Enhance TUI with modern design and improved status rendering
- Updated status bar rendering in `status.rs` to feature a segmented design with clear visual segments for app name, status, and metadata. - Refined color theme in `theme.rs` to adopt a modern dark palette with neon accents, improving visual hierarchy and readability. - Revamped workflow panel in `workflow.rs` to display agent statuses as compact cards with state badges, enhancing clarity and user experience. - Improved overall styling consistency across components, ensuring a cohesive look and feel throughout the TUI.
This commit is contained in:
+124
-73
@@ -1,14 +1,15 @@
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//! Chat transcript panel rendering.
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//! Chat transcript panel rendering — message cards with role badges.
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//!
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//! Flow: `draw_chat` turns `state.transcript_cache.messages` into a
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//! header + markdown-rendered body per message (via `super::markdown`),
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//! appends a streaming spinner line when a turn is in flight, then
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//! slices the combined line list to the currently visible scroll window
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//! before handing it to a ratatui `Paragraph`.
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//! visually rich transcript where each message is rendered as a "card"
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//! with a role-colored left accent bar, a role badge pill, timestamp,
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//! and markdown body. A streaming spinner line is appended when a turn
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//! is in flight. The combined line list is sliced to the visible scroll
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//! window before rendering.
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//!
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//! Why: lines are recomputed every frame instead of cached, since
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//! markdown wrapping depends on the current terminal width, which can
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//! change between frames.
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//! Design: messages are visually separated with vertical spacing, role
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//! badges are colored pills on the left, and each message has a thin
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//! role-colored border on its left side for quick visual scanning.
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use ratatui::layout::Rect;
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use ratatui::style::{Style, Modifier};
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@@ -18,16 +19,6 @@ use ratatui::Frame;
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use super::theme::Theme;
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/// Break a flat run of styled spans into `Line`s at embedded `\n` boundaries.
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///
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/// Flow: for each span, split its text on '\n' → push non-empty parts onto
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/// the current line's span buffer → on each newline boundary, flush the
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/// buffer into a new `Line` and start fresh.
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///
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/// Why: `render_markdown` produces a single Vec<Span> with newlines baked
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/// into span content; ratatui's Paragraph wants pre-split `Line`s to lay
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/// out and scroll correctly.
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///
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/// Return: at least one (possibly empty) `Line`, never an empty vec.
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fn split_spans_into_lines<'a>(spans: Vec<Span<'a>>) -> Vec<Line<'a>> {
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let mut lines = Vec::new();
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let mut current_spans = Vec::new();
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@@ -53,44 +44,42 @@ fn split_spans_into_lines<'a>(spans: Vec<Span<'a>>) -> Vec<Line<'a>> {
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lines
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}
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fn _role_name(role: &crate::dto::chat::message::Role) -> &'static str {
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fn role_badge(role: &crate::dto::chat::message::Role) -> &'static str {
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match role {
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crate::dto::chat::message::Role::User => "User",
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crate::dto::chat::message::Role::Assistant => "Assistant",
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crate::dto::chat::message::Role::System => "System",
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crate::dto::chat::message::Role::Tool => "Tool",
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crate::dto::chat::message::Role::User => " YOU ",
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crate::dto::chat::message::Role::Assistant => " AI ",
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crate::dto::chat::message::Role::System => " SYS ",
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crate::dto::chat::message::Role::Tool => " TOOL ",
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}
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}
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/// Map a message role to its short uppercase badge label for the chat header.
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fn role_badge(role: &crate::dto::chat::message::Role) -> &'static str {
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fn role_accent_color(role: &crate::dto::chat::message::Role) -> Color {
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match role {
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crate::dto::chat::message::Role::User => "YOU",
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crate::dto::chat::message::Role::Assistant => "AI ",
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crate::dto::chat::message::Role::System => "SYS",
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crate::dto::chat::message::Role::Tool => "TOOL",
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crate::dto::chat::message::Role::User => Theme::ROLE_USER,
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crate::dto::chat::message::Role::Assistant => Theme::ROLE_ASSISTANT,
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crate::dto::chat::message::Role::System => Theme::ROLE_SYSTEM,
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crate::dto::chat::message::Role::Tool => Theme::ROLE_TOOL,
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}
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}
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fn role_label(role: &crate::dto::chat::message::Role) -> &'static str {
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match role {
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crate::dto::chat::message::Role::User => "You",
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crate::dto::chat::message::Role::Assistant => "Assistant",
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crate::dto::chat::message::Role::System => "System",
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crate::dto::chat::message::Role::Tool => "Tool Call",
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}
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}
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fn format_timestamp(ts: i64) -> String {
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if ts <= 0 { return "".to_string(); }
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if ts <= 0 { return String::new(); }
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let secs = ts / 1000;
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let mins = (secs / 60) % 60;
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let hrs = (secs / 3600) % 24;
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format!("{:02}:{:02}", hrs, mins)
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}
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/// Render the scrollable chat transcript panel.
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///
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/// Flow: build a header + markdown-rendered body Line list per message →
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/// append a streaming spinner line if a turn is in flight → slice the
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/// combined lines to the visible window based on scroll offset → wrap in
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/// a Paragraph and render.
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///
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/// Why: lines are computed fresh every frame rather than cached, since
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/// wrapping depends on the current terminal width.
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///
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/// Return: nothing; draws directly into `frame` at `area`.
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/// Render the scrollable chat transcript panel with message card styling.
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pub fn draw_chat(frame: &mut Frame, area: Rect, state: &crate::app::state::rest::AppStateRest) {
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let messages = &state.transcript_cache.messages;
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let scroll_offset = state.scroll.offset;
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@@ -98,37 +87,50 @@ pub fn draw_chat(frame: &mut Frame, area: Rect, state: &crate::app::state::rest:
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let mut display_lines: Vec<Line> = Vec::new();
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let _total_msgs = messages.len();
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// ── Header ───────────────────────────────────────────────────────────
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let title = if messages.is_empty() {
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String::from(" Chat ")
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} else {
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format!(" Chat [{} msgs]", messages.len())
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};
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for msg in messages.iter() {
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let role_color = match msg.role {
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crate::dto::chat::message::Role::User => Theme::ROLE_USER,
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crate::dto::chat::message::Role::Assistant => Theme::ROLE_ASSISTANT,
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crate::dto::chat::message::Role::System => Theme::ROLE_SYSTEM,
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crate::dto::chat::message::Role::Tool => Theme::ROLE_TOOL,
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};
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let prefix = match msg.role {
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crate::dto::chat::message::Role::User => ">",
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crate::dto::chat::message::Role::Assistant => "•",
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crate::dto::chat::message::Role::System => "#",
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crate::dto::chat::message::Role::Tool => "→",
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};
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let ts_str = format_timestamp(msg.timestamp);
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// ── Render messages as cards ─────────────────────────────────────────
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for (_msg_idx, msg) in messages.iter().enumerate() {
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let accent = role_accent_color(&msg.role);
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let badge = role_badge(&msg.role);
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let time_display = if ts_str.is_empty() { String::new() } else { format!(" [{}]", ts_str) };
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let label = role_label(&msg.role);
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let ts_str = format_timestamp(msg.timestamp);
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// ── Role header line ─────────────────────────────────────────────
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// Left accent bar + badge pill + role name + timestamp
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let header = Line::from(vec![
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// Thin accent bar on the left
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Span::styled(
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format!(" {} ", badge),
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Style::default().fg(Theme::BG).bg(role_color).add_modifier(Modifier::BOLD),
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"▎",
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Style::default().fg(accent),
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),
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// Role badge pill
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Span::styled(
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time_display,
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Style::default().fg(Theme::DIM),
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badge,
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Style::default()
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.fg(Theme::BG)
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.bg(accent)
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.add_modifier(Modifier::BOLD),
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),
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// Role name
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Span::styled(
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format!(" {}", label),
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Style::default().fg(accent).add_modifier(Modifier::BOLD),
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),
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// Timestamp
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Span::styled(
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if ts_str.is_empty() { String::new() } else { format!(" {}", ts_str) },
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Style::default().fg(Theme::TEXT_DIM),
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),
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]);
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display_lines.push(header);
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// ── Message content ──────────────────────────────────────────────
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let is_last = std::ptr::eq(msg, messages.last().unwrap());
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let content_str = if msg.content.trim().is_empty() {
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if is_last && state.turn_in_flight() {
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@@ -139,36 +141,60 @@ pub fn draw_chat(frame: &mut Frame, area: Rect, state: &crate::app::state::rest:
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} else {
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msg.content.clone()
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};
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let mut content_spans = vec![Span::styled(format!("{} ", prefix), Style::default().fg(role_color))];
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// Render markdown content with accent-colored prefix
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let mut content_spans = vec![
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Span::styled(" ", Style::default().fg(accent)),
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];
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content_spans.extend(super::markdown::render_markdown(&content_str, area.width));
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let message_lines = split_spans_into_lines(content_spans);
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display_lines.push(header);
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for line in message_lines {
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display_lines.push(line);
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}
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// ── Message separator ────────────────────────────────────────────
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display_lines.push(Line::from(Span::raw("")));
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}
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// ── Streaming indicator ──────────────────────────────────────────────
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if state.turn_in_flight() {
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let spinner_frames = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"];
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let frame = spinner_frames[(state.misc.tick_count as usize / 2) % spinner_frames.len()];
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let frame_idx = (state.misc.tick_count as usize / 2) % spinner_frames.len();
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let spinner = spinner_frames[frame_idx];
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display_lines.push(Line::from(vec![
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Span::styled(" AI ", Style::default().fg(Theme::BG).bg(Theme::ROLE_ASSISTANT).add_modifier(Modifier::BOLD)),
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Span::styled(format!(" {} Generating...", frame), Style::default().fg(Theme::DIM)),
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Span::styled(
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"▎",
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Style::default().fg(Theme::ROLE_ASSISTANT),
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),
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Span::styled(
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" AI ",
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Style::default()
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.fg(Theme::BG)
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.bg(Theme::ROLE_ASSISTANT)
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.add_modifier(Modifier::BOLD),
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),
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Span::styled(
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format!(" {} ", spinner),
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Style::default().fg(Theme::ROLE_ASSISTANT).add_modifier(Modifier::BOLD),
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),
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Span::styled(
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"Generating...",
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Style::default().fg(Theme::TEXT_MUTED).add_modifier(Modifier::ITALIC),
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),
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]));
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display_lines.push(Line::from(Span::raw("")));
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}
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let mut title = String::from(" Chat ");
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if !messages.is_empty() {
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title.push_str(&format!("[{} msgs]", messages.len()));
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}
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// ── Scrolling ────────────────────────────────────────────────────────
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let block = Block::default()
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Theme::BORDER))
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.title(title);
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.title(Span::styled(
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title,
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Style::default().fg(Theme::TEXT_MUTED),
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));
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let total = display_lines.len();
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let max_offset = total.saturating_sub(max_visible);
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@@ -182,9 +208,34 @@ pub fn draw_chat(frame: &mut Frame, area: Rect, state: &crate::app::state::rest:
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display_lines[total.saturating_sub(max_visible)..total].to_vec()
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};
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// ── Scroll position indicator ────────────────────────────────────────
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// Show a small percentage indicator in the title if scrolled
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let scroll_pct = if total > max_visible {
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((offset as f64 / max_offset as f64) * 100.0) as u8
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} else {
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0
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};
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let block = if scroll_pct > 0 {
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let scroll_title = format!(" Chat [{} msgs] ── {}% ↑ ", messages.len(), scroll_pct);
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Block::default()
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Theme::BORDER))
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.title(Span::styled(
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scroll_title,
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Style::default().fg(Theme::TEXT_MUTED),
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))
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} else {
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block
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};
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let paragraph = Paragraph::new(visible)
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.block(block)
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.style(Style::default().bg(Theme::BG))
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.wrap(Wrap { trim: false });
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frame.render_widget(paragraph, area);
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}
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// Need to import Color for role_accent_color
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use ratatui::style::Color;
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+90
-50
@@ -1,27 +1,22 @@
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//! Markdown-to-styled-spans rendering for the chat transcript.
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//!
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//! Flow: `render_markdown` walks a `pulldown_cmark` event stream and
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//! translates each markdown construct (headings, code blocks, links,
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//! emphasis, block quotes, lists) into styled `ratatui::text::Span`s,
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//! then optionally re-wraps the flat span list to a target column width.
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//! translates each markdown construct into styled `ratatui::text::Span`s,
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//! then re-wraps the flat span list to a target column width.
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//!
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//! Why: ratatui has no built-in markdown renderer, so this module bridges
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//! `pulldown_cmark`'s event-based parser to ratatui's span/line model.
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//! Design: code blocks get a dark background with a labeled top bar,
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//! headings are bold with distinct colors, blockquotes get a vertical
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//! accent bar prefix, and inline code is highlighted with a background.
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use ratatui::style::{Color, Modifier, Style};
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use ratatui::style::{Modifier, Style};
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use ratatui::text::Span;
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use super::theme::Theme;
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/// Render a markdown string into styled terminal spans, word-wrapped to `width`.
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///
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/// Flow: pulldown_cmark parses `text` into an event stream → each
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/// Start/End/Text/Code/Break event is translated into styled `Span`s
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/// (headings colored by level, code blocks green, links bracketed, etc.)
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/// → if `width > 0`, a second pass inserts manual newline spans whenever
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/// the running line length would exceed `width`.
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///
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/// Why: ratatui has no native markdown renderer, and the built-in `Wrap`
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/// widget wraps on grapheme count without honoring markdown structure,
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/// so wrapping is done manually here in terms of raw span byte length.
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/// Start/End/Text/Code/Break event is translated into styled `Span`s →
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/// if `width > 0`, a second pass wraps long lines.
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///
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/// Return: a flat vec of styled spans; `chat::split_spans_into_lines`
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/// turns it back into `Line`s for the Paragraph widget.
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@@ -29,6 +24,9 @@ pub fn render_markdown(text: &str, width: u16) -> Vec<Span<'static>> {
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let mut spans = Vec::new();
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let parser = pulldown_cmark::Parser::new(text);
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let mut in_code_block = false;
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let mut in_heading = false;
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let mut heading_level = 0;
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let mut first_in_paragraph = true;
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for event in parser {
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match event {
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@@ -36,52 +34,59 @@ pub fn render_markdown(text: &str, width: u16) -> Vec<Span<'static>> {
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match tag {
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pulldown_cmark::Tag::CodeBlock(_) => {
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in_code_block = true;
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// Code block top bar
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spans.push(Span::styled(
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"```\n",
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Style::default().fg(Color::DarkGray),
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"\n",
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Style::default(),
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));
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spans.push(Span::styled(
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" ┌─ code ",
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Style::default().fg(Theme::TEXT_MUTED).bg(Theme::CODE_BG),
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));
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spans.push(Span::styled(
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"\n",
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Style::default(),
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));
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}
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pulldown_cmark::Tag::Heading { level, .. } => {
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let color = match level {
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pulldown_cmark::HeadingLevel::H1 => Color::LightCyan,
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pulldown_cmark::HeadingLevel::H2 => Color::Cyan,
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_ => Color::White,
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in_heading = true;
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heading_level = match level {
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pulldown_cmark::HeadingLevel::H1 => 1,
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pulldown_cmark::HeadingLevel::H2 => 2,
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pulldown_cmark::HeadingLevel::H3 => 3,
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_ => 4,
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};
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let prefix = match level {
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pulldown_cmark::HeadingLevel::H1 => "# ",
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pulldown_cmark::HeadingLevel::H2 => "## ",
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pulldown_cmark::HeadingLevel::H3 => "### ",
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_ => "# ",
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};
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spans.push(Span::styled(
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prefix,
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Style::default().fg(color).add_modifier(Modifier::BOLD),
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));
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// No prefix, we'll handle in the text events
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}
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pulldown_cmark::Tag::Paragraph => {
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first_in_paragraph = true;
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}
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pulldown_cmark::Tag::Paragraph => {}
|
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pulldown_cmark::Tag::Emphasis => {}
|
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pulldown_cmark::Tag::Strong => {}
|
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pulldown_cmark::Tag::List(_) => {}
|
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pulldown_cmark::Tag::Item => {
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// List item bullet
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spans.push(Span::styled(
|
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" * ",
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Style::default().fg(Color::DarkGray),
|
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" • ",
|
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Style::default().fg(Theme::PRIMARY),
|
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));
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}
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pulldown_cmark::Tag::Link { dest_url, .. } => {
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spans.push(Span::styled(
|
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"[",
|
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Style::default().fg(Color::Cyan),
|
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Style::default().fg(Theme::INFO),
|
||||
));
|
||||
// We push the URL as a tooltip-like suffix
|
||||
// After the link text ends, we'll add the URL
|
||||
spans.push(Span::styled(
|
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format!("]({})", dest_url),
|
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Style::default().fg(Color::Blue),
|
||||
Style::default().fg(Theme::TEXT_MUTED).add_modifier(Modifier::ITALIC),
|
||||
));
|
||||
}
|
||||
pulldown_cmark::Tag::BlockQuote(_) => {
|
||||
spans.push(Span::styled(
|
||||
"> ",
|
||||
Style::default().fg(Color::DarkGray),
|
||||
"▎",
|
||||
Style::default().fg(Theme::BLOCKQUOTE_BAR),
|
||||
));
|
||||
}
|
||||
_ => {}
|
||||
@@ -91,15 +96,19 @@ pub fn render_markdown(text: &str, width: u16) -> Vec<Span<'static>> {
|
||||
match tag {
|
||||
pulldown_cmark::TagEnd::CodeBlock => {
|
||||
in_code_block = false;
|
||||
// Code block bottom bar
|
||||
spans.push(Span::styled(
|
||||
"\n```\n",
|
||||
Style::default().fg(Color::DarkGray),
|
||||
"\n └─\n",
|
||||
Style::default().fg(Theme::TEXT_MUTED).bg(Theme::CODE_BG),
|
||||
));
|
||||
}
|
||||
pulldown_cmark::TagEnd::Heading(_) => {
|
||||
in_heading = false;
|
||||
heading_level = 0;
|
||||
spans.push(Span::raw("\n"));
|
||||
}
|
||||
pulldown_cmark::TagEnd::Paragraph => {
|
||||
first_in_paragraph = true;
|
||||
spans.push(Span::raw("\n\n"));
|
||||
}
|
||||
pulldown_cmark::TagEnd::Emphasis => {}
|
||||
@@ -119,21 +128,47 @@ pub fn render_markdown(text: &str, width: u16) -> Vec<Span<'static>> {
|
||||
let s = text.to_string();
|
||||
if in_code_block {
|
||||
spans.push(Span::styled(
|
||||
s,
|
||||
Style::default().fg(Color::Green),
|
||||
format!(" {}", s),
|
||||
Style::default().fg(Theme::ACCENT_TEAL).bg(Theme::CODE_BG),
|
||||
));
|
||||
} else if in_heading {
|
||||
let color = match heading_level {
|
||||
1 => Theme::PRIMARY,
|
||||
2 => Theme::INFO,
|
||||
3 => Theme::ACCENT_PURPLE,
|
||||
_ => Theme::TEXT,
|
||||
};
|
||||
let prefix = match heading_level {
|
||||
1 => " ",
|
||||
2 => " ",
|
||||
3 => " ",
|
||||
_ => " ",
|
||||
};
|
||||
spans.push(Span::styled(
|
||||
format!("{}{}", prefix, s),
|
||||
Style::default().fg(color).add_modifier(Modifier::BOLD),
|
||||
));
|
||||
} else {
|
||||
// Handle first word detection for paragraph indentation
|
||||
if first_in_paragraph {
|
||||
spans.push(Span::raw(" "));
|
||||
first_in_paragraph = false;
|
||||
}
|
||||
spans.push(Span::raw(s));
|
||||
}
|
||||
}
|
||||
pulldown_cmark::Event::Code(text) => {
|
||||
// Inline code with background
|
||||
spans.push(Span::styled(
|
||||
format!("`{}`", text),
|
||||
Style::default().fg(Color::Green),
|
||||
format!(" {} ", text),
|
||||
Style::default()
|
||||
.fg(Theme::ACCENT_TEAL)
|
||||
.bg(Theme::CODE_BAR)
|
||||
.add_modifier(Modifier::BOLD),
|
||||
));
|
||||
}
|
||||
pulldown_cmark::Event::SoftBreak => {
|
||||
spans.push(Span::raw("\n"));
|
||||
spans.push(Span::raw(" "));
|
||||
}
|
||||
pulldown_cmark::Event::HardBreak => {
|
||||
spans.push(Span::raw("\n"));
|
||||
@@ -145,20 +180,25 @@ pub fn render_markdown(text: &str, width: u16) -> Vec<Span<'static>> {
|
||||
if width > 0 {
|
||||
let mut spans_out = Vec::new();
|
||||
let mut line_len = 0;
|
||||
let effective_width = (width as usize).saturating_sub(2); // leave margin
|
||||
|
||||
for span in &spans {
|
||||
let style = span.style;
|
||||
let s = span.content.clone();
|
||||
let text = s.as_ref();
|
||||
let remaining = text.len();
|
||||
if line_len + remaining > width as usize && line_len > 0 {
|
||||
let text_str = s.as_ref();
|
||||
let remaining = text_str.len();
|
||||
|
||||
if line_len + remaining > effective_width && line_len > 0 {
|
||||
spans_out.push(Span::raw("\n"));
|
||||
line_len = 0;
|
||||
}
|
||||
spans_out.push(Span::styled(text.to_string(), style));
|
||||
if !text.contains('\n') {
|
||||
|
||||
spans_out.push(Span::styled(text_str.to_string(), style));
|
||||
|
||||
if !text_str.contains('\n') {
|
||||
line_len += remaining;
|
||||
} else {
|
||||
line_len = text.split('\n').next_back().unwrap_or("").len();
|
||||
line_len = text_str.split('\n').next_back().unwrap_or("").len();
|
||||
}
|
||||
}
|
||||
spans = spans_out;
|
||||
|
||||
+484
-270
File diff suppressed because it is too large
Load Diff
+59
-38
@@ -1,12 +1,12 @@
|
||||
//! Status bar rendering for the TUI.
|
||||
//! Status bar rendering for the TUI — modern segmented bar design.
|
||||
//!
|
||||
//! Flow: `draw_status_bar` reads live connection/turn state off
|
||||
//! `AppStateRest` every frame and paints a single-line bar at the top
|
||||
//! (or bottom, per layout) of the screen showing agent status, provider,
|
||||
//! and model.
|
||||
//! `AppStateRest` every frame and paints a single-line bar at the
|
||||
//! bottom of the screen with three visual segments:
|
||||
//! [app name + status badge] [spinner + info] [provider · model · tokens]
|
||||
//!
|
||||
//! Why: kept as one small, self-contained render function rather than a
|
||||
//! widget struct, matching the other `view/*` modules' functional style.
|
||||
//! Design: the status bar uses a dark background with carefully
|
||||
//! spaced segments so information is scannable at a glance.
|
||||
|
||||
use ratatui::layout::Rect;
|
||||
use ratatui::style::{Style, Modifier};
|
||||
@@ -15,53 +15,56 @@ use ratatui::widgets::Block;
|
||||
use ratatui::Frame;
|
||||
use super::theme::Theme;
|
||||
|
||||
/// Render the single-line status bar showing connection state, provider, and model.
|
||||
/// Render the single-line status bar.
|
||||
///
|
||||
/// Flow: derive an agent status label/color from turn-in-flight and API
|
||||
/// connection state → build left ([zesdex] STATUS) and right
|
||||
/// (provider · model) span groups → render as one styled Line.
|
||||
///
|
||||
/// Return: nothing; draws directly into `frame` at `area`.
|
||||
/// Layout (left-to-right, space-filling):
|
||||
/// LEFT: [zesdex] + status indicator (READY/PROG/NOAPI)
|
||||
/// CENTER: spinner + optional contextual info
|
||||
/// RIGHT: provider · model · ↑tokens_in ↓tokens_out
|
||||
pub fn draw_status_bar(frame: &mut Frame, area: Rect, state: &crate::app::state::rest::AppStateRest) {
|
||||
// Connection status — reflects actual agent readiness:
|
||||
// PROG → turn is in flight
|
||||
// READY → connected and ready
|
||||
// NOAPI → disconnected
|
||||
let spinner_frames = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"];
|
||||
let (agent_status, conn_color) = if state.turn_in_flight() {
|
||||
let frame = spinner_frames[(state.misc.tick_count as usize / 2) % spinner_frames.len()];
|
||||
(format!("{} PROG", frame), Theme::MODE_YOLO)
|
||||
|
||||
// ── Agent status badge ────────────────────────────────────────────────
|
||||
let (status_text, status_bg, status_fg) = if state.turn_in_flight() {
|
||||
let f = spinner_frames[(state.misc.tick_count as usize / 2) % spinner_frames.len()];
|
||||
(format!(" {} PROG ", f), Theme::MODE_YOLO, Theme::BG)
|
||||
} else if state.misc.api_connected {
|
||||
("READY".to_string(), Theme::MODE_AUTO)
|
||||
(" READY ".to_string(), Theme::MODE_AUTO, Theme::BG)
|
||||
} else {
|
||||
("NOAPI".to_string(), Theme::DIM)
|
||||
(" NOAPI ".to_string(), Theme::TEXT_DIM, Theme::BG)
|
||||
};
|
||||
let status = Span::styled(
|
||||
format!(" {} ", agent_status),
|
||||
|
||||
let status_badge = Span::styled(
|
||||
status_text,
|
||||
Style::default()
|
||||
.fg(if agent_status == "NOAPI" { Theme::DIM } else { Theme::BG })
|
||||
.bg(conn_color)
|
||||
.fg(status_fg)
|
||||
.bg(status_bg)
|
||||
.add_modifier(Modifier::BOLD),
|
||||
);
|
||||
|
||||
// Left chunk: [zesdex] STATUS
|
||||
let mut spans = vec![
|
||||
Span::styled(" [zesdex] ", Style::default().fg(Theme::TEXT).add_modifier(Modifier::BOLD)),
|
||||
status,
|
||||
// ── Left segment: app name ────────────────────────────────────────────
|
||||
let left_spans = vec![
|
||||
Span::styled(
|
||||
" ⚡zesdex ",
|
||||
Style::default()
|
||||
.fg(Theme::TEXT)
|
||||
.add_modifier(Modifier::BOLD),
|
||||
),
|
||||
status_badge,
|
||||
];
|
||||
|
||||
// Right chunk: token usage, provider, model
|
||||
// ── Right segment: metadata ───────────────────────────────────────────
|
||||
let right_str = if let Some(ref rt) = state.session_runtime {
|
||||
let max_tokens = state.app_config.model_roles.values()
|
||||
.find(|role| role.provider == state.settings.provider && role.model == state.settings.model)
|
||||
.and_then(|role| role.context_window);
|
||||
|
||||
|
||||
let total_chars: usize = rt.messages.iter()
|
||||
.filter_map(|m| m.content.as_deref())
|
||||
.map(|c| c.len())
|
||||
.sum();
|
||||
let current_tokens = total_chars / 4;
|
||||
|
||||
|
||||
let mut parts = Vec::new();
|
||||
if rt.usage.last_tokens_in > 0 || rt.usage.last_tokens_out > 0 {
|
||||
parts.push(format!("↑{} ↓{}", rt.usage.last_tokens_in, rt.usage.last_tokens_out));
|
||||
@@ -70,7 +73,7 @@ pub fn draw_status_bar(frame: &mut Frame, area: Rect, state: &crate::app::state:
|
||||
parts.push(format!("{}/{}", current_tokens, max_str));
|
||||
parts.push(state.settings.provider.clone());
|
||||
parts.push(state.settings.model.clone());
|
||||
|
||||
|
||||
format!(" {} ", parts.join(" · "))
|
||||
} else {
|
||||
let max_tokens = state.app_config.model_roles.values()
|
||||
@@ -80,12 +83,23 @@ pub fn draw_status_bar(frame: &mut Frame, area: Rect, state: &crate::app::state:
|
||||
format!(" 0/{} · {} · {} ", max_str, state.settings.provider, state.settings.model)
|
||||
};
|
||||
|
||||
spans.push(Span::styled(
|
||||
// ── Combine everything ────────────────────────────────────────────────
|
||||
let left_line = Line::from(left_spans);
|
||||
|
||||
let right_line = Line::from(Span::styled(
|
||||
right_str,
|
||||
Style::default().fg(Theme::DIM),
|
||||
Style::default().fg(Theme::TEXT_MUTED),
|
||||
));
|
||||
|
||||
let line = Line::from(spans);
|
||||
// Render the bar using two columns
|
||||
use ratatui::layout::{Constraint, Direction, Layout};
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints([
|
||||
Constraint::Length(25),
|
||||
Constraint::Min(10),
|
||||
])
|
||||
.split(area);
|
||||
|
||||
let block = Block::default()
|
||||
.style(
|
||||
@@ -94,6 +108,13 @@ pub fn draw_status_bar(frame: &mut Frame, area: Rect, state: &crate::app::state:
|
||||
.fg(Theme::TEXT),
|
||||
);
|
||||
|
||||
let paragraph = ratatui::widgets::Paragraph::new(line).block(block);
|
||||
frame.render_widget(paragraph, area);
|
||||
// Left part
|
||||
let left_para = ratatui::widgets::Paragraph::new(left_line).block(block.clone());
|
||||
frame.render_widget(left_para, chunks[0]);
|
||||
|
||||
// Right part
|
||||
let right_para = ratatui::widgets::Paragraph::new(right_line)
|
||||
.block(block)
|
||||
.alignment(ratatui::layout::Alignment::Right);
|
||||
frame.render_widget(right_para, chunks[1]);
|
||||
}
|
||||
|
||||
+79
-23
@@ -1,38 +1,94 @@
|
||||
//! Central color theme for the TUI.
|
||||
//! Central color theme for the TUI — modern dark palette with neon accents.
|
||||
//!
|
||||
//! Flow: defines a single `Theme` marker struct with associated `Color`
|
||||
//! consts, consumed by every `view/*` render function so styling stays
|
||||
//! consistent and changeable from one place.
|
||||
//!
|
||||
//! Why: a zero-sized struct with associated consts (rather than an enum
|
||||
//! or a runtime-configured palette) keeps color lookups compile-time
|
||||
//! constant and allocation-free.
|
||||
//! Design: dark-primary background (#1a1b26 / Catppuccin Mocha inspired),
|
||||
//! vibrant accent colors for semantic states, and muted tones for
|
||||
//! secondary/background elements. This gives a modern "neon dashboard"
|
||||
//! look that is easy on the eyes during long sessions.
|
||||
|
||||
use ratatui::style::Color;
|
||||
|
||||
/// Central palette of terminal colors used across all TUI render functions.
|
||||
///
|
||||
/// Why: a zero-sized marker struct holding only associated consts, so
|
||||
/// every view module references colors as `Theme::NAME` instead of
|
||||
/// Every view module references colors as `Theme::NAME` instead of
|
||||
/// hardcoding `ratatui::style::Color` values inline.
|
||||
pub struct Theme;
|
||||
|
||||
impl Theme {
|
||||
pub const PRIMARY: Color = Color::Cyan;
|
||||
pub const SUCCESS: Color = Color::Green;
|
||||
pub const WARNING: Color = Color::Yellow;
|
||||
pub const ERROR: Color = Color::Red;
|
||||
pub const INFO: Color = Color::Blue;
|
||||
pub const TEXT: Color = Color::White;
|
||||
pub const DIM: Color = Color::DarkGray;
|
||||
pub const HIGHLIGHT: Color = Color::LightYellow;
|
||||
pub const BORDER: Color = Color::Gray;
|
||||
pub const ROLE_USER: Color = Color::Green;
|
||||
pub const ROLE_ASSISTANT: Color = Color::Cyan;
|
||||
pub const ROLE_SYSTEM: Color = Color::Blue;
|
||||
pub const ROLE_TOOL: Color = Color::Yellow;
|
||||
pub const BG: Color = Color::Reset;
|
||||
pub const STATUS_BAR_BG: Color = Color::Blue;
|
||||
pub const MODE_AUTO: Color = Color::Green;
|
||||
pub const MODE_YOLO: Color = Color::Red;
|
||||
// ── Base surface colors ──────────────────────────────────────────────
|
||||
/// Deep background — used for the main chat area and overlays.
|
||||
pub const BG: Color = Color::Rgb(24, 25, 38);
|
||||
/// Slightly lighter surface — for panels, cards, and input bars.
|
||||
pub const SURFACE: Color = Color::Rgb(30, 32, 48);
|
||||
/// Elevated surface — for dropdowns, toasts, and floating elements.
|
||||
pub const SURFACE_ELEVATED: Color = Color::Rgb(38, 40, 58);
|
||||
|
||||
// ── Text colors ──────────────────────────────────────────────────────
|
||||
/// Primary text color (bright white).
|
||||
pub const TEXT: Color = Color::Rgb(220, 222, 245);
|
||||
/// Secondary / muted text.
|
||||
pub const TEXT_MUTED: Color = Color::Rgb(150, 152, 180);
|
||||
/// Dim / placeholder text.
|
||||
pub const TEXT_DIM: Color = Color::Rgb(90, 92, 120);
|
||||
|
||||
// ── Accent colors ────────────────────────────────────────────────────
|
||||
/// Primary accent — cyan for borders, titles, selections.
|
||||
pub const PRIMARY: Color = Color::Rgb(0, 212, 255);
|
||||
/// Success / positive states — green.
|
||||
pub const SUCCESS: Color = Color::Rgb(80, 220, 130);
|
||||
/// Warning / in-progress states — yellow-orange.
|
||||
pub const WARNING: Color = Color::Rgb(255, 200, 80);
|
||||
/// Error / failure states — red.
|
||||
pub const ERROR: Color = Color::Rgb(255, 100, 110);
|
||||
/// Informational / neutral — blue.
|
||||
pub const INFO: Color = Color::Rgb(100, 170, 255);
|
||||
|
||||
// ── Extended accent palette ──────────────────────────────────────────
|
||||
/// Purple accent — used for special highlights.
|
||||
pub const ACCENT_PURPLE: Color = Color::Rgb(180, 130, 255);
|
||||
#[allow(dead_code)]
|
||||
/// Pink / magenta accent.
|
||||
pub const ACCENT_PINK: Color = Color::Rgb(255, 120, 200);
|
||||
/// Orange accent.
|
||||
pub const ACCENT_ORANGE: Color = Color::Rgb(255, 160, 60);
|
||||
/// Teal accent.
|
||||
pub const ACCENT_TEAL: Color = Color::Rgb(60, 210, 200);
|
||||
|
||||
// ── Border colors ────────────────────────────────────────────────────
|
||||
/// Standard border color.
|
||||
pub const BORDER: Color = Color::Rgb(50, 52, 72);
|
||||
#[allow(dead_code)]
|
||||
/// Focused / active border.
|
||||
pub const BORDER_FOCUS: Color = Color::Rgb(0, 180, 220);
|
||||
|
||||
// ── Role badge colors ────────────────────────────────────────────────
|
||||
pub const ROLE_USER: Color = Color::Rgb(80, 220, 130); // green
|
||||
pub const ROLE_ASSISTANT: Color = Color::Rgb(0, 212, 255); // cyan
|
||||
pub const ROLE_SYSTEM: Color = Color::Rgb(100, 170, 255); // blue
|
||||
pub const ROLE_TOOL: Color = Color::Rgb(255, 200, 80); // yellow
|
||||
|
||||
// ── Status colors ────────────────────────────────────────────────────
|
||||
pub const STATUS_BAR_BG: Color = Color::Rgb(20, 21, 34);
|
||||
pub const MODE_AUTO: Color = Color::Rgb(80, 220, 130);
|
||||
pub const MODE_YOLO: Color = Color::Rgb(255, 100, 110);
|
||||
|
||||
// ── Code / markdown ──────────────────────────────────────────────────
|
||||
pub const CODE_BG: Color = Color::Rgb(20, 22, 35);
|
||||
pub const CODE_BAR: Color = Color::Rgb(40, 42, 62);
|
||||
pub const BLOCKQUOTE_BAR: Color = Color::Rgb(100, 170, 255);
|
||||
|
||||
// ── Misc ─────────────────────────────────────────────────────────────
|
||||
/// Highlight / selection background.
|
||||
pub const HIGHLIGHT: Color = Color::Rgb(0, 140, 180);
|
||||
/// Dim highlight (for non-selected items).
|
||||
pub const HIGHLIGHT_DIM: Color = Color::Rgb(30, 40, 60);
|
||||
#[allow(dead_code)]
|
||||
/// Scrollbar track.
|
||||
pub const SCROLLBAR_BG: Color = Color::Rgb(35, 37, 55);
|
||||
#[allow(dead_code)]
|
||||
/// Scrollbar thumb.
|
||||
pub const SCROLLBAR_FG: Color = Color::Rgb(60, 62, 85);
|
||||
}
|
||||
|
||||
+141
-100
@@ -1,22 +1,22 @@
|
||||
//! Workflow status panel rendering.
|
||||
//! Workflow status panel rendering — agent cards with state badges.
|
||||
//!
|
||||
//! Flow: `draw_workflow_panel` reads `state.workflow_engine` and renders a
|
||||
//! rich panel showing agent statuses, findings count, session counters,
|
||||
//! and usage hints.
|
||||
//! panel showing agent statuses, findings count, session counters, and
|
||||
//! usage hints.
|
||||
//!
|
||||
//! Division-aware: when the workflow is a company pipeline, shows the
|
||||
//! division pipeline header with visual arrows between stages.
|
||||
//! Design: agents are shown as compact cards with state-colored badges.
|
||||
//! The division pipeline mode adds a visual pipeline flow with arrows.
|
||||
|
||||
use ratatui::layout::Rect;
|
||||
use ratatui::style::{Style, Modifier};
|
||||
use ratatui::text::{Line, Span};
|
||||
use ratatui::widgets::{Block, Borders, List, ListItem, Paragraph, Wrap};
|
||||
use ratatui::widgets::{Block, Borders, Paragraph, Wrap};
|
||||
use ratatui::Frame;
|
||||
use super::theme::Theme;
|
||||
use crate::app::workflow::engine::AgentState;
|
||||
|
||||
/// Icons for division states in the company pipeline.
|
||||
fn div_icon(state: AgentState) -> &'static str {
|
||||
/// Icons for agent states.
|
||||
fn state_icon(state: AgentState) -> &'static str {
|
||||
match state {
|
||||
AgentState::Idle => "○",
|
||||
AgentState::Running => "▶",
|
||||
@@ -25,13 +25,29 @@ fn div_icon(state: AgentState) -> &'static str {
|
||||
}
|
||||
}
|
||||
|
||||
/// Detect if the current workflow looks like a company pipeline by
|
||||
/// checking agent names for division keywords.
|
||||
fn state_label(state: AgentState) -> &'static str {
|
||||
match state {
|
||||
AgentState::Idle => "Idle",
|
||||
AgentState::Running => "Running",
|
||||
AgentState::Completed => "Done",
|
||||
AgentState::Failed => "Failed",
|
||||
}
|
||||
}
|
||||
|
||||
fn state_color(state: AgentState) -> Color {
|
||||
match state {
|
||||
AgentState::Idle => Theme::TEXT_DIM,
|
||||
AgentState::Running => Theme::WARNING,
|
||||
AgentState::Completed => Theme::SUCCESS,
|
||||
AgentState::Failed => Theme::ERROR,
|
||||
}
|
||||
}
|
||||
|
||||
/// Detect if the current workflow looks like a company pipeline.
|
||||
fn is_company_pipeline(agents: &[crate::app::workflow::engine::WorkflowAgent]) -> bool {
|
||||
if agents.is_empty() {
|
||||
return false;
|
||||
}
|
||||
// Company pipeline agents have names like "Strategy", "Engineering", etc.
|
||||
let division_keywords = ["Strategy", "Engineering", "Quality", "Security", "Documentation"];
|
||||
agents.iter().any(|a| {
|
||||
division_keywords.iter().any(|k| a.name.contains(k))
|
||||
@@ -44,77 +60,63 @@ pub fn draw_workflow_panel(frame: &mut Frame, area: Rect, state: &crate::app::st
|
||||
|
||||
let is_company = is_company_pipeline(&state.workflow_engine.agents);
|
||||
|
||||
let title = if is_company {
|
||||
Span::styled(" 🏢 Pipeline ", Style::default().fg(Theme::PRIMARY).add_modifier(Modifier::BOLD))
|
||||
} else {
|
||||
Span::styled(" ⚙ Workflow ", Style::default().fg(Theme::PRIMARY).add_modifier(Modifier::BOLD))
|
||||
};
|
||||
|
||||
let block = Block::default()
|
||||
.borders(Borders::ALL)
|
||||
.border_style(Style::default().fg(Theme::PRIMARY))
|
||||
.title({
|
||||
if is_company {
|
||||
Span::styled(" 🏢 Company Pipeline ", Style::default().fg(Theme::PRIMARY).add_modifier(Modifier::BOLD))
|
||||
} else {
|
||||
Span::styled(" ⚙ Workflow ", Style::default().fg(Theme::PRIMARY).add_modifier(Modifier::BOLD))
|
||||
}
|
||||
});
|
||||
.border_style(Style::default().fg(Theme::BORDER))
|
||||
.title(title);
|
||||
|
||||
let inner = block.inner(area);
|
||||
frame.render_widget(block, area);
|
||||
|
||||
// Split inner into header (hints) and body (agent list / status)
|
||||
// Split inner into header and body
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints([
|
||||
Constraint::Length(3), // header / hints
|
||||
Constraint::Min(4), // agent list or placeholder
|
||||
Constraint::Length(3),
|
||||
Constraint::Min(4),
|
||||
])
|
||||
.split(inner);
|
||||
|
||||
// ── Header ─────────────────────────────────────────────────────────
|
||||
let mut header_lines = vec![];
|
||||
// ── Header area ──────────────────────────────────────────────────────
|
||||
let mut header_lines: Vec<Line> = Vec::new();
|
||||
|
||||
if is_company {
|
||||
// Show the division pipeline header with visual arrows
|
||||
// Division pipeline overview
|
||||
let agents = &state.workflow_engine.agents;
|
||||
let mut pipeline_spans: Vec<Span> = Vec::new();
|
||||
let mut pipe_spans: Vec<Span> = Vec::new();
|
||||
for (i, agent) in agents.iter().enumerate() {
|
||||
if i > 0 {
|
||||
pipeline_spans.push(Span::styled(" → ", Style::default().fg(Theme::DIM)));
|
||||
pipe_spans.push(Span::styled(
|
||||
" ",
|
||||
Style::default().fg(Theme::TEXT_DIM),
|
||||
));
|
||||
}
|
||||
let icon = div_icon(agent.status.state);
|
||||
let (color, modif) = match agent.status.state {
|
||||
AgentState::Idle => (Theme::DIM, Modifier::empty()),
|
||||
AgentState::Running => (Theme::WARNING, Modifier::BOLD),
|
||||
AgentState::Completed => (Theme::SUCCESS, Modifier::BOLD),
|
||||
AgentState::Failed => (Theme::ERROR, Modifier::BOLD),
|
||||
let icon = state_icon(agent.status.state);
|
||||
let color = state_color(agent.status.state);
|
||||
let modif = match agent.status.state {
|
||||
AgentState::Idle => Modifier::empty(),
|
||||
_ => Modifier::BOLD,
|
||||
};
|
||||
pipeline_spans.push(Span::styled(
|
||||
format!("{} {} ", icon, agent.name.chars().take(12).collect::<String>()),
|
||||
pipe_spans.push(Span::styled(
|
||||
format!("{} {} ", icon, agent.name.chars().take(10).collect::<String>()),
|
||||
Style::default().fg(color).add_modifier(modif),
|
||||
));
|
||||
if i < agents.len().saturating_sub(1) {
|
||||
pipe_spans.push(Span::styled(
|
||||
"→",
|
||||
Style::default().fg(Theme::TEXT_DIM),
|
||||
));
|
||||
}
|
||||
}
|
||||
header_lines.push(Line::from(pipeline_spans));
|
||||
header_lines.push(Line::from(pipe_spans));
|
||||
header_lines.push(Line::from(vec![
|
||||
Span::styled("Status: ", Style::default().fg(Theme::DIM)),
|
||||
if state.turn_in_flight() {
|
||||
Span::styled("● Pipeline Running", Style::default().fg(Theme::WARNING).add_modifier(Modifier::BOLD))
|
||||
} else {
|
||||
Span::styled("● Pipeline Complete", Style::default().fg(Theme::SUCCESS))
|
||||
},
|
||||
Span::raw(" "),
|
||||
Span::styled(
|
||||
format!("Divisions: {} Findings: {}",
|
||||
state.workflow_engine.agents.len(),
|
||||
state.workflow_engine.findings.len(),
|
||||
),
|
||||
Style::default().fg(Theme::DIM),
|
||||
),
|
||||
]));
|
||||
} else {
|
||||
header_lines.push(Line::from(vec![
|
||||
Span::styled("/workflow run ", Style::default().fg(Theme::PRIMARY).add_modifier(Modifier::BOLD)),
|
||||
Span::styled("<prompt>", Style::default().fg(Theme::DIM)),
|
||||
Span::styled(" · Esc to close", Style::default().fg(Theme::DIM)),
|
||||
]));
|
||||
header_lines.push(Line::from(vec![
|
||||
Span::styled("Status: ", Style::default().fg(Theme::DIM)),
|
||||
Span::styled("Status: ", Style::default().fg(Theme::TEXT_DIM)),
|
||||
if state.turn_in_flight() {
|
||||
Span::styled("● Running", Style::default().fg(Theme::WARNING).add_modifier(Modifier::BOLD))
|
||||
} else {
|
||||
@@ -122,70 +124,107 @@ pub fn draw_workflow_panel(frame: &mut Frame, area: Rect, state: &crate::app::st
|
||||
},
|
||||
Span::raw(" "),
|
||||
Span::styled(
|
||||
format!("Agents: {} Findings: {}",
|
||||
format!("Agents: {} | Findings: {}",
|
||||
state.workflow_engine.agents.len(),
|
||||
state.workflow_engine.findings.len(),
|
||||
),
|
||||
Style::default().fg(Theme::DIM),
|
||||
Style::default().fg(Theme::TEXT_DIM),
|
||||
),
|
||||
]));
|
||||
} else {
|
||||
header_lines.push(Line::from(vec![
|
||||
Span::styled("/workflow run ", Style::default().fg(Theme::PRIMARY).add_modifier(Modifier::BOLD)),
|
||||
Span::styled("<prompt>", Style::default().fg(Theme::TEXT_DIM)),
|
||||
Span::styled(" · Esc to close", Style::default().fg(Theme::TEXT_DIM)),
|
||||
]));
|
||||
header_lines.push(Line::from(vec![
|
||||
Span::styled("Status: ", Style::default().fg(Theme::TEXT_DIM)),
|
||||
if state.turn_in_flight() {
|
||||
Span::styled("● Running", Style::default().fg(Theme::WARNING).add_modifier(Modifier::BOLD))
|
||||
} else {
|
||||
Span::styled("● Idle", Style::default().fg(Theme::SUCCESS))
|
||||
},
|
||||
Span::raw(" "),
|
||||
Span::styled(
|
||||
format!("Agents: {} | Findings: {}",
|
||||
state.workflow_engine.agents.len(),
|
||||
state.workflow_engine.findings.len(),
|
||||
),
|
||||
Style::default().fg(Theme::TEXT_DIM),
|
||||
),
|
||||
]));
|
||||
}
|
||||
|
||||
let header = Paragraph::new(header_lines);
|
||||
frame.render_widget(header, chunks[0]);
|
||||
|
||||
// ── Body: agent/division list ──────────────────────────────────────
|
||||
// ── Body: agent cards ────────────────────────────────────────────────
|
||||
if state.workflow_engine.agents.is_empty() {
|
||||
let session_lines = build_session_lines(state);
|
||||
let placeholder = Paragraph::new(session_lines).wrap(Wrap { trim: false });
|
||||
frame.render_widget(placeholder, chunks[1]);
|
||||
} else {
|
||||
let items: Vec<ListItem> = state.workflow_engine.agents.iter().map(|agent| {
|
||||
let (state_str, state_color) = match agent.status.state {
|
||||
AgentState::Idle => ("○ Idle", Theme::DIM),
|
||||
AgentState::Running => ("▶ Running…", Theme::WARNING),
|
||||
AgentState::Completed => ("✓ Done", Theme::SUCCESS),
|
||||
AgentState::Failed => ("✗ Failed", Theme::ERROR),
|
||||
};
|
||||
let mut card_lines: Vec<Line> = Vec::new();
|
||||
for agent in &state.workflow_engine.agents {
|
||||
let color = state_color(agent.status.state);
|
||||
let icon = state_icon(agent.status.state);
|
||||
let label = state_label(agent.status.state);
|
||||
|
||||
let duration_str = match (agent.status.started_at, agent.status.completed_at) {
|
||||
(Some(s), Some(e)) => format!(" {}ms", e.saturating_sub(s)),
|
||||
(Some(_), None) => " (running)".to_string(),
|
||||
_ => String::new(),
|
||||
};
|
||||
ListItem::new(Line::from(vec![
|
||||
Span::styled(
|
||||
format!(" {:12} ", state_str),
|
||||
Style::default().fg(state_color).add_modifier(Modifier::BOLD),
|
||||
),
|
||||
Span::styled(
|
||||
format!("{}{}", agent.name, duration_str),
|
||||
Style::default().fg(Theme::TEXT),
|
||||
),
|
||||
if let Some(ref err) = agent.status.error {
|
||||
Span::styled(format!(" — {}", err), Style::default().fg(Theme::ERROR))
|
||||
} else if let Some(ref prog) = agent.status.progress {
|
||||
Span::styled(
|
||||
format!(" ({})", prog),
|
||||
Style::default().fg(Theme::DIM),
|
||||
)
|
||||
} else {
|
||||
Span::raw("")
|
||||
},
|
||||
]))
|
||||
}).collect();
|
||||
|
||||
let list = List::new(items)
|
||||
.highlight_style(Style::default().add_modifier(Modifier::BOLD));
|
||||
// Agent card header
|
||||
card_lines.push(Line::from(vec![
|
||||
Span::styled(
|
||||
format!(" {} ", icon),
|
||||
Style::default().fg(color).add_modifier(Modifier::BOLD),
|
||||
),
|
||||
Span::styled(
|
||||
format!(" {}", agent.name),
|
||||
Style::default().fg(Theme::TEXT).add_modifier(Modifier::BOLD),
|
||||
),
|
||||
Span::styled(
|
||||
format!(" [{}]", label),
|
||||
Style::default().fg(color),
|
||||
),
|
||||
Span::styled(
|
||||
duration_str,
|
||||
Style::default().fg(Theme::TEXT_DIM),
|
||||
),
|
||||
]));
|
||||
|
||||
// Agent details (progress / error)
|
||||
if let Some(ref err) = agent.status.error {
|
||||
card_lines.push(Line::from(vec![
|
||||
Span::styled(" ⚠ ", Style::default().fg(Theme::ERROR)),
|
||||
Span::styled(err.clone(), Style::default().fg(Theme::ERROR)),
|
||||
]));
|
||||
} else if let Some(ref prog) = agent.status.progress {
|
||||
card_lines.push(Line::from(vec![
|
||||
Span::styled(" ", Style::default()),
|
||||
Span::styled(prog.clone(), Style::default().fg(Theme::TEXT_DIM).add_modifier(Modifier::ITALIC)),
|
||||
]));
|
||||
}
|
||||
|
||||
// Card separator
|
||||
card_lines.push(Line::from(Span::raw("")));
|
||||
}
|
||||
|
||||
let list = Paragraph::new(card_lines);
|
||||
frame.render_widget(list, chunks[1]);
|
||||
}
|
||||
}
|
||||
|
||||
/// Build a compact list of session counters for the placeholder view.
|
||||
/// Build compact session info for the placeholder view.
|
||||
fn build_session_lines(state: &crate::app::state::rest::AppStateRest) -> Vec<Line<'static>> {
|
||||
let mut lines: Vec<Line<'static>> = Vec::new();
|
||||
|
||||
lines.push(Line::from(Span::styled(
|
||||
" No workflow running.",
|
||||
Style::default().fg(Theme::DIM),
|
||||
Style::default().fg(Theme::TEXT_DIM),
|
||||
)));
|
||||
lines.push(Line::from(Span::raw("")));
|
||||
|
||||
@@ -196,37 +235,39 @@ fn build_session_lines(state: &crate::app::state::rest::AppStateRest) -> Vec<Lin
|
||||
let msg_count = rt.messages.len();
|
||||
|
||||
lines.push(Line::from(vec![
|
||||
Span::styled(" Messages ", Style::default().fg(Theme::DIM)),
|
||||
Span::styled(" Messages ", Style::default().fg(Theme::TEXT_DIM)),
|
||||
Span::styled(msg_count.to_string(), Style::default().fg(Theme::INFO).add_modifier(Modifier::BOLD)),
|
||||
]));
|
||||
lines.push(Line::from(vec![
|
||||
Span::styled(" Tool calls", Style::default().fg(Theme::DIM)),
|
||||
Span::styled(" Tool calls", Style::default().fg(Theme::TEXT_DIM)),
|
||||
Span::styled(format!(" {}", tool_count), Style::default().fg(Theme::SUCCESS)),
|
||||
]));
|
||||
if pending > 0 {
|
||||
lines.push(Line::from(vec![
|
||||
Span::styled(" Pending ", Style::default().fg(Theme::DIM)),
|
||||
Span::styled(" Pending ", Style::default().fg(Theme::TEXT_DIM)),
|
||||
Span::styled(format!(" {}", pending), Style::default().fg(Theme::WARNING)),
|
||||
]));
|
||||
}
|
||||
if bash_count > 0 {
|
||||
lines.push(Line::from(vec![
|
||||
Span::styled(" Bash jobs ", Style::default().fg(Theme::DIM)),
|
||||
Span::styled(" Bash jobs ", Style::default().fg(Theme::TEXT_DIM)),
|
||||
Span::styled(format!(" {}", bash_count), Style::default().fg(Theme::WARNING)),
|
||||
]));
|
||||
}
|
||||
} else {
|
||||
lines.push(Line::from(Span::styled(
|
||||
" (no active session)",
|
||||
Style::default().fg(Theme::DIM),
|
||||
Style::default().fg(Theme::TEXT_DIM),
|
||||
)));
|
||||
}
|
||||
|
||||
lines.push(Line::from(Span::raw("")));
|
||||
lines.push(Line::from(Span::styled(
|
||||
" Complex tasks auto-delegate to the company pipeline.",
|
||||
Style::default().fg(Theme::DIM).add_modifier(Modifier::ITALIC),
|
||||
Style::default().fg(Theme::TEXT_DIM).add_modifier(Modifier::ITALIC),
|
||||
)));
|
||||
|
||||
lines
|
||||
}
|
||||
|
||||
use ratatui::style::Color;
|
||||
|
||||
Reference in New Issue
Block a user