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zesdex/src/view/chat.rs
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//! Chat transcript panel rendering — message cards with role badges.
//!
//! Flow: `draw_chat` turns `state.transcript_cache.messages` into a
//! visually rich transcript where each message is rendered as a "card"
//! with a role-colored left accent bar, a role badge pill, timestamp,
//! and markdown body. A streaming spinner line is appended when a turn
//! is in flight. The combined line list is sliced to the visible scroll
//! window before rendering.
//!
//! Design: messages are visually separated with vertical spacing, role
//! badges are colored pills on the left, and each message has a thin
//! role-colored border on its left side for quick visual scanning.
use ratatui::layout::Rect;
use ratatui::style::{Style, Modifier};
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, Borders, Paragraph, Wrap};
use ratatui::Frame;
use super::theme::Theme;
/// Break a flat run of styled spans into `Line`s at embedded `\n` boundaries.
fn split_spans_into_lines<'a>(spans: Vec<Span<'a>>) -> Vec<Line<'a>> {
let mut lines = Vec::new();
let mut current_spans = Vec::new();
for span in spans {
let text = span.content.as_ref();
let mut parts = text.split('\n').peekable();
while let Some(part) = parts.next() {
if !part.is_empty() {
current_spans.push(Span::styled(part.to_string(), span.style));
}
if parts.peek().is_some() {
lines.push(Line::from(std::mem::take(&mut current_spans)));
}
}
}
if !current_spans.is_empty() {
lines.push(Line::from(current_spans));
}
if lines.is_empty() {
lines.push(Line::from(vec![]));
}
lines
}
fn role_badge(role: &crate::dto::chat::message::Role) -> &'static str {
match role {
crate::dto::chat::message::Role::User => " YOU ",
crate::dto::chat::message::Role::Assistant => " AI ",
crate::dto::chat::message::Role::System => " SYS ",
crate::dto::chat::message::Role::Tool => " TOOL ",
}
}
fn role_accent_color(role: &crate::dto::chat::message::Role) -> Color {
match role {
crate::dto::chat::message::Role::User => Theme::ROLE_USER,
crate::dto::chat::message::Role::Assistant => Theme::ROLE_ASSISTANT,
crate::dto::chat::message::Role::System => Theme::ROLE_SYSTEM,
crate::dto::chat::message::Role::Tool => Theme::ROLE_TOOL,
}
}
fn role_label(role: &crate::dto::chat::message::Role) -> &'static str {
match role {
crate::dto::chat::message::Role::User => "You",
crate::dto::chat::message::Role::Assistant => "Assistant",
crate::dto::chat::message::Role::System => "System",
crate::dto::chat::message::Role::Tool => "Tool Call",
}
}
fn format_timestamp(ts: i64) -> String {
if ts <= 0 { return String::new(); }
let secs = ts / 1000;
let mins = (secs / 60) % 60;
let hrs = (secs / 3600) % 24;
format!("{:02}:{:02}", hrs, mins)
}
/// Render the scrollable chat transcript panel with message card styling.
pub fn draw_chat(frame: &mut Frame, area: Rect, state: &crate::app::state::rest::AppStateRest) {
let messages = &state.transcript_cache.messages;
let scroll_offset = state.scroll.offset;
let max_visible = (area.height as usize).saturating_sub(3);
let mut display_lines: Vec<Line> = Vec::new();
// ── Header ───────────────────────────────────────────────────────────
let title = if messages.is_empty() {
String::from(" Chat ")
} else {
format!(" Chat [{} msgs]", messages.len())
};
// ── Render messages as cards ─────────────────────────────────────────
for (_msg_idx, msg) in messages.iter().enumerate() {
let accent = role_accent_color(&msg.role);
let badge = role_badge(&msg.role);
let label = role_label(&msg.role);
let ts_str = format_timestamp(msg.timestamp);
// ── Role header line ─────────────────────────────────────────────
// Left accent bar + badge pill + role name + timestamp
let header = Line::from(vec![
// Thin accent bar on the left
Span::styled(
"▎",
Style::default().fg(accent),
),
// Role badge pill
Span::styled(
badge,
Style::default()
.fg(Theme::BG)
.bg(accent)
.add_modifier(Modifier::BOLD),
),
// Role name
Span::styled(
format!(" {}", label),
Style::default().fg(accent).add_modifier(Modifier::BOLD),
),
// Timestamp
Span::styled(
if ts_str.is_empty() { String::new() } else { format!(" {}", ts_str) },
Style::default().fg(Theme::TEXT_DIM),
),
]);
display_lines.push(header);
// ── Message content ──────────────────────────────────────────────
let is_last = std::ptr::eq(msg, messages.last().unwrap());
let content_str = if msg.content.trim().is_empty() {
if is_last && state.turn_in_flight() {
"(streaming...)".to_string()
} else {
"(tool execution)".to_string()
}
} else {
msg.content.clone()
};
// Render markdown content with accent-colored prefix
let mut content_spans = vec![
Span::styled(" ", Style::default().fg(accent)),
];
content_spans.extend(super::markdown::render_markdown(&content_str, area.width));
let message_lines = split_spans_into_lines(content_spans);
for line in message_lines {
display_lines.push(line);
}
// ── Message separator ────────────────────────────────────────────
display_lines.push(Line::from(Span::raw("")));
}
// ── Streaming indicator ──────────────────────────────────────────────
if state.turn_in_flight() {
let spinner_frames = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"];
let frame_idx = (state.misc.tick_count as usize / 2) % spinner_frames.len();
let spinner = spinner_frames[frame_idx];
display_lines.push(Line::from(vec![
Span::styled(
"▎",
Style::default().fg(Theme::ROLE_ASSISTANT),
),
Span::styled(
" AI ",
Style::default()
.fg(Theme::BG)
.bg(Theme::ROLE_ASSISTANT)
.add_modifier(Modifier::BOLD),
),
Span::styled(
format!(" {} ", spinner),
Style::default().fg(Theme::ROLE_ASSISTANT).add_modifier(Modifier::BOLD),
),
Span::styled(
"Generating...",
Style::default().fg(Theme::TEXT_MUTED).add_modifier(Modifier::ITALIC),
),
]));
display_lines.push(Line::from(Span::raw("")));
}
// ── Scrolling ────────────────────────────────────────────────────────
let block = Block::default()
.borders(Borders::ALL)
.border_style(Style::default().fg(Theme::BORDER))
.title(Span::styled(
title,
Style::default().fg(Theme::TEXT_MUTED),
));
let total = display_lines.len();
let max_offset = total.saturating_sub(max_visible);
let offset = scroll_offset.min(max_offset);
let end_idx = total.saturating_sub(offset);
let start_idx = end_idx.saturating_sub(max_visible);
let visible: Vec<Line> = if start_idx < end_idx && start_idx < total {
display_lines[start_idx..end_idx].to_vec()
} else {
display_lines[total.saturating_sub(max_visible)..total].to_vec()
};
// ── Scroll position indicator ────────────────────────────────────────
// Show a small percentage indicator in the title if scrolled
let scroll_pct = if total > max_visible {
((offset as f64 / max_offset as f64) * 100.0) as u8
} else {
0
};
let block = if scroll_pct > 0 {
let scroll_title = format!(" Chat [{} msgs] ── {}% ↑ ", messages.len(), scroll_pct);
Block::default()
.borders(Borders::ALL)
.border_style(Style::default().fg(Theme::BORDER))
.title(Span::styled(
scroll_title,
Style::default().fg(Theme::TEXT_MUTED),
))
} else {
block
};
let paragraph = Paragraph::new(visible)
.block(block)
.style(Style::default().bg(Theme::BG))
.wrap(Wrap { trim: false });
frame.render_widget(paragraph, area);
}
// Need to import Color for role_accent_color
use ratatui::style::Color;