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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Build & Test
```bash
# Build (debug)
cargo build
# Release build
cargo build --release
# Run all tests
cargo test
# Run a single test
cargo test test_name
# Lint
cargo clippy
# Lint with warnings-as-errors
cargo clippy -- -D warnings
```
Test modules are located inline in production files (not a separate `tests/` dir):
- `src/app/harness.rs` — guard/verdict parsing tests
- `src/app/runtime/stream/mod.rs` — SSE parser tests
- `src/model/memory.rs` — memory CRUD + slugify tests
- `src/model/editlog.rs` — edit log append/reload tests
- `src/tool/fs/helpers.rs` — tool argument extraction tests
Tests use `#[cfg(test)] mod tests` blocks. There are 37 unit tests total.
Tracing output goes to `~/.local/share/zesdex/zesdex.log`. Set `RUST_LOG=debug` for verbose logging.
## Architecture Overview
Zesdex is an autonomous AI coding agent with a TUI — an OpenAI/Anthropic-compatible LLM client wrapped in a tool-use harness with 28 built-in tools.
Detailed architecture documentation is in `docs/CODEMAPS/`:
| File | Covers |
|------|--------|
| [`docs/CODEMAPS/architecture.md`](docs/CODEMAPS/architecture.md) | System layout, process modes, data flow, key files |
| [`docs/CODEMAPS/backend.md`](docs/CODEMAPS/backend.md) | Provider, OAuth, IPC, workflow engine, MCP, review, bg bash |
| [`docs/CODEMAPS/frontend.md`](docs/CODEMAPS/frontend.md) | TUI render pipeline, 16 overlays, toasts, input handling |
| [`docs/CODEMAPS/data.md`](docs/CODEMAPS/data.md) | Persistence, SQLite msglog, memory files, settings/config |
| [`docs/CODEMAPS/dependencies.md`](docs/CODEMAPS/dependencies.md) | 23 Rust crates, 5 external services |
### Entry Points
`src/main.rs` — three modes:
- **Single-process** (default): TUI + agent loop in one process
- **Daemon** (`--daemon`): background Unix socket server, handles LLM calls
- **Attach** (`--attach <id>`): TUI-only client that connects to a daemon
### Core Flow
```
Controller (key input → Action) → Event Loop → LLM stream → Tool execution → State mutation → TUI render
│ │ │
│ src/controller/input.rs │ src/app/runtime/actions/ │ src/tool/
└── maps keys to Action enum │── dispatches Action::* └── 28 tool impls
│ matching on Action variant
│── applies state mutations
```
### Key Patterns
- **State mutation** — `AppStateRest` is mutable in-place from `actions/mod.rs` and `controller/input.rs`. No generic update function.
- **No DI** — modules call `Settings::load()`, `AppConfig::load()`, `all_tools()` directly.
- **Logging** — `tracing::warn!` to `~/.local/share/zesdex/zesdex.log` (not stderr, avoids TUI corruption).
- **Error handling** — `anyhow::Result` and `anyhow::bail!` throughout. No custom error types.
- **Static strings** — MCP tool descriptions use `Box::leak` + `OnceLock` cache.
- **Tools** — `trait Tool { fn name() -> &str, fn run() -> Result<String> }`, 28 impls, gated by `Harness`.
- **Shell safety** — `tool/shell_filter/` blocks credential leaks and destructive git commands.
### Company Pipeline (Division Architecture)
- **5 divisions** in `src/app/subagent/division.rs`: Strategy, Engineering, Quality, Security, Documentation.
- **Pipeline orchestrator** in `src/app/workflow/company.rs`: two modes:
- `run_company_pipeline()` — full 5-division pipeline
- `run_company_pipeline_quick()` — 3-division (Strategy → Engineering → Quality)
- **Auto-CEO trigger** in `run_agent_turn()` (`actions/mod.rs`): detects complex requests via `is_complex_request()` heuristics, auto-delegates to pipeline.
- **Override** via `/pipeline full|quick|skip` sets `MiscState::pipeline_override`, consumed on next turn.
- **Live division progress** in TUI panel (`view/workflow.rs`): shows division name + current tool via `AgentStatus::progress`.
- **Auto inline review** after each edit: `src/app/subagent/auto.rs``spawn_quick_review()` injects verdict back into LLM conversation.
- **Background subagents** (test-gen, arch-review, security-review) fire asynchronously at turn end via `TurnEvent::SystemNote`.
## Code Documentation
Every function, struct, enum, trait, module, and significant code block must have a doc comment (`///` or `//!`) that explains:
- **What** the function/module does (purpose, not how)
- **Flow** — a brief ASCII or prose description of the code flow / data flow above each non-trivial function
- **Why** — non-obvious decisions, edge cases, invariants
- **Return** — what the caller gets back, especially for `Result` types
Examples:
```rust
/// Parse an SSE data chunk into one or more StreamEvents.
///
/// Flow: buffer → split on '\n' → flush on blank line → JSON parse → match event type
/// → return Token / ToolCallDelta / Usage / Done.
///
/// Edge case: chunk may split mid-line; remaining bytes stay in buffer
/// for the next feed() call.
fn feed(&mut self, chunk: &str) -> Vec<StreamEvent> { ... }
/// The single source-of-truth state struct for the entire application.
///
/// Mutated in-place from two locations: actions/mod.rs (apply_action)
/// and controller/input.rs (key event handlers). Read-only from
/// every other module.
struct AppStateRest { ... }
```
Rules:
- Every `pub fn` needs a doc comment
- Every `pub struct` / `pub enum` / `pub trait` needs a doc comment
- Non-trivial private functions (≥10 lines) need a doc comment
- Write the comment above the code it documents (not inline in the body)
- Update comments when code behavior changes — stale docs are worse than no docs