={g.id} value={g.id}>
{g.name}
</option>
))}
</select>
</div>
);
}