feat: Implement lesson generation feature and update status display
- Added functionality to generate lessons based on code reviews, including prompts and instructions for the reviewer. - Updated the `.gitignore` to exclude lesson documentation files. - Removed the `/lesson` command from the help menu and command parsing. - Enhanced the status bar to display a message when a lesson is being generated. - Introduced a new `lesson_running` state to track lesson generation progress. - Updated various components to handle the new lesson generation workflow, including subagent events and token usage tracking.
This commit is contained in:
+90
-67
@@ -317,6 +317,93 @@ fn apply_client_update(
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state.input.cursor = payload.input_cursor;
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}
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/// Run zesdex as a background daemon: owns the agent state, listens on a
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/// per-session Unix socket, and drives one attached client.
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///
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/// Flow: create session + lock it → bind a Unix socket under
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/// `<store>/run/<session_id>.sock` → block for a single client to
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/// `accept()` → loop reading `ClientRequest`s, translating each into
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/// `Action`(s) via the same `controller::input`/`apply_action` path the
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/// single-process mode uses, then pushing a full state update back →
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/// on `Close` or client disconnect, clean up the socket file, save
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/// settings, and release the lock.
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/// Handle an incoming client connection for the daemon.
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///
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/// Flow: loop reading requests, modifying state, and sending updates back.
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fn handle_daemon_client(
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mut conn: ipc::conn::Connection,
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state: &mut app::state::rest::AppStateRest,
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) -> Result<()> {
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use app::runtime::actions::{Action, apply_action};
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use ipc::protocol::ClientRequest;
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let mut running = true;
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while running {
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match conn.receive::<ClientRequest>()? {
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Some(req) => {
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match req {
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ClientRequest::Tick => {
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apply_action(state, Action::Tick);
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}
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ClientRequest::KeyPress { key, ctrl, alt, shift } => {
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let mut modifiers = crossterm::event::KeyModifiers::NONE;
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if ctrl { modifiers |= crossterm::event::KeyModifiers::CONTROL; }
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if alt { modifiers |= crossterm::event::KeyModifiers::ALT; }
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if shift { modifiers |= crossterm::event::KeyModifiers::SHIFT; }
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let key_event = crossterm::event::KeyEvent::new(
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key_action_to_code(&key),
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modifiers,
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);
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let actions = controller::input::handle_key(key_event, state);
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for action in actions {
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apply_action(state, action);
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}
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apply_action(state, Action::Tick);
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}
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ClientRequest::Submit(text) => {
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state.input.buffer = text;
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let enter_event = crossterm::event::KeyEvent::new(
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crossterm::event::KeyCode::Enter,
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crossterm::event::KeyModifiers::NONE,
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);
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let actions = controller::input::handle_key(enter_event, state);
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for action in actions {
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apply_action(state, action);
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}
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apply_action(state, Action::Tick);
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}
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ClientRequest::Paste(text) => {
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state.input.buffer.insert_str(state.input.cursor, &text);
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state.input.cursor += text.len();
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state.dirty = true;
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apply_action(state, Action::Tick);
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}
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ClientRequest::Resize(w, h) => {
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apply_action(state, Action::Resize(w, h));
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apply_action(state, Action::Tick);
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}
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ClientRequest::ScrollUp => {
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apply_action(state, Action::ScrollUp);
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apply_action(state, Action::Tick);
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}
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ClientRequest::ScrollDown => {
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apply_action(state, Action::ScrollDown);
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apply_action(state, Action::Tick);
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}
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ClientRequest::Close => {
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running = false;
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}
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}
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send_daemon_update(&mut conn, state)?;
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}
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None => {
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running = false;
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}
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}
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}
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Ok(())
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}
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/// Run zesdex as a background daemon: owns the agent state, listens on a
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/// per-session Unix socket, and drives one attached client.
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///
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@@ -332,9 +419,6 @@ fn apply_client_update(
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/// `crossterm::KeyEvent` from the IPC `KeyAction`, so daemon and
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/// single-process modes share identical key-handling logic.
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fn run_daemon() -> Result<()> {
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use app::runtime::actions::{Action, apply_action};
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use ipc::protocol::ClientRequest;
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let store = model::store::Store::new();
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store.ensure_dirs()?;
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@@ -366,7 +450,7 @@ fn run_daemon() -> Result<()> {
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eprintln!("daemon: listening on {addr}");
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loop {
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let mut conn = match server.accept() {
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let conn = match server.accept() {
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Ok(c) => c,
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Err(e) => {
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eprintln!("daemon: accept error: {e}");
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@@ -375,69 +459,8 @@ fn run_daemon() -> Result<()> {
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};
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eprintln!("daemon: client connected");
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let mut running = true;
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while running {
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match conn.receive::<ClientRequest>()? {
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Some(req) => {
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match req {
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ClientRequest::Tick => {
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apply_action(&mut state, Action::Tick);
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}
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ClientRequest::KeyPress { key, ctrl, alt, shift } => {
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let mut modifiers = crossterm::event::KeyModifiers::NONE;
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if ctrl { modifiers |= crossterm::event::KeyModifiers::CONTROL; }
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if alt { modifiers |= crossterm::event::KeyModifiers::ALT; }
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if shift { modifiers |= crossterm::event::KeyModifiers::SHIFT; }
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let key_event = crossterm::event::KeyEvent::new(
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key_action_to_code(&key),
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modifiers,
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);
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let actions = controller::input::handle_key(key_event, &mut state);
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for action in actions {
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apply_action(&mut state, action);
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}
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apply_action(&mut state, Action::Tick);
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}
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ClientRequest::Submit(text) => {
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state.input.buffer = text;
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let enter_event = crossterm::event::KeyEvent::new(
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crossterm::event::KeyCode::Enter,
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crossterm::event::KeyModifiers::NONE,
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);
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let actions = controller::input::handle_key(enter_event, &mut state);
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for action in actions {
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apply_action(&mut state, action);
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}
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apply_action(&mut state, Action::Tick);
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}
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ClientRequest::Paste(text) => {
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state.input.buffer.insert_str(state.input.cursor, &text);
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state.input.cursor += text.len();
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state.dirty = true;
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apply_action(&mut state, Action::Tick);
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}
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ClientRequest::Resize(w, h) => {
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apply_action(&mut state, Action::Resize(w, h));
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apply_action(&mut state, Action::Tick);
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}
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ClientRequest::ScrollUp => {
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apply_action(&mut state, Action::ScrollUp);
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apply_action(&mut state, Action::Tick);
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}
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ClientRequest::ScrollDown => {
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apply_action(&mut state, Action::ScrollDown);
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apply_action(&mut state, Action::Tick);
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}
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ClientRequest::Close => {
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running = false;
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}
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}
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send_daemon_update(&mut conn, &state)?;
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}
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None => {
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running = false;
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}
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}
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if let Err(e) = handle_daemon_client(conn, &mut state) {
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eprintln!("daemon: error handling client: {e}");
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}
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eprintln!("daemon: client disconnected, waiting for next connection...");
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