- discord-gateway: 74 lint errors -> 0 (format, import sorting, unused imports/vars, dead breath var) - backend: format + sort imports (11 warnings left: noExplicitAny) - frontend: remove unused imports, drop dead breathing var, fix useExhaustiveDependencies (scroll keyed on messages), a11y biome-ignore for drag surface + stopPropagation container (mouse-only gestures) - remaining warnings are false positives: index keys on static lists, <img> in static export (next/image unsupported), noExplicitAny tsc --noEmit clean on all 3 services; vitest green (60+36).
133 lines
3.9 KiB
TypeScript
133 lines
3.9 KiB
TypeScript
"use client";
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import { useEffect, useRef } from "react";
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import { useChatbot } from "./chatbot-context";
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/**
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* Live2D Cubism WebGL canvas.
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*
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* This component renders the Live2D model via the Cubism SDK.
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* Integration requires:
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* 1. Live2D Cubism SDK for Web (npm: @live2d/cubism)
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* 2. Model files: .model3.json, .moc3, .physics3.json, textures
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* 3. Place model files in public/chatbot/
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*
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* The current implementation shows a placeholder character.
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* Replace with actual Cubism SDK integration when model files are available.
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*/
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export function ChatbotCanvas() {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const { expression } = useChatbot();
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// Placeholder: draw a simple avatar face that responds to expression
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext("2d");
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if (!ctx) return;
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const w = canvas.width;
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const h = canvas.height;
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ctx.clearRect(0, 0, w, h);
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// Background circle
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const gradient = ctx.createRadialGradient(
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w / 2,
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h / 2 - 10,
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10,
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w / 2,
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h / 2,
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80,
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);
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gradient.addColorStop(0, "oklch(0.62 0.17 215 / 0.8)");
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gradient.addColorStop(0.6, "oklch(0.12 0.02 245 / 0.9)");
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gradient.addColorStop(1, "oklch(0.07 0.015 250 / 1)");
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ctx.fillStyle = gradient;
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ctx.beginPath();
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ctx.arc(w / 2, h / 2, 75, 0, Math.PI * 2);
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ctx.fill();
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// Eyes
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const eyeOffsetX = 20;
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const eyeY = 45;
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// Expression-driven eyes
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if (expression === "surprise") {
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// Wide eyes
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ctx.fillStyle = "oklch(0.93 0.01 245)";
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ctx.beginPath();
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ctx.ellipse(w / 2 - eyeOffsetX, eyeY, 12, 14, 0, 0, Math.PI * 2);
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ctx.ellipse(w / 2 + eyeOffsetX, eyeY, 12, 14, 0, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = "oklch(0.62 0.17 215)";
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ctx.beginPath();
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ctx.arc(w / 2 - eyeOffsetX, eyeY, 5, 0, Math.PI * 2);
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ctx.arc(w / 2 + eyeOffsetX, eyeY, 5, 0, Math.PI * 2);
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ctx.fill();
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} else if (expression === "happy") {
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// Happy closed crescent eyes
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ctx.strokeStyle = "oklch(0.93 0.01 245)";
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ctx.lineWidth = 3;
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ctx.beginPath();
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ctx.arc(w / 2 - eyeOffsetX, eyeY, 10, Math.PI * 0.1, Math.PI * 0.9);
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(w / 2 + eyeOffsetX, eyeY, 10, Math.PI * 0.1, Math.PI * 0.9);
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ctx.stroke();
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} else if (expression === "sad") {
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// Sad downcast eyes
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ctx.fillStyle = "oklch(0.93 0.01 245)";
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ctx.beginPath();
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ctx.ellipse(w / 2 - eyeOffsetX, eyeY, 8, 6, 0.2, 0, Math.PI * 2);
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ctx.ellipse(w / 2 + eyeOffsetX, eyeY, 8, 6, -0.2, 0, Math.PI * 2);
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ctx.fill();
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} else {
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// Normal eyes
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ctx.fillStyle = "oklch(0.93 0.01 245)";
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ctx.beginPath();
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ctx.ellipse(w / 2 - eyeOffsetX, eyeY, 10, 8, 0, 0, Math.PI * 2);
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ctx.ellipse(w / 2 + eyeOffsetX, eyeY, 10, 8, 0, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = "oklch(0.62 0.17 215)";
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ctx.beginPath();
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ctx.arc(w / 2 - eyeOffsetX, eyeY, 4, 0, Math.PI * 2);
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ctx.arc(w / 2 + eyeOffsetX, eyeY, 4, 0, Math.PI * 2);
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ctx.fill();
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}
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// Mouth
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ctx.strokeStyle = "oklch(0.93 0.01 245 / 0.7)";
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ctx.lineWidth = 2;
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if (expression === "talking") {
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ctx.beginPath();
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ctx.ellipse(w / 2, 70, 8, 6, 0, 0, Math.PI * 2);
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ctx.stroke();
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} else if (expression === "happy") {
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ctx.beginPath();
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ctx.arc(w / 2, 70, 10, 0.1, Math.PI - 0.1);
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ctx.stroke();
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} else if (expression === "surprise") {
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ctx.beginPath();
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ctx.ellipse(w / 2, 70, 6, 8, 0, 0, Math.PI * 2);
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ctx.stroke();
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ctx.fillStyle = "oklch(0.12 0.02 245)";
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ctx.fill();
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} else {
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ctx.beginPath();
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ctx.arc(w / 2, 75, 6, 0.1, Math.PI - 0.1);
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ctx.stroke();
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}
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}, [expression]);
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return (
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<canvas
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ref={canvasRef}
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width={160}
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height={180}
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className="w-full h-full"
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/>
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);
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}
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