refactor(docs): update project documentation for clarity and accuracy
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Deploy to VPS / deploy (push) Failing after 1m38s
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@@ -1,6 +1,11 @@
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"use client";
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import { Loader2, RefreshCw } from "lucide-react";
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import { useCallback, useEffect, useState } from "react";
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import { useSearchParams } from "next/navigation";
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import { voiceApi } from "@/lib/api";
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import { useAppConfig } from "@/lib/hooks/use-config";
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import type { Guild } from "@/lib/types";
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import { DashboardPanel } from "@/features/dashboard/dashboard-panel";
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import { LivePanel } from "@/features/live/live-panel";
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import { MessagesPanel } from "@/features/messages/messages-panel";
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@@ -8,13 +13,173 @@ import { MessagesPanel } from "@/features/messages/messages-panel";
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export default function DashboardPage() {
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const searchParams = useSearchParams();
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const tab = searchParams.get("tab") ?? "messages";
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const urlGuildId = searchParams.get("guildId");
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switch (tab) {
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case "live":
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return <LivePanel />;
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case "dashboard":
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return <DashboardPanel />;
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default:
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return <MessagesPanel />;
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const { config, loading: configLoading } = useAppConfig();
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const [guilds, setGuilds] = useState<Guild[]>([]);
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const [guildsLoading, setGuildsLoading] = useState(true);
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const [guildsError, setGuildsError] = useState<string | null>(null);
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const [selectedGuildId, setSelectedGuildId] = useState("");
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// Resolve the active guild ID from:
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// 1. URL param (?guildId=xxx)
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// 2. Config monitorGuildId
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// 3. First available guild from /api/guilds
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// 4. Empty (user needs to select)
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const resolveGuild = useCallback(() => {
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if (urlGuildId) return urlGuildId;
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if (config?.monitorGuildId) return config.monitorGuildId;
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if (guilds.length > 0) return guilds[0].id;
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return "";
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}, [urlGuildId, config?.monitorGuildId, guilds]);
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// Fetch guilds list from backend
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useEffect(() => {
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let cancelled = false;
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setGuildsLoading(true);
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setGuildsError(null);
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voiceApi
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.getGuilds()
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.then((g) => {
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if (!cancelled) setGuilds(g);
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})
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.catch((err) => {
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if (!cancelled) setGuildsError(err instanceof Error ? err.message : "Failed to load guilds");
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})
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.finally(() => {
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if (!cancelled) setGuildsLoading(false);
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});
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return () => { cancelled = true; };
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}, []);
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// Resolve guild ID once config and guilds are loaded
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useEffect(() => {
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if (configLoading || guildsLoading) return;
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const resolved = resolveGuild();
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if (resolved && resolved !== selectedGuildId) {
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setSelectedGuildId(resolved);
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}
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}, [configLoading, guildsLoading, resolveGuild, selectedGuildId]);
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const handleGuildChange = useCallback((guildId: string) => {
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setSelectedGuildId(guildId);
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}, []);
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const isReady = !configLoading && !guildsLoading;
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return (
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<div className="space-y-4">
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{/* Guild selector bar */}
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<GuildBar
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guilds={guilds}
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loading={guildsLoading}
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error={guildsError}
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selectedGuildId={selectedGuildId}
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onChange={handleGuildChange}
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onRetry={() => {
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setGuildsLoading(true);
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setGuildsError(null);
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voiceApi.getGuilds().then(setGuilds).catch(
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(err) => setGuildsError(err instanceof Error ? err.message : "Failed to load guilds"),
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).finally(() => setGuildsLoading(false));
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}}
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/>
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{/* Main panel */}
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{isReady ? (
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<>
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{tab === "live" && <LivePanel />}
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{tab === "dashboard" && (
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<DashboardPanel guildId={selectedGuildId} />
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)}
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{tab === "messages" && (
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<MessagesPanel guildId={selectedGuildId} />
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)}
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</>
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) : (
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<div className="flex items-center justify-center py-16">
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<Loader2 className="size-6 animate-spin text-muted-foreground" />
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</div>
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)}
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</div>
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);
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}
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// ── Guild Bar ────────────────────────────────────
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function GuildBar({
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guilds,
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loading,
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error,
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selectedGuildId,
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onChange,
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onRetry,
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}: {
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guilds: Guild[];
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loading: boolean;
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error: string | null;
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selectedGuildId: string;
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onChange: (id: string) => void;
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onRetry: () => void;
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}) {
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// No guild bar if there's only one guild and it's already selected
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if (guilds.length <= 1 && !loading && !error) return null;
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if (loading) {
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return (
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<div className="flex items-center gap-2 rounded-lg border p-3">
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<Loader2 className="size-4 animate-spin text-muted-foreground" />
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<span className="text-sm text-muted-foreground">Loading guilds…</span>
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</div>
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);
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}
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if (error) {
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return (
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<div className="flex items-center justify-between rounded-lg border border-destructive/30 bg-destructive/5 p-3">
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<p className="text-sm text-muted-foreground">
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Could not load guilds: {error}
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</p>
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<button
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type="button"
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onClick={onRetry}
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className="inline-flex items-center gap-1 rounded-md border px-2 py-1 text-xs font-medium hover:bg-muted transition-colors"
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>
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<RefreshCw className="size-3" />
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Retry
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</button>
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</div>
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);
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}
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if (guilds.length === 0) {
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return (
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<div className="rounded-lg border border-yellow-500/30 bg-yellow-500/5 p-3">
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<p className="text-sm text-muted-foreground">
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No guilds available. Make sure the Discord gateway is connected.
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</p>
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</div>
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);
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}
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return (
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<div className="flex items-center gap-2 rounded-lg border p-3">
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<label htmlFor="guild-select" className="text-sm font-medium text-muted-foreground whitespace-nowrap">
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Guild:
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</label>
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<select
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id="guild-select"
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value={selectedGuildId}
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onChange={(e) => onChange(e.target.value)}
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className="flex-1 h-8 rounded-md border border-input bg-background px-2 text-sm"
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>
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{guilds.map((g) => (
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<option key={g.id} value={g.id}>
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{g.name}
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</option>
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))}
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</select>
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</div>
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);
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}
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