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zesdex/crates/zesdex-entities/src/domain/common/conversation.rs
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#![allow(
clippy::cast_possible_truncation,
clippy::cast_sign_loss,
clippy::cast_precision_loss,
clippy::cast_possible_wrap
)]
//! In-memory conversation state: message history plus the system prompt and
//! model parameters used to drive the LLM.
use serde::{Deserialize, Serialize};
use super::message::{ChatMessage, Role};
/// A single conversation's message history and generation settings.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Conversation {
pub messages: Vec<ChatMessage>,
pub system_prompt: String,
pub session_id: String,
pub model: String,
pub max_tokens: Option<u32>,
pub temperature: Option<f32>,
}
impl Conversation {
/// Create an empty conversation with the given system prompt and
/// session id, using default model/token/temperature settings.
pub fn new(system_prompt: String, session_id: String) -> Self {
Conversation {
messages: Vec::new(),
system_prompt,
session_id,
model: "anthropic/claude-opus-4-8".to_string(),
max_tokens: None,
temperature: None,
}
}
/// Append a message to the conversation history.
pub fn push(&mut self, msg: ChatMessage) {
self.messages.push(msg);
}
/// Replace the system prompt and strip any prior `System`-role
/// messages from history.
///
/// Why: the system prompt is re-injected fresh at request time via
/// `to_api_messages`, so stale `System` messages in `self.messages`
/// would be redundant/conflicting if left in place.
pub fn rebuild_system(&mut self, new_prompt: String) {
self.system_prompt = new_prompt;
self.messages.retain(|m| !matches!(m.role, Role::System));
}
/// Build the message list to send to the LLM API, with the system
/// prompt prepended.
///
/// Return: a new `Vec` (clone of history) with a synthesized system
/// message at index 0.
pub fn to_api_messages(&self) -> Vec<ChatMessage> {
let mut msgs = Vec::with_capacity(self.messages.len() + 1);
msgs.push(ChatMessage::system(&self.system_prompt));
msgs.extend(self.messages.iter().cloned());
msgs
}
/// Number of messages in the conversation history (excluding the
/// synthesized system message).
pub fn len(&self) -> usize {
self.messages.len()
}
/// Returns `true` if the conversation has no messages.
pub fn is_empty(&self) -> bool {
self.messages.is_empty()
}
/// Persist the conversation to a JSON file at the given base directory.
///
/// Flow: compute path from `session_id` → ensure directory exists →
/// serialize to pretty JSON → write-then-rename with fsync.
///
/// Return: `Ok(())` on success, or an `io::Error` from any step.
pub fn save_conversation(&self, base_dir: &std::path::Path) -> std::io::Result<()> {
let dir = base_dir.join("sessions").join(&self.session_id);
std::fs::create_dir_all(&dir)?;
let path = dir.join("conversation.json");
let data = serde_json::to_string_pretty(self)?;
let tmp = dir.join("conversation.json.tmp");
std::fs::write(&tmp, data)?;
let f = std::fs::File::open(&tmp)?;
f.sync_all()?;
std::fs::rename(&tmp, path)?;
let _ = std::fs::File::open(&dir).and_then(|d| d.sync_all());
Ok(())
}
/// Load a conversation from a JSON file for the given session id.
///
/// Flow: read `<base_dir>/sessions/<session_id>/conversation.json` →
/// JSON-parse.
///
/// Return: the parsed `Conversation`, or an `io::Error` if the file is
/// missing or malformed.
pub fn load_conversation(
session_id: &str,
base_dir: &std::path::Path,
) -> std::io::Result<Self> {
let path = base_dir
.join("sessions")
.join(session_id)
.join("conversation.json");
let data = std::fs::read_to_string(path)?;
let conv: Conversation = serde_json::from_str(&data)?;
Ok(conv)
}
}