Files
dc-recorder/src/webserver.ts
T

93 lines
3.0 KiB
TypeScript

import express from "express";
import { WebSocketServer } from "ws";
import http from "http";
import path from "path";
import { PassThrough } from "stream";
import { discordPlayer } from "./player";
import prism from "prism-media";
export function startWebserver(port: number = 3000) {
const app = express();
const server = http.createServer(app);
const wss = new WebSocketServer({ server });
const listeners = new Set<express.Response>();
let headerChunks: Buffer[] = [];
// Create a single, continuous Ogg stream for all web listeners
const oggStream = new prism.opus.OggLogicalBitstream({
opusHead: new prism.opus.OpusHead({
channelCount: 2,
sampleRate: 48000,
}),
pageSizeControl: {
maxPackets: 10,
},
});
// Forward Ogg pages to all connected web listeners
oggStream.on("data", (chunk) => {
// Cache the first 2 chunks (headers)
if (headerChunks.length < 2) {
headerChunks.push(chunk);
}
listeners.forEach(res => res.write(chunk));
});
// Prime the stream with a silent packet to generate headers immediately
// Silent Opus packet (1 frame, 20ms)
const silentPacket = Buffer.from([0xf8, 0xff, 0xfe]);
oggStream.write(silentPacket);
app.use(express.static(path.join(__dirname, "../public")));
// Endpoint for receiving (listening) audio from Discord
app.get("/listen", (req, res) => {
res.setHeader("Content-Type", "audio/ogg");
res.setHeader("Transfer-Encoding", "chunked");
res.setHeader("Connection", "keep-alive");
// Send cached headers immediately so the browser recognizes the stream
headerChunks.forEach(chunk => res.write(chunk));
listeners.add(res);
console.log(`[webserver] New listener connected. Total: ${listeners.size}`);
req.on("close", () => {
listeners.delete(res);
console.log(`[webserver] Listener disconnected. Total: ${listeners.size}`);
});
});
// Function to broadcast raw Opus packets from Discord to the shared Ogg stream
(global as any).broadcastOpusToWeb = (chunk: Buffer) => {
oggStream.write(chunk);
};
wss.on("connection", (ws) => {
console.log("[webserver] New WebSocket connection");
const audioStream = new PassThrough();
discordPlayer.playStream(audioStream);
ws.on("message", (data: Buffer) => {
// console.log(`[webserver] Received chunk: ${data.length} bytes`);
audioStream.write(data);
});
ws.on("close", () => {
console.log("[webserver] WebSocket connection closed");
audioStream.end();
});
ws.on("error", (err) => {
console.error("[webserver] WebSocket error:", err);
audioStream.end();
});
});
server.listen(port, () => {
console.log(`[webserver] Server listening on http://localhost:${port}`);
});
}