refactor: split monolith into 3 microservices (frontend, backend, discord-gateway)

- Extract services into services/{frontend,backend,discord-gateway}
- Create packages/shared/ for shared logger, errors, utils, types
- Setup Modular MVC pattern in backend (controller→service→repository)
- Setup event-driven architecture in discord-gateway with Redis pub/sub
- Move Docker files to infra/docker/ with per-service Dockerfiles
- Update docker-compose.yml to use Traefik-only routing (no port exposes)
- Update GitHub Actions deploy workflow for multi-service matrix build
- Fix all import paths and resolve type errors across all services
- All 3 services pass tsc --noEmit clean

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MythEclipse
2026-06-01 21:44:29 +07:00
co-authored by Claude Opus 4.8
parent bda8304bb9
commit c48a0c5e3b
193 changed files with 16879 additions and 1158 deletions
@@ -0,0 +1,61 @@
import { useEffect, useRef } from "react";
interface AudioVisualizerProps {
levels: number[];
}
export function AudioVisualizer({ levels }: AudioVisualizerProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const width = canvas.width;
const height = canvas.height;
ctx.clearRect(0, 0, width, height);
const barWidth = width / levels.length;
const maxBarHeight = height * 0.85;
for (let i = 0; i < levels.length; i++) {
const level = levels[i];
const barHeight = Math.min(maxBarHeight, level * maxBarHeight);
const x = i * barWidth;
const y = height - barHeight;
// Gradient color based on level
const hue = 199 - level * 199;
const saturation = 89;
const lightness = 48 + level * 20;
ctx.fillStyle = `hsl(${hue}, ${saturation}%, ${lightness}%)`;
// Rounded bar
const radius = barWidth * 0.3;
ctx.beginPath();
ctx.moveTo(x + radius, y);
ctx.lineTo(x + barWidth - radius, y);
ctx.quadraticCurveTo(x + barWidth, y, x + barWidth, y + radius);
ctx.lineTo(x + barWidth, height);
ctx.lineTo(x, height);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
ctx.fill();
}
}, [levels]);
return (
<div className="relative w-full">
<canvas
ref={canvasRef}
width={512}
height={128}
className="w-full rounded-xl bg-muted/30"
style={{ height: "128px" }}
/>
</div>
);
}