Files
GMW/services/discord-gateway/src/modules/command-handler/handler-registry.ts
T
asepharyana 18dd6a56ba feat(media): loop mode + high-quality OggOpus music playback
- Loop: toggle via POST /api/media/loop → COMMAND_MEDIA_LOOP; gateway
  replays finished music track on natural end (queue untouched); status
  payload exposes loop flag; FE tombol Loop di music-player + mini-player.
- Kualitas suara: music playback sekarang di-transcode sekali via ffmpeg ke
  OggOpus 48kHz stereo 192kbps dengan volume di-bake ke encode — menghindari
  double lossy encode (inlineVolume) yang bikin suara buram. Screen share
  tetap pakai jalur lama.
- Backend: MediaState.loop, setLoop service, route + schema validation.
2026-08-07 14:53:37 +07:00

90 lines
2.8 KiB
TypeScript

import {
COMMAND_GUILDS_LIST,
COMMAND_GUILDS_TEXT_CHANNELS,
COMMAND_MEDIA_LOOP,
COMMAND_MEDIA_QUEUE,
COMMAND_MEDIA_SKIP,
COMMAND_MEDIA_STOP,
COMMAND_MEDIA_VOLUME,
COMMAND_MODERATION_ACTION,
COMMAND_VOICE_CHANNELS,
COMMAND_VOICE_CONNECT,
COMMAND_VOICE_DISCONNECT,
COMMAND_VOICE_DISCONNECT_GUILD,
COMMAND_VOICE_TRANSMIT_START,
COMMAND_VOICE_TRANSMIT_STOP,
type CommandMessage,
type CommandReply,
} from "../../shared/index.js";
import type { GuildHandler } from "./guild.handler.js";
import type { MediaHandler } from "./media.handler.js";
import type { ModerationHandler } from "./moderation.handler.js";
import type { VoiceHandler } from "./voice.handler.js";
// ---------------------------------------------------------------------------
// Types
// ---------------------------------------------------------------------------
export type CommandHandlerFn = (
cmd: CommandMessage,
) => Promise<CommandReply<unknown>>;
// ---------------------------------------------------------------------------
// Registry factory
// ---------------------------------------------------------------------------
export function createHandlerRegistry(
voiceHandler: VoiceHandler,
mediaHandler: MediaHandler,
guildHandler: GuildHandler,
moderationHandler: ModerationHandler,
): Map<string, CommandHandlerFn> {
const registry = new Map<string, CommandHandlerFn>();
// Voice commands
registry.set(COMMAND_VOICE_CONNECT, (cmd) =>
voiceHandler.handleVoiceConnect(cmd),
);
registry.set(COMMAND_VOICE_DISCONNECT, (cmd) =>
voiceHandler.handleVoiceDisconnect(cmd),
);
registry.set(COMMAND_VOICE_DISCONNECT_GUILD, (cmd) =>
voiceHandler.handleVoiceDisconnectGuild(cmd),
);
registry.set(COMMAND_VOICE_CHANNELS, (cmd) =>
voiceHandler.handleVoiceChannels(cmd),
);
registry.set(COMMAND_VOICE_TRANSMIT_START, (cmd) =>
voiceHandler.handleVoiceTransmitStart(cmd),
);
registry.set(COMMAND_VOICE_TRANSMIT_STOP, (cmd) =>
voiceHandler.handleVoiceTransmitStop(cmd),
);
// Media commands
registry.set(COMMAND_MEDIA_QUEUE, (cmd) =>
mediaHandler.handleMediaQueue(cmd),
);
registry.set(COMMAND_MEDIA_SKIP, (cmd) => mediaHandler.handleMediaSkip(cmd));
registry.set(COMMAND_MEDIA_STOP, (cmd) => mediaHandler.handleMediaStop(cmd));
registry.set(COMMAND_MEDIA_VOLUME, (cmd) =>
mediaHandler.handleMediaVolume(cmd),
);
registry.set(COMMAND_MEDIA_LOOP, (cmd) => mediaHandler.handleMediaLoop(cmd));
// Guild commands
registry.set(COMMAND_GUILDS_LIST, (cmd) =>
guildHandler.handleListGuilds(cmd),
);
registry.set(COMMAND_GUILDS_TEXT_CHANNELS, (cmd) =>
guildHandler.handleTextChannels(cmd),
);
// Moderation commands
registry.set(COMMAND_MODERATION_ACTION, (cmd) =>
moderationHandler.handleModerationAction(cmd),
);
return registry;
}