Files
dc-recorder/src/streaming/index.ts
T

270 lines
8.1 KiB
TypeScript

import { EventEmitter } from "node:events";
import { PassThrough } from "node:stream";
import type { Readable } from "node:stream";
import type { ChildProcess } from "node:child_process";
import { prepareTranscoder, TranscoderOptions } from "./transcoder";
import type { Client } from "discord.js-selfbot-v13";
type VoiceConnectionLike = {
channel: {
id: string;
};
createStreamConnection: () => Promise<StreamConnectionLike>;
disconnect?: () => void;
};
type StreamConnectionLike = {
playVideo: (resource: string | Readable, options?: Record<string, unknown>) => DispatcherLike;
playAudio: (resource: string | Readable, options?: Record<string, unknown>) => DispatcherLike;
disconnect?: () => void;
};
type DispatcherLike = EventEmitter & {
stop?: () => void;
pause?: () => void;
resume?: () => void;
};
export interface StreamPlayOptions {
fps?: number;
bitrate?: number | string;
includeAudio?: boolean;
presetH26x?: string;
}
export interface StreamSession {
connection: VoiceConnectionLike;
stream: StreamConnectionLike;
play(source: string | Readable, options?: StreamPlayOptions): Promise<void>;
stop(): void;
}
export const Encoders = {
software: (opts: any) => opts,
};
export const Utils = {
normalizeVideoCodec: (c: string) => c.toUpperCase?.() ?? c,
};
export class Streamer {
client: Client;
constructor(client: Client) {
this.client = client;
}
async joinVoice(guildId: string, channelId: string): Promise<VoiceConnectionLike> {
const guild = this.client.guilds.cache.get(guildId);
const channel = (guild?.channels.cache.get(channelId) ??
(await guild?.channels.fetch(channelId).catch(() => null))) as any;
if (!channel || channel.guild?.id !== guildId) {
throw new Error("VOICE_CHANNEL_NOT_FOUND");
}
const existingConnection = (this.client.voice as any).connection as
| VoiceConnectionLike
| undefined;
if (existingConnection?.channel?.id === channelId) {
(existingConnection as any).setVideoCodec?.("H264");
return existingConnection;
}
const voiceConnection = (await this.client.voice.joinChannel(channel as any, {
selfMute: true,
selfDeaf: true,
selfVideo: false,
videoCodec: "H264",
})) as unknown as VoiceConnectionLike;
(voiceConnection as any).setVideoCodec?.("H264");
return voiceConnection;
}
async createSession(guildId: string, channelId: string): Promise<StreamSession> {
const connection = await this.joinVoice(guildId, channelId);
const stream = await connection.createStreamConnection();
let activeVideo: DispatcherLike | null = null;
let activeAudio: DispatcherLike | null = null;
let finished = false;
const stop = () => {
activeVideo?.stop?.();
activeAudio?.stop?.();
stream.disconnect?.();
connection.disconnect?.();
};
const waitForFinish = () =>
new Promise<void>((resolve, reject) => {
const maybeResolve = () => {
if (finished) return;
finished = true;
resolve();
};
const handleError = (error: unknown) => {
if (finished) return;
finished = true;
stop();
reject(error instanceof Error ? error : new Error(String(error)));
};
activeVideo?.on("finish", maybeResolve);
activeAudio?.on("finish", maybeResolve);
activeVideo?.on("error", handleError);
activeAudio?.on("error", handleError);
});
return {
connection,
stream,
async play(source: string | Readable, options: StreamPlayOptions = {}) {
const videoOptions: Record<string, any> = {
fps: options.fps ?? 30,
bitrate: options.bitrate ?? 2500,
presetH26x: options.presetH26x ?? "superfast",
};
const audioOptions: Record<string, any> = {
volume: false,
};
let videoSource: string | Readable;
let audioSource: string | Readable;
if (typeof source === "string" && source.includes("\n")) {
// yt-dlp returns multiple URLs (e.g., video\n audio\n)
const urls = source.split("\n").filter((u) => u.trim());
videoSource = urls[0] ?? source;
audioSource = urls[1] ?? urls[0] ?? source;
} else if (typeof source !== "string") {
// If source is a Readable (e.g. ffmpeg stdout) and audio+video
// need to be played separately, tee the stream into two PassThroughs.
if (options.includeAudio !== false) {
const videoTee = new PassThrough();
const audioTee = new PassThrough();
// Pipe to both tees; allow consumers to read independently.
(source as Readable).pipe(videoTee);
(source as Readable).pipe(audioTee);
videoSource = videoTee;
audioSource = audioTee;
} else {
// audio excluded — single video stream
const videoTee = new PassThrough();
(source as Readable).pipe(videoTee);
videoSource = videoTee;
audioSource = videoTee;
}
} else {
videoSource = source;
audioSource = source;
}
const inputFFmpegArgs = [
"-headers",
"User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/107.0.0.0 Safari/537.3\r\nConnection: keep-alive\r\n",
];
if (typeof videoSource === "string" && videoSource.startsWith("http")) {
videoOptions.inputFFmpegArgs = inputFFmpegArgs;
}
if (typeof audioSource === "string" && audioSource.startsWith("http")) {
audioOptions.inputFFmpegArgs = inputFFmpegArgs;
}
activeVideo = stream.playVideo(videoSource, videoOptions);
if (options.includeAudio !== false) {
activeAudio = stream.playAudio(audioSource, audioOptions);
}
try {
await waitForFinish();
} finally {
stop();
}
},
stop,
};
}
}
export function prepareStream(source: string, _options: any): {
command: ChildProcess | { kill?: (signal: NodeJS.Signals) => unknown };
output: Readable;
} {
const opts: TranscoderOptions = {
fps: _options?.fps ?? 30,
bitrate: _options?.bitrate ?? "2500k",
preset: _options?.presetH26x ?? _options?.preset ?? "superfast",
};
const { command, output } = prepareTranscoder(source, opts);
return { command, output };
}
export async function playStream(
output: Readable,
_streamer: Streamer,
_options?: object,
): Promise<void> {
// Simple implementation: consume the stream until end. In production
// this should attach the stream to a WebRTC connection for Discord.
return new Promise<void>((resolve, reject) => {
output.on("end", resolve);
output.on("close", resolve);
output.on("error", (err) => reject(err));
// Ensure data flows
if (output.readable) output.resume();
});
}
export async function createStreamSession(
client: Client,
guildId: string,
channelId: string,
): Promise<StreamSession> {
return new Streamer(client).createSession(guildId, channelId);
}
export async function playPreparedStream(
source: string | Readable,
session: StreamSession,
options: StreamPlayOptions = {},
): Promise<void> {
// Default behavior: forward resource (string or Readable) to session.play.
await session.play(source, options);
}
export async function playTranscodedPreparedStream(
source: string | Readable,
session: StreamSession,
options: StreamPlayOptions = {},
): Promise<void> {
if (typeof source === "string" && /^(https?:)?\/\//.test(source)) {
const { command, output } = prepareStream(source, options);
const globalAny: any = globalThis;
const onData = (chunk: Buffer) => {
try {
globalAny.broadcastVideoToWeb?.(chunk);
} catch {
// ignore errors broadcasting
}
};
output.on("data", onData);
try {
await session.play(output, options);
} finally {
output.off("data", onData);
try {
command.kill?.("SIGKILL");
} catch (e) {
// ignore
}
}
return;
}
await session.play(source, options);
}