- AudioData.copyTo requires destination Float32Array, not AudioBuffer channel - Create temp Float32Array per channel, copyTo into it, then set into AudioBuffer - Properly handle 48kHz stereo Opus output to AudioContext
- AudioData.copyTo requires destination Float32Array, not AudioBuffer channel - Create temp Float32Array per channel, copyTo into it, then set into AudioBuffer - Properly handle 48kHz stereo Opus output to AudioContext