refactor(frontend): major rebuild — feature-sliced architecture + bug fixes + glass-morphism UI
Architecture: - Feature-sliced directory: entities/, shared/, features/, widgets/ - Consolidated API client (shared/api/client.ts) — all endpoints in one file - Single WebSocket manager (shared/ws/socket.ts) with typed event bus - Extracted hooks: useAudioPlayback, useAudioTransmit, useLocalStorage, useUIState - UI primitives moved to shared/ui/ with barrel export - Added Skeleton, Toast, MobileTabBar components Bug fixes (8/8): 1. useMemo→useEffect in RecordingsSubPanel (async side-effect anti-pattern) 2. ArrayBuffer.slice() before WebSocket send (shared buffer bug) 3. Proper useEffect dependency arrays throughout 4. Stable React keys (no index fallbacks) 5. onReanalyze properly awaited (Promise<void> return) 6. monitorGuild memoized with useMemo 7. localStorage validation with shape checking 8. Deleted duplicate socket logic (ws/client.ts removed) UI polish: - Glass-morphism design tokens (backdrop-blur, translucent cards) - Gradient mesh background with subtle radial overlays - Expandable sidebar + mobile bottom tab bar - Skeleton loading placeholders - Audio visualizer with CSS pulse animation Deleted: src/api/, src/components/, src/hooks/, src/types/, src/ws/, src/lib/ Added: 40 new files across feature-sliced structure Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
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commit
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import { useEffect, useState } from "react";
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import { Button, Input } from "../../../shared/ui";
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import { Music2, SkipForward, Square, Volume2 } from "lucide-react";
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interface MusicSubPanelProps {
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volume: number;
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onVolumeChange: (v: number) => void;
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onQueue: (source: string) => void;
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onSkip: () => void;
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onStop: () => void;
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loading: boolean;
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}
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export function MusicSubPanel({ volume, onVolumeChange, onQueue, onSkip, onStop, loading }: MusicSubPanelProps) {
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const [source, setSource] = useState("");
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const safeVolume = Number.isFinite(volume) ? Math.max(0, Math.min(1, volume)) : 1;
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const [draftVolume, setDraftVolume] = useState(Math.round(safeVolume * 100));
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// Debounced volume — poll every 200ms instead of instant send to avoid flood
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useEffect(() => {
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const id = setInterval(() => {
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const normalized = draftVolume / 100;
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if (Math.abs(normalized - safeVolume) >= 0.001) onVolumeChange(normalized);
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}, 200);
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return () => clearInterval(id);
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}, [draftVolume, safeVolume, onVolumeChange]);
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const submit = () => { const t = source.trim(); if (!t) return; onQueue(t); setSource(""); };
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return (
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<div className="space-y-4">
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<Input
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value={source}
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onChange={(e) => setSource(e.target.value)}
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onKeyDown={(e) => e.key === "Enter" && submit()}
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placeholder="YouTube URL, Spotify track, or search terms"
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/>
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<div className="flex items-center gap-3">
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<Volume2 className="h-4 w-4 shrink-0 text-muted-foreground" />
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<input
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type="range"
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min={0}
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max={100}
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step={1}
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value={draftVolume}
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onChange={(e) => setDraftVolume(Number(e.target.value))}
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className="h-2 w-full cursor-pointer accent-primary"
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/>
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<span className="w-10 shrink-0 text-right text-sm tabular-nums text-muted-foreground">{draftVolume}%</span>
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</div>
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<div className="flex flex-wrap gap-2">
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<Button disabled={loading || !source.trim()} onClick={submit}>
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<Music2 className="mr-1.5 h-4 w-4" /> Queue
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</Button>
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<Button variant="secondary" disabled={loading} onClick={onSkip}>
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<SkipForward className="mr-1.5 h-4 w-4" /> Skip
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</Button>
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<Button variant="destructive" disabled={loading} onClick={onStop}>
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<Square className="mr-1.5 h-4 w-4" /> Stop
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</Button>
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</div>
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</div>
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);
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}
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