Files
GMW/services/frontend/src/app/dashboard/page.tsx
T
asepharyana eae0d7ce56
Deploy to VPS / deploy (push) Successful in 2m13s
feat: enhance MessagesPanel with improved UI components and functionality
- Refactored MessagesPanel to utilize new UI components such as Avatar, Badge, Button, Card, Dialog, Input, Progress, ScrollArea, Select, Skeleton, and Tabs.
- Improved error handling and loading states with enhanced user feedback.
- Updated message rendering logic to support new design patterns and animations.
- Added support for image previews and improved layout for message details.
- Enhanced mobile responsiveness with useIsMobile hook adjustments.
- Cleaned up utility functions for better readability and consistency.
2026-07-26 15:13:18 +07:00

210 lines
6.4 KiB
TypeScript

"use client";
import { AlertCircle, RefreshCw } from "lucide-react";
import { useSearchParams } from "next/navigation";
import { useCallback, useEffect, useState } from "react";
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "@/components/ui/select";
import { Skeleton } from "@/components/ui/skeleton";
import { DashboardPanel } from "@/features/dashboard/dashboard-panel";
import { LivePanel } from "@/features/live/live-panel";
import { MessagesPanel } from "@/features/messages/messages-panel";
import { voiceApi } from "@/lib/api";
import { useAppConfig } from "@/lib/hooks/use-config";
import type { Guild } from "@/lib/types";
export default function DashboardPage() {
const searchParams = useSearchParams();
const tab = searchParams.get("tab") ?? "messages";
const urlGuildId = searchParams.get("guildId");
const { config, loading: configLoading } = useAppConfig();
const [guilds, setGuilds] = useState<Guild[]>([]);
const [guildsLoading, setGuildsLoading] = useState(true);
const [guildsError, setGuildsError] = useState<string | null>(null);
const [selectedGuildId, setSelectedGuildId] = useState("");
// Resolve the active guild ID from:
// 1. URL param (?guildId=xxx)
// 2. Config monitorGuildId
// 3. First available guild from /api/guilds
// 4. Empty (user needs to select)
const resolveGuild = useCallback(() => {
if (urlGuildId) return urlGuildId;
if (config?.monitorGuildId) return config.monitorGuildId;
if (guilds.length > 0) return guilds[0].id;
return "";
}, [urlGuildId, config?.monitorGuildId, guilds]);
// Fetch guilds list from backend
useEffect(() => {
let cancelled = false;
setGuildsLoading(true);
setGuildsError(null);
voiceApi
.getGuilds()
.then((g) => {
if (!cancelled) setGuilds(g);
})
.catch((err) => {
if (!cancelled)
setGuildsError(
err instanceof Error ? err.message : "Failed to load guilds",
);
})
.finally(() => {
if (!cancelled) setGuildsLoading(false);
});
return () => {
cancelled = true;
};
}, []);
// Resolve guild ID once config and guilds are loaded
useEffect(() => {
if (configLoading || guildsLoading) return;
const resolved = resolveGuild();
if (resolved && resolved !== selectedGuildId) {
setSelectedGuildId(resolved);
}
}, [configLoading, guildsLoading, resolveGuild, selectedGuildId]);
const handleGuildChange = useCallback((guildId: string | null) => {
if (guildId) setSelectedGuildId(guildId);
}, []);
const handleRetry = useCallback(() => {
setGuildsLoading(true);
setGuildsError(null);
voiceApi
.getGuilds()
.then(setGuilds)
.catch((err) =>
setGuildsError(
err instanceof Error ? err.message : "Failed to load guilds",
),
)
.finally(() => setGuildsLoading(false));
}, []);
const isReady = !configLoading && !guildsLoading;
return (
<div className="space-y-5">
{/* Guild selector bar */}
<GuildBar
guilds={guilds}
loading={guildsLoading}
error={guildsError}
selectedGuildId={selectedGuildId}
onChange={handleGuildChange}
onRetry={handleRetry}
/>
{/* Main panel */}
{isReady ? (
<div className="animate-fade-in-up">
{tab === "live" && <LivePanel />}
{tab === "dashboard" && <DashboardPanel guildId={selectedGuildId} />}
{tab === "messages" && <MessagesPanel guildId={selectedGuildId} />}
</div>
) : (
<div className="flex items-center justify-center py-24">
<div className="flex flex-col items-center gap-3">
<div className="size-8 animate-spin rounded-full border-2 border-primary border-t-transparent" />
<p className="text-sm text-muted-foreground">Loading dashboard</p>
</div>
</div>
)}
</div>
);
}
// ── Guild Bar ────────────────────────────────────
function GuildBar({
guilds,
loading,
error,
selectedGuildId,
onChange,
onRetry,
}: {
guilds: Guild[];
loading: boolean;
error: string | null;
selectedGuildId: string;
onChange: (id: string | null) => void;
onRetry: () => void;
}) {
// No guild bar if there's only one guild and it's already selected
if (guilds.length <= 1 && !loading && !error) return null;
if (loading) {
return (
<div className="flex items-center gap-3 rounded-xl border border-border/50 bg-card p-3">
<Skeleton className="h-8 w-36" />
<Skeleton className="h-8 w-8 rounded-full" />
</div>
);
}
if (error) {
return (
<div className="flex items-center justify-between rounded-xl border border-destructive/20 bg-destructive/5 p-3">
<div className="flex items-center gap-2">
<AlertCircle className="size-4 text-destructive shrink-0" />
<p className="text-sm text-muted-foreground">
Could not load guilds: {error}
</p>
</div>
<Button variant="outline" size="sm" onClick={onRetry}>
<RefreshCw className="size-3 mr-1" />
Retry
</Button>
</div>
);
}
if (guilds.length === 0) {
return (
<div className="rounded-xl border border-yellow-500/20 bg-yellow-500/5 p-3">
<div className="flex items-center gap-2">
<AlertCircle className="size-4 text-yellow-500 shrink-0" />
<p className="text-sm text-muted-foreground">
No guilds available. Make sure the Discord gateway is connected.
</p>
</div>
</div>
);
}
return (
<div className="flex items-center gap-3 rounded-xl border border-border/50 bg-card p-3">
<Badge variant="outline" className="shrink-0 text-xs font-normal">
Guild
</Badge>
<Select value={selectedGuildId} onValueChange={onChange}>
<SelectTrigger className="h-8 w-full max-w-xs">
<SelectValue placeholder="Select a guild…" />
</SelectTrigger>
<SelectContent>
{guilds.map((g) => (
<SelectItem key={g.id} value={g.id}>
{g.name}
</SelectItem>
))}
</SelectContent>
</Select>
</div>
);
}