Files
zesdex/src/controller/input.rs
T

104 lines
3.4 KiB
Rust
Raw Normal View History

use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
use crate::app::runtime::actions::Action;
use crate::app::state::rest::AppStateRest;
use crate::app::state::types::Overlay;
pub fn handle_key(key: KeyEvent, state: &AppStateRest) -> Vec<Action> {
match key.code {
KeyCode::Char('c') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::QuitConfirm]
}
KeyCode::Char('d') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::CloseOverlay]
}
KeyCode::Enter => {
if state.misc.overlay.is_active() {
return handle_overlay_enter(state);
}
let text = state.input.buffer.clone();
if text.starts_with('/') {
return Vec::new();
}
vec![Action::SubmitInput(text)]
}
KeyCode::Backspace => {
vec![Action::DeleteChar]
}
KeyCode::Delete => {
vec![Action::DeleteCharRight]
}
KeyCode::Left => {
vec![Action::CursorLeft]
}
KeyCode::Right => {
vec![Action::CursorRight]
}
KeyCode::Up => {
vec![Action::HistoryUp]
}
KeyCode::Down => {
vec![Action::HistoryDown]
}
KeyCode::PageUp => {
vec![Action::ScrollUp]
}
KeyCode::PageDown => {
vec![Action::ScrollDown]
}
KeyCode::Char('h') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::OpenOverlay(Overlay::Help)]
}
KeyCode::Char('p') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::OpenOverlay(Overlay::Settings)]
}
KeyCode::Char('a') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::ToggleYoloArm]
}
KeyCode::Char('b') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::OpenOverlay(Overlay::Bash)]
}
KeyCode::Char('s') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::OpenOverlay(Overlay::SessionHub)]
}
KeyCode::Char('t') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::OpenOverlay(Overlay::Todo)]
}
KeyCode::Char('w') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::OpenOverlay(Overlay::Workflow)]
}
KeyCode::Char('k') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::OpenOverlay(Overlay::KeyInput)]
}
KeyCode::Esc => {
if state.misc.overlay.is_active() {
vec![Action::CloseOverlay]
} else {
Vec::new()
}
}
KeyCode::Tab => {
Vec::new()
}
KeyCode::Char('l') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::OpenOverlay(Overlay::Learning)]
}
KeyCode::Char('u') if key.modifiers.contains(KeyModifiers::CONTROL) => {
vec![Action::OpenOverlay(Overlay::Usage)]
}
KeyCode::Char(c) => {
vec![Action::InsertChar(c)]
}
_ => Vec::new(),
}
}
fn handle_overlay_enter(state: &AppStateRest) -> Vec<Action> {
match state.misc.overlay {
Overlay::QuitConfirm => {
vec![Action::ForceQuit]
}
_ => Vec::new(),
}
}