feat: implement split text and voice selection in configuration and UI
- Added a new implementation plan for separating text moderation and voice recording configurations. - Introduced new configuration keys for text and voice guild/channel IDs with backward compatibility. - Updated moderation capture and backlog sync to filter based on the new text-specific settings. - Split shared UI state into distinct text and voice fields, ensuring backward compatibility. - Enhanced the static dashboard to support separate selections for text and voice channels. - Created a new media subsystem for audio playback, allowing users to queue, play, skip, and stop audio sources. - Defined API routes for media control and integrated with existing voice functionalities.
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# Split Text Voice Selection Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Separate text moderation guild/channel selection from voice recording guild/channel selection in config, backend state, and dashboard UI.
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**Architecture:** Add explicit text and voice config keys while keeping legacy `MONITOR_GUILD_ID` and `GUILD_ID` as fallbacks. Split shared UI state into `selectedTextGuild`/`selectedTextChannel` and `selectedVoiceGuild`/`selectedVoiceChannel`, with backward-compatible migration from old persisted `selectedGuild`. Update capture/backlog to use text-specific settings and voice routes to update only voice-specific state.
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**Tech Stack:** TypeScript, Zod config, Express routes, Discord selfbot client, Vitest, static dashboard JavaScript.
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---
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## File Structure
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- Modify `src/config.ts`: add `TEXT_GUILD_ID`, `TEXT_CHANNEL_ID`, `VOICE_GUILD_ID`; derive effective text/voice IDs with legacy fallbacks.
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- Modify `.env.example`: document split text/voice configuration.
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- Modify `src/moderation/messageCapture.ts`: filter live capture by effective text guild and optional text channel.
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- Modify `src/moderation/backlogSync.ts`: use effective text guild and optional text channel for readiness/on-demand sync.
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- Modify `src/webserver.ts`: change `SharedUIState` to split text/voice guild fields and migrate old persisted state.
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- Modify `src/routes/uiStateRoutes.ts`: update shared UI state type.
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- Modify `src/routes/voiceRoutes.ts`: patch `selectedVoiceGuild` only on connect/disconnect.
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- Modify `public/index.html`: add separate voice guild select and text guild select behavior.
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- Tests: `tests/config.test.ts`, `tests/moderation/messageCapture.test.ts`, and a new UI state route/unit test if needed.
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## Task 1: Split Config Defaults
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**Files:**
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- Modify: `src/config.ts`
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- Modify: `.env.example`
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- Test: `tests/config.test.ts`
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- [ ] **Step 1: Write failing config tests**
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Add tests to `tests/config.test.ts`:
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```ts
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it("derives split text and voice guild defaults from legacy config", async () => {
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process.env = {
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...originalEnv,
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DISCORD_TOKEN: "token",
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MONITOR_GUILD_ID: "legacy-text-guild",
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GUILD_ID: "legacy-voice-guild",
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VOICE_CHANNEL_ID: "voice-channel",
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NODE_ENV: "test",
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};
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const { loadConfig } = await import("../src/config");
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const config = loadConfig(process.env);
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expect(config.TEXT_GUILD_ID).toBeUndefined();
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expect(config.EFFECTIVE_TEXT_GUILD_ID).toBe("legacy-text-guild");
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expect(config.EFFECTIVE_VOICE_GUILD_ID).toBe("legacy-voice-guild");
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expect(config.VOICE_CHANNEL_ID).toBe("voice-channel");
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});
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it("uses explicit split text and voice config before legacy values", async () => {
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process.env = {
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...originalEnv,
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DISCORD_TOKEN: "token",
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MONITOR_GUILD_ID: "legacy-text-guild",
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GUILD_ID: "legacy-voice-guild",
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TEXT_GUILD_ID: "text-guild",
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TEXT_CHANNEL_ID: "text-channel",
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VOICE_GUILD_ID: "voice-guild",
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VOICE_CHANNEL_ID: "voice-channel",
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NODE_ENV: "test",
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};
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const { loadConfig } = await import("../src/config");
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const config = loadConfig(process.env);
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expect(config.EFFECTIVE_TEXT_GUILD_ID).toBe("text-guild");
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expect(config.TEXT_CHANNEL_ID).toBe("text-channel");
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expect(config.EFFECTIVE_VOICE_GUILD_ID).toBe("voice-guild");
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});
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```
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- [ ] **Step 2: Run config tests red**
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Run: `pnpm exec vitest run tests/config.test.ts`
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Expected: FAIL because `EFFECTIVE_TEXT_GUILD_ID` and `EFFECTIVE_VOICE_GUILD_ID` do not exist.
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- [ ] **Step 3: Add split config fields and derived values**
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In `src/config.ts`, add schema fields near legacy guild config:
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```ts
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TEXT_GUILD_ID: z.string().min(1).optional(),
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TEXT_CHANNEL_ID: z.string().min(1).optional(),
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VOICE_GUILD_ID: z.string().min(1).optional(),
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```
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Change `loadConfig` to parse then return derived values:
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```ts
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const parsed = configSchema.parse(env);
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return {
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...parsed,
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EFFECTIVE_TEXT_GUILD_ID: parsed.TEXT_GUILD_ID ?? parsed.MONITOR_GUILD_ID,
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EFFECTIVE_VOICE_GUILD_ID: parsed.VOICE_GUILD_ID ?? parsed.GUILD_ID,
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};
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```
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Update `AppConfig` to include derived fields:
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```ts
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export type AppConfig = z.infer<typeof configSchema> & {
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EFFECTIVE_TEXT_GUILD_ID?: string;
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EFFECTIVE_VOICE_GUILD_ID?: string;
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};
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```
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- [ ] **Step 4: Update `.env.example`**
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Document:
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```env
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# Text moderation capture target. Falls back to MONITOR_GUILD_ID for compatibility.
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TEXT_GUILD_ID=
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TEXT_CHANNEL_ID=
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# Voice recording default target. Falls back to GUILD_ID for compatibility.
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VOICE_GUILD_ID=
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VOICE_CHANNEL_ID=
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```
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Keep existing legacy keys with notes rather than deleting them.
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- [ ] **Step 5: Run config tests green**
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Run: `pnpm exec vitest run tests/config.test.ts`
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Expected: PASS.
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## Task 2: Apply Text Capture Guild/Channel Filtering
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**Files:**
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- Modify: `src/moderation/messageCapture.ts`
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- Modify: `src/moderation/backlogSync.ts`
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- Test: `tests/moderation/messageCapture.test.ts`
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- [ ] **Step 1: Write failing channel filter test**
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In `tests/moderation/messageCapture.test.ts`, mock config before importing `captureMessage` if needed or add a new test file `tests/moderation/messageCaptureFilter.test.ts` that imports a new exported helper.
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Preferred helper test: create `tests/moderation/messageCaptureFilter.test.ts`:
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```ts
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import { describe, expect, it } from "vitest";
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import { shouldCaptureMessageLocation } from "../../src/moderation/messageCapture";
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describe("shouldCaptureMessageLocation", () => {
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it("matches only configured text guild and optional channel", () => {
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expect(
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shouldCaptureMessageLocation(
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{ guildId: "guild-1", channelId: "channel-1" },
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{ guildId: "guild-1", channelId: "channel-1" },
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),
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).toBe(true);
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expect(
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shouldCaptureMessageLocation(
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{ guildId: "guild-1", channelId: "channel-2" },
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{ guildId: "guild-1", channelId: "channel-1" },
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),
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).toBe(false);
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expect(
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shouldCaptureMessageLocation(
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{ guildId: "guild-2", channelId: "channel-1" },
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{ guildId: "guild-1", channelId: "channel-1" },
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),
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).toBe(false);
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});
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});
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```
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- [ ] **Step 2: Run filter test red**
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Run: `pnpm exec vitest run tests/moderation/messageCaptureFilter.test.ts`
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Expected: FAIL because `shouldCaptureMessageLocation` does not exist.
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- [ ] **Step 3: Add capture filter helper**
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In `src/moderation/messageCapture.ts`, export:
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```ts
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export interface TextCaptureTarget {
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guildId?: string;
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channelId?: string;
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}
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export interface MessageLocationInput {
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guildId?: string | null;
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channelId?: string | null;
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}
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export function shouldCaptureMessageLocation(
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message: MessageLocationInput,
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target: TextCaptureTarget,
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): boolean {
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if (!message.guildId || message.guildId !== target.guildId) return false;
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if (target.channelId && message.channelId !== target.channelId) return false;
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return true;
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}
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```
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Replace event checks:
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```ts
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if (
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!shouldCaptureMessageLocation(message, {
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guildId: config.EFFECTIVE_TEXT_GUILD_ID,
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channelId: config.TEXT_CHANNEL_ID,
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})
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)
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return;
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```
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Use the same helper for `messageUpdate` and `messageDelete`.
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- [ ] **Step 4: Update backlog sync config**
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In `src/moderation/backlogSync.ts`, replace readiness checks with `config.EFFECTIVE_TEXT_GUILD_ID` and log names with `TEXT_GUILD_ID`. If `config.TEXT_CHANNEL_ID` is present in `syncBacklogMessages`, verify the channel exists and call `syncSelectedChannelBacklog(client, guild.id, config.TEXT_CHANNEL_ID)` instead of only logging readiness.
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- [ ] **Step 5: Run focused moderation tests**
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Run: `pnpm exec vitest run tests/moderation/messageCapture.test.ts tests/moderation/messageCaptureFilter.test.ts`
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Expected: PASS.
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## Task 3: Split Shared UI State
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**Files:**
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- Modify: `src/webserver.ts`
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- Modify: `src/routes/uiStateRoutes.ts`
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- Modify: `src/routes/voiceRoutes.ts`
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- Test: create `tests/routes/uiStateRoutes.test.ts` if no existing route test fits.
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- [ ] **Step 1: Write state migration test**
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Create `tests/routes/uiStateRoutes.test.ts` with a pure helper import if extracted. Add helper in Task 3 implementation.
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```ts
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import { describe, expect, it } from "vitest";
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import { normalizeSharedUIState } from "../../src/webserver";
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describe("normalizeSharedUIState", () => {
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it("migrates legacy selectedGuild into split text and voice guilds", () => {
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expect(
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normalizeSharedUIState({
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selectedGuild: "legacy-guild",
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selectedVoiceChannel: "voice-channel",
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selectedTextChannel: "text-channel",
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}),
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).toMatchObject({
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selectedVoiceGuild: "legacy-guild",
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selectedVoiceChannel: "voice-channel",
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selectedTextGuild: "legacy-guild",
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selectedTextChannel: "text-channel",
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});
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});
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});
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```
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- [ ] **Step 2: Run state test red**
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Run: `pnpm exec vitest run tests/routes/uiStateRoutes.test.ts`
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Expected: FAIL because `normalizeSharedUIState` does not exist/export.
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- [ ] **Step 3: Update shared state types**
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In `src/routes/uiStateRoutes.ts` and `src/webserver.ts`, replace `selectedGuild` with:
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```ts
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selectedVoiceGuild: string;
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selectedVoiceChannel: string;
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selectedTextGuild: string;
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selectedTextChannel: string;
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```
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Keep request patch compatibility by allowing `selectedGuild?: string` in the normalization helper input.
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- [ ] **Step 4: Add normalizer and use it after persistence load**
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In `src/webserver.ts`, export:
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```ts
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export function normalizeSharedUIState(value: Partial<SharedUIState> & { selectedGuild?: string }): SharedUIState {
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const legacyGuild = value.selectedGuild ?? "";
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return {
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selectedVoiceGuild: value.selectedVoiceGuild ?? legacyGuild,
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selectedVoiceChannel: value.selectedVoiceChannel ?? "",
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selectedTextGuild: value.selectedTextGuild ?? legacyGuild,
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selectedTextChannel: value.selectedTextChannel ?? "",
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activeTab: value.activeTab === "text" ? "text" : "voice",
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isListening: value.isListening ?? false,
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isStreaming: value.isStreaming ?? false,
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};
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}
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```
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Use it in `initializeSharedUIState()`:
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```ts
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sharedUIState = normalizeSharedUIState(
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await getPersistedValue("web-ui-state", defaultSharedUIState),
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);
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```
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Update `patchSharedUIState` to accept `selectedVoiceGuild`, `selectedVoiceChannel`, `selectedTextGuild`, `selectedTextChannel`; if legacy `selectedGuild` arrives, set both guild fields.
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- [ ] **Step 5: Update voice route patches**
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In `src/routes/voiceRoutes.ts`, connect patch becomes:
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```ts
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selectedVoiceGuild: guildId,
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selectedVoiceChannel: channelId,
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```
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Disconnect clears only:
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```ts
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selectedVoiceGuild: "",
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selectedVoiceChannel: "",
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```
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Do not clear text guild/channel on voice disconnect.
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- [ ] **Step 6: Run state tests**
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Run: `pnpm exec vitest run tests/routes/uiStateRoutes.test.ts`
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Expected: PASS.
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## Task 4: Update Static Dashboard Selection
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**Files:**
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- Modify: `public/index.html`
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- [ ] **Step 1: Replace state fields**
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Change JS state fields:
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```js
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selectedVoiceGuild: '',
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selectedVoiceChannel: '',
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selectedTextGuild: '',
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selectedTextChannel: '',
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```
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Remove direct reliance on `selectedGuild` except migration when applying server state.
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- [ ] **Step 2: Add separate DOM selectors**
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In the UI markup, provide separate select elements for voice guild and text guild. Use IDs:
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```html
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<select id="voiceGuildSelect"></select>
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<select id="channelSelect"></select>
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<select id="textGuildSelect"></select>
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<select id="channelFilter"></select>
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```
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Update the `el` map to use `voiceGuildSelect` and `textGuildSelect`.
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- [ ] **Step 3: Split channel loading functions**
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Replace `loadChannels(guildId)` with:
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```js
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async function loadVoiceChannels(guildId) {
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if (!guildId) return renderOptions(el.channelSelect, [], 'Select voice channel');
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const voiceChannels = await apiRequest(`/api/guilds/${guildId}/voice-channels`);
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renderOptions(el.channelSelect, voiceChannels, 'Select voice channel');
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if (state.selectedVoiceChannel) el.channelSelect.value = state.selectedVoiceChannel;
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}
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async function loadTextChannels(guildId) {
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if (!guildId) return renderOptions(el.channelFilter, [], 'Select channel');
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const watchChannels = await apiRequest(`/api/guilds/${guildId}/channels`);
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renderOptions(el.channelFilter, watchChannels, 'Select channel');
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if (state.selectedTextChannel) el.channelFilter.value = state.selectedTextChannel;
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apiRequest(`/api/guilds/${guildId}/threads`)
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.then((threads) => {
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appendOptions(el.channelFilter, threads);
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if (state.selectedTextChannel) el.channelFilter.value = state.selectedTextChannel;
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})
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.catch((error) => showError(`Thread discovery failed: ${error.message}`));
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}
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```
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- [ ] **Step 4: Split state application**
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In `applyServerState`, compute:
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```js
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const nextVoiceGuild = next.selectedVoiceGuild || next.selectedGuild || '';
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const nextTextGuild = next.selectedTextGuild || next.selectedGuild || '';
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const voiceGuildChanged = nextVoiceGuild !== state.selectedVoiceGuild;
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const textGuildChanged = nextTextGuild !== state.selectedTextGuild;
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```
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Load voice channels only when voice guild changes; load text channels only when text guild changes. Backlog sync uses `state.selectedTextGuild`.
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- [ ] **Step 5: Split event listeners**
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Use:
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```js
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el.voiceGuildSelect.addEventListener('change', () => postUIState({ selectedVoiceGuild: el.voiceGuildSelect.value, selectedVoiceChannel: '' }).catch((error) => showError(error.message)));
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el.textGuildSelect.addEventListener('change', () => postUIState({ selectedTextGuild: el.textGuildSelect.value, selectedTextChannel: '' }).catch((error) => showError(error.message)));
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el.channelSelect.addEventListener('change', () => postUIState({ selectedVoiceChannel: el.channelSelect.value }).catch((error) => showError(error.message)));
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el.channelFilter.addEventListener('change', () => { const selectedTextChannel = el.channelFilter.value; const url = new URL(location.href); if (selectedTextChannel) url.searchParams.set('channel', selectedTextChannel); else url.searchParams.delete('channel'); if (el.textGuildSelect.value) url.searchParams.set('guild', el.textGuildSelect.value); history.replaceState({}, '', url); postUIState({ selectedTextChannel }).catch((error) => showError(error.message)); });
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```
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- [ ] **Step 6: Manual UI verification**
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Run: `pnpm run build`
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Expected: PASS. Then start the app if credentials are available and verify selecting voice guild does not reset text guild/channel and selecting text guild does not reset voice guild/channel.
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## Task 5: Final Verification
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**Files:**
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- No planned edits unless verification fails.
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- [ ] **Step 1: Run lint**
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Run: `pnpm run lint`
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Expected: PASS.
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- [ ] **Step 2: Run typecheck**
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Run: `pnpm run typecheck`
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||||
Expected: PASS.
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||||
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||||
- [ ] **Step 3: Run tests**
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||||
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||||
Run: `pnpm run test`
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Expected: PASS.
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||||
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||||
- [ ] **Step 4: Run build**
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||||
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||||
Run: `pnpm run build`
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||||
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||||
Expected: PASS.
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||||
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||||
- [ ] **Step 5: Inspect status**
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||||
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||||
Run: `git status --short`
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Expected: only intended files changed.
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## Self-Review
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||||
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||||
- Spec coverage: config split is Task 1; capture/backlog filtering is Task 2; backend UI state split is Task 3; dashboard split is Task 4; verification is Task 5.
|
||||
- Placeholder scan: no TBD/TODO/fill-in steps remain.
|
||||
- Type consistency: split fields use `selectedVoiceGuild`, `selectedVoiceChannel`, `selectedTextGuild`, `selectedTextChannel` consistently.
|
||||
Reference in New Issue
Block a user