feat: add gacha and init cms
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@@ -0,0 +1,49 @@
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use crate::{
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AppState, GachaRollItemDto, GachaRollRepository, GachaRollRequestDto,
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GachaRollSchema, ResponseSuccessDto, common_response, success_response,
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validate_request,
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};
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use axum::http::StatusCode;
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use axum::response::Response;
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pub struct GachaRollService;
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impl GachaRollService {
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pub async fn get_gacha_roll_by_id(state: &AppState, id: String) -> Response {
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let repo = GachaRollRepository::new(state);
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match repo.query_gacha_roll_by_id(id).await {
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Ok(roll) => success_response(ResponseSuccessDto {
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data: GachaRollItemDto::from(&roll),
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}),
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Err(e) => common_response(StatusCode::NOT_FOUND, &e.to_string()),
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}
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}
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pub async fn create_gacha_roll(
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state: &AppState,
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payload: GachaRollRequestDto,
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) -> Response {
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if let Err((status, message)) = validate_request(&payload) {
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return common_response(status, &message);
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}
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let schema = GachaRollSchema::create(payload);
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let repo = GachaRollRepository::new(state);
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match repo.query_create_gacha_roll(schema).await {
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Ok(msg) => common_response(StatusCode::CREATED, &msg),
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Err(e) => common_response(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
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}
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}
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pub async fn execute_roll_once(state: &AppState) -> Response {
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let repo = GachaRollRepository::new(state);
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match repo.query_all_active_rolls().await {
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Ok(rolls) => match GachaRollRepository::roll_once(&rolls) {
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Some(roll) => success_response(ResponseSuccessDto {
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data: GachaRollItemDto::from(&roll),
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}),
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None => common_response(StatusCode::NOT_FOUND, "No rollable item available"),
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},
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Err(e) => common_response(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
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}
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}
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}
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