feat(frontend): skeleton loading states, empty-state glow, light-mode polish
- Add shared skeleton building blocks (SkeletonHero, SkeletonMetricRow, SkeletonPanel, SkeletonRows) and wire them into every view's initial loading branch, replacing bare spinners for a cohesive shimmering shell. - Polish EmptyState with a glow-ring icon chip instead of a flat icon. - Harden .light theme: color-scheme, tuned scrollbar + selection for pale canvas. Dark/light theme toggle (next-themes) already persisted in TopBar.
This commit is contained in:
@@ -4,7 +4,7 @@ import { Hash, Search, Sparkles, TrendingUp } from "lucide-react";
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import { useEffect, useState } from "react";
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import { useAmbient } from "@/components/ambient/ambient-context";
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import { Avatar, Badge, GlassPanel, Input } from "@/components/primitives";
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import { EmptyState, LoadingState, SectionHeader } from "@/components/shared";
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import { EmptyState, SectionHeader, SkeletonRows } from "@/components/shared";
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import { useChannels, useMessageSearch, useTopReactors } from "@/hooks";
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import { aiTone } from "@/lib/ai-status";
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import {
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@@ -70,7 +70,7 @@ export function AnalysisView() {
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}
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/>
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{query.trim().length >= 2 && search.isLoading && (
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<LoadingState label="Scanning" />
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<SkeletonRows rows={6} />
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)}
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{(search.data ?? []).length === 0 ? (
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<EmptyState
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@@ -13,7 +13,13 @@ import { useEffect } from "react";
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import { useAmbient } from "@/components/ambient/ambient-context";
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import { AreaActivity, RadialGauge } from "@/components/charts";
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import { GlassPanel } from "@/components/primitives";
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import { ErrorState, LoadingState } from "@/components/shared";
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import {
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ErrorState,
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LoadingState,
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SkeletonHero,
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SkeletonMetricRow,
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SkeletonPanel,
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} from "@/components/shared";
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import { MetricTile, SectionHeader } from "@/components/shared/section";
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import {
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useActivity,
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@@ -59,7 +65,18 @@ export function DashboardView({
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}, [stats, ambient]);
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if (error && !stats) return <ErrorState error={error} />;
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if (!stats && isLoading) return <LoadingState label="Reading grid" />;
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if (!stats && isLoading)
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return (
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<div className="space-y-5">
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<SkeletonHero />
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<SkeletonMetricRow cols={4} />
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<SkeletonPanel rows={5} />
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<div className="grid gap-5 lg:grid-cols-5">
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<SkeletonPanel className="lg:col-span-3" rows={4} />
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<SkeletonPanel className="lg:col-span-2" rows={4} />
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</div>
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</div>
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);
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if (!stats) return <ErrorState error={error ?? new Error("No data")} />;
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const s = stats;
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@@ -12,7 +12,12 @@ import {
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import { useEffect, useState } from "react";
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import { useAmbient } from "@/components/ambient/ambient-context";
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import { Button, GlassPanel, Input, toast } from "@/components/primitives";
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import { ErrorState, LoadingState, SectionHeader } from "@/components/shared";
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import {
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ErrorState,
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SectionHeader,
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SkeletonHero,
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SkeletonPanel,
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} from "@/components/shared";
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import {
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useMediaLoop,
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useMediaQueue,
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@@ -74,7 +79,13 @@ export function MediaView({ initialStatus }: { initialStatus?: MediaState }) {
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};
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if (error && !media) return <ErrorState error={error} />;
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if (!media && isLoading) return <LoadingState label="Reading deck" />;
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if (!media && isLoading)
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return (
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<div className="space-y-5">
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<SkeletonHero />
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<SkeletonPanel rows={4} />
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</div>
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);
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return (
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<div className="space-y-5">
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@@ -22,8 +22,8 @@ import {
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import {
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EmptyState,
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ErrorState,
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LoadingState,
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SectionHeader,
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SkeletonRows,
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} from "@/components/shared";
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import { GuildChannelPicker } from "@/components/shared/guild-picker";
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import {
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@@ -185,7 +185,7 @@ export function MessagesView({
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{error && !messages ? (
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<ErrorState error={error} />
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) : isLoading && !messages ? (
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<LoadingState label="Capturing" />
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<SkeletonRows rows={8} />
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) : list.length === 0 ? (
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<EmptyState
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icon={<MessageSquare className="size-7" />}
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@@ -24,9 +24,11 @@ import {
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} from "@/components/primitives";
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import {
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ErrorState,
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LoadingState,
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MetricTile,
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SectionHeader,
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SkeletonMetricRow,
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SkeletonPanel,
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SkeletonRows,
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} from "@/components/shared";
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import { useModerationActions, useModerationStats } from "@/hooks";
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import { formatNumber, formatRelativeTime } from "@/lib/format";
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@@ -92,7 +94,14 @@ export function ModerationView({
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}, [failedRate, ambient]);
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if (error && !stats) return <ErrorState error={error} />;
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if (!stats && isLoading) return <LoadingState label="Reading log" />;
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if (!stats && isLoading)
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return (
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<div className="space-y-5">
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<SkeletonMetricRow cols={4} />
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<SkeletonPanel rows={5} />
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<SkeletonRows rows={6} />
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</div>
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);
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if (!stats) return <ErrorState error={error ?? new Error("No data")} />;
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const statusOpts: SelectOption[] = [
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@@ -9,14 +9,10 @@ import {
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Button,
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GlassCard,
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GlassPanel,
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Skeleton,
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toast,
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} from "@/components/primitives";
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import {
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EmptyState,
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ErrorState,
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LoadingState,
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SectionHeader,
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} from "@/components/shared";
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import { EmptyState, ErrorState, SectionHeader } from "@/components/shared";
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import {
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useDeleteRecording,
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useRecordings,
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@@ -55,7 +51,29 @@ export function RecordingsView({
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};
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if (error && !items) return <ErrorState error={error} />;
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if (!items && isLoading) return <LoadingState label="Loading clips" />;
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if (!items && isLoading)
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return (
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<GlassPanel>
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<div className="mb-3 flex items-center justify-between">
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<Skeleton className="h-4 w-28" />
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<Skeleton className="h-3 w-12" />
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</div>
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<div className="grid gap-3 sm:grid-cols-2 xl:grid-cols-3">
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{Array.from({ length: 6 }).map((_, i) => (
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<GlassCard key={i} className="flex flex-col gap-3">
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<div className="flex items-center gap-3">
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<Skeleton className="size-9 rounded-full" />
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<div className="flex-1 space-y-2">
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<Skeleton className="h-3 w-24" />
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<Skeleton className="h-2.5 w-32" />
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</div>
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</div>
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<Skeleton className="h-9 w-full" />
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</GlassCard>
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))}
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</div>
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</GlassPanel>
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);
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return (
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<GlassPanel>
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@@ -16,8 +16,8 @@ import { Button, GlassPanel, toast } from "@/components/primitives";
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import {
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EmptyState,
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ErrorState,
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LoadingState,
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SectionHeader,
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SkeletonPanel,
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} from "@/components/shared";
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import { GuildChannelPicker } from "@/components/shared/guild-picker";
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import { VoiceStage } from "@/components/voice/voice-stage";
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@@ -67,7 +67,16 @@ export function VoiceView({
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}, [status?.connected, ambient]);
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if (error && !status) return <ErrorState error={error} />;
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if (!status && isLoading) return <LoadingState label="Linking voice" />;
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if (!status && isLoading)
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return (
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<div className="space-y-5">
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<SkeletonPanel rows={2} />
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<div className="grid gap-5 lg:grid-cols-3">
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<SkeletonPanel className="lg:col-span-2" rows={4} />
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<SkeletonPanel rows={4} />
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</div>
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</div>
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);
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const connected = status?.connected ?? false;
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const listenBars = Array.from(listen.levels.values()).slice(0, 32);
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@@ -53,6 +53,7 @@
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/* ── Light theme overrides ── */
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.light {
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color-scheme: light;
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--color-canvas: oklch(0.96 0.012 80);
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--color-canvas-2: oklch(0.92 0.014 80);
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--color-surface: oklch(1 0 0 / 0.7);
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@@ -65,6 +66,18 @@
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--color-hairline: oklch(0.22 0.02 70 / 0.12);
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}
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/* Light-theme scrollbar + selection tuned for pale canvas */
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.light ::-webkit-scrollbar-thumb {
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background: oklch(0.22 0.02 70 / 0.2);
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}
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.light ::-webkit-scrollbar-thumb:hover {
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background: oklch(0.22 0.02 70 / 0.34);
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}
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.light ::selection {
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background: var(--color-signal-glow);
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color: var(--color-ink);
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}
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@layer base {
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* {
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@apply border-transparent;
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@@ -1,4 +1,12 @@
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export { GuildChannelPicker } from "./guild-picker";
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export { MarkdownLite } from "./markdown";
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export { MetricTile, SectionHeader } from "./section";
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export { EmptyState, ErrorState, LoadingState } from "./states";
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export {
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EmptyState,
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ErrorState,
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LoadingState,
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SkeletonHero,
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SkeletonMetricRow,
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SkeletonPanel,
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SkeletonRows,
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} from "./states";
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@@ -1,7 +1,97 @@
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import { AlertTriangle, Inbox, Loader2 } from "lucide-react";
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import { Spinner } from "@/components/primitives";
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import { AlertTriangle, Loader2 } from "lucide-react";
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import { GlassPanel, Skeleton, Spinner } from "@/components/primitives";
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import { cn } from "@/lib/utils";
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/** A panel-shaped loading placeholder. */
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export function SkeletonPanel({
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rows = 3,
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className,
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}: {
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rows?: number;
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className?: string;
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}) {
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return (
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<GlassPanel className={className}>
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<div className="mb-3 flex items-center justify-between">
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<Skeleton className="h-4 w-28" />
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<Skeleton className="h-3 w-12" />
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</div>
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<div className="space-y-2.5">
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{Array.from({ length: rows }).map((_, i) => (
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<div key={i} className="flex items-center gap-3">
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<Skeleton className="size-8 shrink-0 rounded-full" />
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<Skeleton className="h-3.5 flex-1" />
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<Skeleton className="h-3 w-10" />
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</div>
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))}
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</div>
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</GlassPanel>
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);
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}
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/** A 2×2 (or 4-col) grid of metric-tile placeholders. */
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export function SkeletonMetricRow({ cols = 4 }: { cols?: number }) {
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return (
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<div
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className={cn(
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"grid grid-cols-2 gap-3",
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cols === 4 && "md:grid-cols-4",
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cols === 3 && "md:grid-cols-3",
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)}
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>
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{Array.from({ length: cols }).map((_, i) => (
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<div key={i} className="glass flex flex-col gap-2 p-4">
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<Skeleton className="h-3 w-16" />
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<Skeleton className="h-7 w-20" />
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</div>
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))}
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</div>
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);
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}
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/** A stacked list of row placeholders (message/moderation/queue style). */
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export function SkeletonRows({
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rows = 6,
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className,
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}: {
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rows?: number;
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className?: string;
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}) {
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return (
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<div className={cn("space-y-1.5", className)}>
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{Array.from({ length: rows }).map((_, i) => (
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<div
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key={i}
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className="flex items-start gap-3 rounded-[12px] border border-hairline bg-white/[0.03] p-3"
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>
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<Skeleton className="size-8 shrink-0 rounded-full" />
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<div className="flex-1 space-y-2 py-0.5">
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<Skeleton className="h-3 w-32" />
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<Skeleton className="h-2.5 w-full max-w-[90%]" />
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</div>
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</div>
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))}
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</div>
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);
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}
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/** Hero block placeholder (dashboard / media "now playing"). */
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export function SkeletonHero({ className }: { className?: string }) {
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return (
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<GlassPanel glow className={cn("relative overflow-hidden", className)}>
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<div className="scan-line absolute inset-x-0 top-0" />
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<div className="flex items-center justify-between gap-4">
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<div className="flex-1 space-y-3">
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<Skeleton className="h-3 w-40" />
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<Skeleton className="h-9 w-56" />
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<Skeleton className="h-3 w-72 max-w-full" />
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</div>
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<Skeleton className="size-28 shrink-0 rounded-full" />
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</div>
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</GlassPanel>
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);
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}
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export function EmptyState({
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title = "Nothing here yet",
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description,
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@@ -16,13 +106,15 @@ export function EmptyState({
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return (
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<div
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className={cn(
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"flex flex-col items-center justify-center gap-2 py-12 text-center",
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"relative flex flex-col items-center justify-center gap-2 py-12 text-center",
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className,
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)}
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>
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<div className="text-ink-faint">
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{icon ?? <Inbox className="size-7" />}
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</div>
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{icon && (
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<span className="mb-1 flex size-14 items-center justify-center rounded-full border border-hairline bg-white/[0.04] text-ink-soft shadow-[0_0_30px_-12px_var(--color-signal-glow)]">
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{icon}
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</span>
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)}
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<div className="text-sm font-medium text-ink-soft">{title}</div>
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{description && (
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<div className="max-w-xs text-xs text-ink-faint">{description}</div>
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Block a user