feat: introduce workflow management tools and commands

- Added new workflow commands: `/workflow` to open the workflow panel and `/workflow run <prompt>` to execute workflows.
- Implemented `spawn_agents` and `spawn_pipeline` tools for parallel and sequential task execution, respectively.
- Enhanced workflow engine to handle real-time agent status updates and display in the UI.
- Updated workflow panel to show agent statuses, findings count, and session counters.
- Refactored existing code to integrate new workflow functionalities and improve overall structure.
This commit is contained in:
asepharyana
2026-07-12 17:49:34 +07:00
parent 7bdfd9c4c4
commit 53b0cb271f
14 changed files with 668 additions and 173 deletions
+1
View File
@@ -8,6 +8,7 @@ pub mod editor;
pub mod effort;
pub mod key_input;
pub mod mcp;
pub mod workflow;
pub mod quit_confirm;
pub mod rewind;
+126 -2
View File
@@ -82,6 +82,9 @@ pub enum Action {
ModelList,
AbortTurn,
Compact,
RunWorkflow {
script: String,
},
}
/// Apply an `Action` to the application state.
@@ -106,8 +109,8 @@ pub fn apply_action(state: &mut AppStateRest, action: Action) {
Action::SwitchMode(mode) => {
state.misc.overlay = match mode {
ModeKind::Chat
| ModeKind::Bash
| ModeKind::Workflow => Overlay::None,
| ModeKind::Bash => Overlay::None,
ModeKind::Workflow => Overlay::Workflow,
ModeKind::Help => Overlay::Help,
ModeKind::Settings => Overlay::Settings,
ModeKind::QuitConfirm => Overlay::QuitConfirm,
@@ -434,6 +437,30 @@ pub fn apply_action(state: &mut AppStateRest, action: Action) {
}
} else if kind == "connectivity" {
state.misc.api_connected = message == "connected";
} else if kind == "workflow_done" {
state.push_toast(Toast {
kind: ToastKind::Success,
message: message.clone(),
created_at: chrono::Utc::now().timestamp_millis(),
lifetime_ms: 10000,
});
state.push_transcript(ChatMessageDisplay::new(
crate::dto::chat::message::Role::System,
format!("{}", message),
));
state.dirty = true;
} else if kind == "workflow_error" {
state.push_toast(Toast {
kind: ToastKind::Error,
message: message.clone(),
created_at: chrono::Utc::now().timestamp_millis(),
lifetime_ms: 12000,
});
state.push_transcript(ChatMessageDisplay::new(
crate::dto::chat::message::Role::System,
format!("{}", message),
));
state.dirty = true;
} else {
state.push_toast(Toast::new(ToastKind::Info, message));
}
@@ -492,6 +519,25 @@ pub fn apply_action(state: &mut AppStateRest, action: Action) {
state.dirty = true;
}
}
TurnEvent::WorkflowAgentUpdate { agent_id, agent_name, status } => {
// Upsert the agent in the workflow engine roster.
// Running agents are pushed as new entries; status
// updates find the existing entry by id and replace it.
use crate::app::workflow::engine::WorkflowAgent;
if let Some(existing) = state.workflow_engine.agents
.iter_mut()
.find(|a| a.id == agent_id)
{
existing.status = status;
} else {
state.workflow_engine.agents.push(WorkflowAgent {
id: agent_id,
name: agent_name,
status,
});
}
state.dirty = true;
}
}
}
if turn_finished {
@@ -542,6 +588,84 @@ pub fn apply_action(state: &mut AppStateRest, action: Action) {
format!("rejected lesson: {}", name)));
state.dirty = true;
}
Action::RunWorkflow { script } => {
// Open the Workflow overlay so the user can see progress.
state.misc.overlay = Overlay::Workflow;
state.dirty = true;
// Reset engine state before starting.
state.workflow_engine.agents.clear();
state.workflow_engine.findings.clear();
let turn_events = state.turn_events.clone();
let turn_events_live = state.turn_events.clone();
state.push_toast(Toast::new(
ToastKind::Info,
format!("Starting workflow: {}", &script.chars().take(40).collect::<String>()),
));
std::thread::spawn(move || {
use std::collections::HashMap;
use std::sync::Arc;
use crate::app::workflow::script::{ScriptPrimitive, ScriptOptions, WorkflowScript};
use crate::app::workflow::engine::{LiveStateFn, AgentStatus};
// Parse the script string:
// "prompt1 | prompt2 | prompt3" → Parallel of 3 agents
// "prompt1 -> prompt2" → Pipeline of 2 stages
// "prompt" → single Agent
let parts_pipe: Vec<&str> = script.split('|').map(|s| s.trim()).collect();
let parts_arrow: Vec<&str> = script.split("->").map(|s| s.trim()).collect();
let primitive = if parts_pipe.len() > 1 {
ScriptPrimitive::Parallel(
parts_pipe.iter().map(|p| ScriptPrimitive::Agent(p.to_string())).collect()
)
} else if parts_arrow.len() > 1 {
ScriptPrimitive::Pipeline(
parts_arrow.iter().map(|p| ScriptPrimitive::Agent(p.to_string())).collect()
)
} else {
ScriptPrimitive::Agent(script.clone())
};
let wf = WorkflowScript {
name: script.chars().take(40).collect(),
description: script.clone(),
script: primitive,
options: ScriptOptions::default(),
};
// Build a live-state callback that pushes WorkflowAgentUpdate events
// into the turn_events queue so the TUI panel updates in real time.
let live: LiveStateFn = Arc::new(move |agent_id: String, status: AgentStatus| {
let name = agent_id.chars().take(30).collect::<String>();
if let Ok(mut q) = turn_events_live.lock() {
q.push_back(crate::app::state::runtime::TurnEvent::WorkflowAgentUpdate {
agent_id: agent_id.clone(),
agent_name: name,
status,
});
}
});
let args: HashMap<String, String> = HashMap::new();
let result = crate::app::workflow::engine::run_workflow_tracked(&wf, &args, Some(live));
let (kind, message) = match result {
Ok(summary) => ("workflow_done".to_string(), summary),
Err(e) => ("workflow_error".to_string(), format!("Workflow failed: {}", e)),
};
if let Ok(mut q) = turn_events.lock() {
q.push_back(crate::app::state::runtime::TurnEvent::SystemNote {
kind,
message,
});
}
});
}
}
}
+6
View File
@@ -81,6 +81,12 @@ pub fn apply_command(command: Command) -> Vec<Action> {
Command::Compact => {
vec![Action::Compact]
}
Command::WorkflowOpen => {
vec![Action::OpenOverlay(Overlay::Workflow)]
}
Command::WorkflowRun { script } => {
vec![Action::RunWorkflow { script }]
}
Command::Unknown(cmd) => {
vec![Action::SystemNote {
kind: "error".to_string(),
+3
View File
@@ -92,6 +92,9 @@ const COMMANDS: &[&str] = &[
"/model",
"/model ls",
"/model add",
"/workflow",
"/workflow run",
"/compact",
];
impl InputState {
+7
View File
@@ -103,6 +103,13 @@ pub enum TurnEvent {
Compacted(Vec<crate::dto::chat::message::ChatMessage>),
Error(String),
Done,
/// Real-time update from a workflow subagent: push the new status
/// into `AppStateRest::workflow_engine.agents`.
WorkflowAgentUpdate {
agent_id: String,
agent_name: String,
status: crate::app::workflow::engine::AgentStatus,
},
}
impl SessionRuntime {
+6 -4
View File
@@ -18,12 +18,13 @@ pub struct SubagentContext {
/// Build a `SubagentContext` from an `AgentDefinition`.
///
/// Flow: copy optional `allowed_tools` from the def -> fall back to the
/// reviewer-allowlist when the def has none and the role is "reviewer" ->
/// Flow: copy optional `allowed_tools` from the def fall back to the
/// reviewer-allowlist when the def has none and the role is "reviewer"
/// fall back to an empty list (i.e. "all tools allowed") for other roles.
/// `max_steps` is read from the definition, defaulting to 25 if absent.
///
/// Return: a context with empty `system_prompt` and `session_dir`,
/// `max_steps = 25`, and the resolved allowed-tool list.
/// resolved `max_steps`, and the resolved allowed-tool list.
pub fn build_subagent_context(def: AgentDefinition) -> SubagentContext {
let allowed_tools = def.allowed_tools.clone().unwrap_or_else(|| {
if def.role == "reviewer" {
@@ -32,10 +33,11 @@ pub fn build_subagent_context(def: AgentDefinition) -> SubagentContext {
Vec::new()
}
});
let max_steps = def.max_steps.unwrap_or(25);
SubagentContext {
system_prompt: String::new(),
allowed_tools,
max_steps: 25,
max_steps,
session_dir: PathBuf::new(),
}
}
+141 -58
View File
@@ -1,6 +1,14 @@
//! Workflow engine: interprets `ScriptPrimitive` values (agent, parallel,
//! pipeline, phase) by spawning subagents, collecting results, and
//! managing concurrency.
//!
//! Key design points:
//! - `Parallel` branches run concurrently (capped by semaphore) — this is
//! the main advantage over single-turn chat.
//! - `Pipeline` branches run sequentially so each stage sees findings from
//! the previous one.
//! - `run_workflow_tracked` accepts a `LiveState` callback that receives
//! real-time agent status updates for the TUI panel.
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
@@ -53,21 +61,48 @@ impl WorkflowEngine {
}
}
/// Spawn a single synchronous subagent with the given prompt, passing it
/// any findings from earlier sibling agents.
/// Shared live state used by `run_workflow_tracked` to push real-time
/// agent status updates into the TUI's `WorkflowEngine`.
///
/// Flow: build an `AgentDefinition` -> build a `SubagentContext` ->
/// inject findings into the system prompt -> call `run_subagent` on a
/// dedicated mpsc channel.
/// The closure receives `(agent_id, new_status)` and should update the
/// corresponding agent in `AppStateRest::workflow_engine`.
pub type LiveStateFn = Arc<dyn Fn(String, AgentStatus) + Send + Sync>;
/// Spawn a single synchronous subagent with the given prompt, passing it
/// any findings from earlier sibling agents. Updates live state before and
/// after to reflect Running → Completed/Failed transitions.
///
/// Flow: push agent as `Running` → build SubagentContext with prompt +
/// findings preamble → call `run_subagent` (draining the event channel into
/// a throwaway consumer so events are not blocked) → push `Completed` or
/// `Failed`.
///
/// Return: the agent's text output, or an error on failure.
fn spawn_single_agent(prompt: &str, findings_snapshot: Vec<String>) -> anyhow::Result<String> {
fn spawn_single_agent(
agent_id: &str,
agent_name: &str,
prompt: &str,
findings_snapshot: Vec<String>,
live: Option<&LiveStateFn>,
) -> anyhow::Result<String> {
use crate::app::subagent::context::build_subagent_context;
use crate::app::subagent::engine::run_subagent;
use crate::app::subagent::spawn::AgentDefinition;
let def = AgentDefinition::new("workflow-agent".to_string(), "coder".to_string())
.with_max_steps(usize::MAX);
let started_at = chrono::Utc::now().timestamp_millis();
// Notify UI: this agent is now running
if let Some(f) = live {
f(agent_id.to_string(), AgentStatus {
state: AgentState::Running,
started_at: Some(started_at),
completed_at: None,
error: None,
});
}
let def = AgentDefinition::new(agent_name.to_string(), "coder".to_string())
.with_max_steps(50);
let mut ctx = build_subagent_context(def);
let findings_section = if findings_snapshot.is_empty() {
@@ -86,8 +121,41 @@ fn spawn_single_agent(prompt: &str, findings_snapshot: Vec<String>) -> anyhow::R
ctx.system_prompt = format!("{}{}", prompt, findings_section);
let (tx, _rx) = tokio::sync::mpsc::channel(32);
run_subagent(ctx, tx)
// Create an mpsc channel and drain events in a background thread so
// run_subagent's blocking_send never blocks (previously the _rx was
// dropped immediately, which would cause blocking_send to panic/fail
// on a closed channel).
let (tx, rx) = tokio::sync::mpsc::channel(64);
let _drain_thread = std::thread::spawn(move || {
// Drain all events; we don't surface them individually to the UI
// (the live state callbacks handle coarse-grained status).
let mut rx = rx;
while rx.blocking_recv().is_some() {}
});
let result = run_subagent(ctx, tx);
let completed_at = chrono::Utc::now().timestamp_millis();
// Notify UI: agent completed or failed
if let Some(f) = live {
match &result {
Ok(_) => f(agent_id.to_string(), AgentStatus {
state: AgentState::Completed,
started_at: Some(started_at),
completed_at: Some(completed_at),
error: None,
}),
Err(e) => f(agent_id.to_string(), AgentStatus {
state: AgentState::Failed,
started_at: Some(started_at),
completed_at: Some(completed_at),
error: Some(e.to_string()),
}),
}
}
result
}
type ParallelResult = (usize, anyhow::Result<Vec<String>>);
@@ -95,14 +163,16 @@ type ParallelResult = (usize, anyhow::Result<Vec<String>>);
/// Recursively execute a `ScriptPrimitive` tree, respecting an overall
/// concurrency cap for parallel branches.
///
/// Flow: match the primitive ->
/// `Agent` -> `spawn_single_agent`
/// `Parallel` -> spawn threads up to `concurrency_cap`, join
/// `Pipeline` -> spawn threads sequentially, collect in order
/// `Phase` -> recurse (pass-through wrapper)
/// Flow: match the primitive
/// `Agent` `spawn_single_agent`
/// `Parallel` spawn threads up to `concurrency_cap` (semaphore-gated),
/// collect results in submission order
/// `Pipeline` → execute stages sequentially; findings flow between stages
/// `Phase` → recurse (pass-through wrapper)
///
/// Why: parallelism is implemented with `std::thread::spawn` and a
/// counting semaphore so the main async event loop remains unblocked.
/// Why: `Parallel` uses OS threads + a semaphore so the main async event
/// loop remains responsive. `Pipeline` is sequential so each stage sees
/// findings deposited by the previous one.
///
/// Return: a `Vec<String>` of all agent outputs (or error strings) in
/// the order they were submitted.
@@ -111,12 +181,15 @@ pub fn execute_primitive(
args: &HashMap<String, String>,
concurrency_cap: usize,
continue_on_error: bool,
live: Option<&LiveStateFn>,
) -> anyhow::Result<Vec<String>> {
match primitive {
ScriptPrimitive::Agent(prompt) => {
let resolved = resolve_template(prompt, args);
let findings_snapshot = FINDINGS.lock().map(|f| f.clone()).unwrap_or_default();
match spawn_single_agent(&resolved, findings_snapshot) {
let agent_id = uuid::Uuid::new_v4().to_string();
let agent_name = resolved.chars().take(40).collect::<String>();
match spawn_single_agent(&agent_id, &agent_name, &resolved, findings_snapshot, live) {
Ok(text) => Ok(vec![text]),
Err(e) => {
if continue_on_error {
@@ -129,6 +202,9 @@ pub fn execute_primitive(
}
ScriptPrimitive::Parallel(scripts) => {
// All branches run concurrently, capped by semaphore.
// This is the primary advantage over single-turn chat: multiple
// independent subagents work simultaneously.
let semaphore = Arc::new(Semaphore::new(concurrency_cap.max(1)));
let results: Arc<Mutex<Vec<ParallelResult>>> =
Arc::new(Mutex::new(Vec::new()));
@@ -142,10 +218,14 @@ pub fn execute_primitive(
let sem = Arc::clone(&semaphore);
let results = Arc::clone(&results);
let cap = concurrency_cap;
let live_clone = live.cloned();
std::thread::spawn(move || {
let _permit = sem.acquire();
let result = execute_primitive(&script, &args, cap, continue_on_error);
let result = execute_primitive(
&script, &args, cap, continue_on_error,
live_clone.as_ref(),
);
if let Ok(mut locked) = results.lock() {
locked.push((idx, result));
}
@@ -170,66 +250,69 @@ pub fn execute_primitive(
}
ScriptPrimitive::Pipeline(scripts) => {
let results_store: Arc<Mutex<Vec<Option<Vec<String>>>>> =
Arc::new(Mutex::new(vec![None; scripts.len()]));
let args_arc = Arc::new(args.clone());
let handles: Vec<_> = scripts
.iter()
.enumerate()
.map(|(idx, script)| {
let script = script.clone();
let args = Arc::clone(&args_arc);
let store = Arc::clone(&results_store);
let cap = concurrency_cap;
std::thread::spawn(move || {
let result = execute_primitive(&script, &args, cap, continue_on_error);
if let Ok(mut locked) = store.lock() {
locked[idx] = Some(result.unwrap_or_else(|e| vec![format!("pipeline stage {} error: {}", idx, e)]));
}
})
})
.collect();
for handle in handles {
let _ = handle.join();
}
let locked = results_store.lock().map_err(|_| anyhow::anyhow!("pipeline results lock poisoned"))?;
// Sequential: each stage runs only after the previous completes.
//
// Why: parallel execution defeats the purpose of a pipeline whose
// stages are supposed to build on each other's output. Findings
// written by stage N are visible to stage N+1 because we share
// the global FINDINGS mutex.
let mut all = Vec::new();
for outputs in locked.iter().flatten() {
all.extend(outputs.iter().cloned());
for (idx, script) in scripts.iter().enumerate() {
match execute_primitive(script, args, concurrency_cap, continue_on_error, live) {
Ok(outputs) => all.extend(outputs),
Err(e) => {
if continue_on_error {
all.push(format!("pipeline stage {} error: {}", idx, e));
} else {
return Err(e);
}
}
}
}
Ok(all)
}
ScriptPrimitive::Phase { name: _name, script } => {
execute_primitive(script, args, concurrency_cap, continue_on_error)
execute_primitive(script, args, concurrency_cap, continue_on_error, live)
}
}
}
/// Run a `WorkflowScript` with the given template arguments and produce a
/// summary string.
///
/// Flow: clear the global finding store -> cap concurrency to 5 -> call
/// `execute_primitive` on the script's root primitive -> format results
/// into a one-line-per-agent summary.
/// summary string. Uses no live-state callback.
///
/// Return: a human-readable summary string.
pub fn run_workflow(script: &WorkflowScript, args: &HashMap<String, String>) -> anyhow::Result<String> {
run_workflow_tracked(script, args, None)
}
/// Run a `WorkflowScript` with real-time live-state callbacks so the TUI
/// panel updates as each agent transitions between Idle/Running/Done/Failed.
///
/// Flow: clear the global finding store → cap concurrency to 8 → call
/// `execute_primitive` with the live callback → format results.
///
/// Return: a human-readable summary string.
pub fn run_workflow_tracked(
script: &WorkflowScript,
args: &HashMap<String, String>,
live: Option<LiveStateFn>,
) -> anyhow::Result<String> {
if let Ok(mut findings) = FINDINGS.lock() {
findings.clear();
}
let concurrency_cap = if script.options.max_concurrency > 0 {
script.options.max_concurrency.min(5)
script.options.max_concurrency.min(8) // allow up to 8 parallel agents
} else {
5
4
};
let results = execute_primitive(&script.script, args, concurrency_cap, script.options.continue_on_error)?;
let live_ref = live.as_ref();
let results = execute_primitive(
&script.script, args, concurrency_cap,
script.options.continue_on_error, live_ref,
)?;
let summary = if results.is_empty() {
"workflow completed with no output".to_string()
@@ -261,7 +344,7 @@ pub fn note_finding(text: &str) {
/// Simple template engine: replace `{{key}}` placeholders with values
/// from `args`.
///
/// Why: a structed template engine is unnecessary for the limited
/// Why: a structured template engine is unnecessary for the limited
/// use-case; this is intentionally simple and safe.
fn resolve_template(template: &str, args: &HashMap<String, String>) -> String {
let mut result = template.to_string();
+12
View File
@@ -25,6 +25,10 @@ pub enum Command {
},
ModelList,
Compact,
WorkflowOpen,
WorkflowRun {
script: String,
},
Unknown(String),
}
@@ -88,6 +92,14 @@ pub fn parse_command(text: &str) -> Command {
}
"/model" => Command::ModelList,
"/compact" => Command::Compact,
"/workflow" if arg1.is_empty() => Command::WorkflowOpen,
"/workflow" if arg1 == "run" && !arg2.is_empty() => Command::WorkflowRun {
script: arg2.to_string(),
},
"/workflow" if arg1 == "run" => Command::WorkflowOpen,
"/workflow" => Command::WorkflowRun {
script: arg1.to_string(),
},
_ => Command::Unknown(cmd.to_string()),
}
}
+8 -6
View File
@@ -22,12 +22,14 @@ Navigation:
Up/Down History navigation
Input:
/help Show help
/clear Clear screen
/model Select AI model provider
/exit Exit application
/settings Open settings
/session Session management
/help Show help
/clear Clear screen
/model Select AI model provider
/workflow Open workflow panel
/workflow run <p> Run a workflow with prompt <p>
/mode workflow Open workflow panel
/compact Compact conversation history
/exit Exit application
Commands:
Any text is sent to the AI assistant as a prompt.
+3
View File
@@ -18,6 +18,7 @@ pub mod seqthink;
pub mod shell;
pub mod shell_filter;
pub mod utility;
pub mod spawn;
pub mod workflow;
/// Common interface every agent-invocable tool implements: name, JSON schema, and execution.
@@ -150,6 +151,8 @@ pub fn all_tools() -> Vec<Box<dyn Tool>> {
Box::new(super::tool::plan::PlanReady),
Box::new(super::tool::workflow::WorkflowRun),
Box::new(super::tool::workflow::NoteFinding),
Box::new(super::tool::spawn::SpawnAgents),
Box::new(super::tool::spawn::SpawnPipeline),
Box::new(super::tool::memory::remember::Remember),
Box::new(super::tool::memory::forget::Forget),
Box::new(super::tool::memory::recall::Recall),
+180
View File
@@ -0,0 +1,180 @@
//! `spawn_agents` tool — simple interface for the main agent to fan out work
//! to multiple subagents running in parallel.
//!
//! Unlike `workflow_run` (which requires a JSON-encoded `WorkflowScript`),
//! `spawn_agents` accepts a plain list of prompt strings and automatically
//! runs them as a `Parallel` workflow. The agent just says what each
//! subagent should do, not how to encode the script.
//!
//! Also provides a pipeline variant: `spawn_pipeline` runs agents
//! sequentially so each stage sees the previous stage's findings.
use serde_json::{json, Value};
use anyhow::{Result, anyhow};
use std::collections::HashMap;
use super::{Tool, ToolCtx};
use crate::app::workflow::script::{ScriptPrimitive, ScriptOptions, WorkflowScript};
/// Fan out a list of prompts to independent parallel subagents.
pub struct SpawnAgents;
impl Tool for SpawnAgents {
fn name(&self) -> &'static str { "spawn_agents" }
fn description(&self) -> &'static str {
"Fan out independent subtasks to multiple subagents running in PARALLEL. \
Pass a list of prompt strings — each becomes one autonomous subagent with \
access to all tools. Use this whenever a task has independent parts that do \
not need each other's output (e.g. analysing multiple files simultaneously, \
writing multiple independent modules, parallel verification). \
Results from all agents are returned together. \
Use spawn_pipeline instead when each stage needs the previous stage's output."
}
fn parameters(&self) -> Value {
json!({
"type": "object",
"properties": {
"agents": {
"type": "array",
"description": "List of prompt strings, one per subagent. Each subagent runs independently and in parallel.",
"items": { "type": "string" },
"minItems": 2
},
"max_concurrency": {
"type": "integer",
"description": "Maximum number of agents to run simultaneously (default: 4, max: 8).",
"default": 4
}
},
"required": ["agents"]
})
}
fn run(&self, _ctx: &ToolCtx, args: &Value) -> Result<String> {
let agents: Vec<String> = args.get("agents")
.and_then(|v| v.as_array())
.ok_or_else(|| anyhow!("missing required argument: agents"))?
.iter()
.filter_map(|v| v.as_str().map(|s| s.to_string()))
.collect();
if agents.is_empty() {
return Err(anyhow!("agents list must not be empty"));
}
if agents.len() == 1 {
return Err(anyhow!("use a single agent tool call for one task; spawn_agents is for 2+ parallel tasks"));
}
let max_concurrency = args.get("max_concurrency")
.and_then(|v| v.as_u64())
.map(|v| v.min(8) as usize)
.unwrap_or(4);
let agent_count = agents.len();
let primitives: Vec<ScriptPrimitive> = agents
.into_iter()
.map(ScriptPrimitive::Agent)
.collect();
let wf = WorkflowScript {
name: format!("parallel-{}-agents", agent_count),
description: format!("Auto-spawned parallel workflow with {} agents", agent_count),
script: ScriptPrimitive::Parallel(primitives),
options: ScriptOptions {
max_concurrency,
continue_on_error: true,
timeout_ms: None,
},
};
let results = crate::app::workflow::engine::execute_primitive(
&wf.script,
&HashMap::new(),
max_concurrency,
true,
None,
)?;
format_results(results, "parallel")
}
}
/// Run agents sequentially in a pipeline — each stage sees previous findings.
pub struct SpawnPipeline;
impl Tool for SpawnPipeline {
fn name(&self) -> &'static str { "spawn_pipeline" }
fn description(&self) -> &'static str {
"Run subagents SEQUENTIALLY in a pipeline — each stage sees findings \
shared by previous stages via note_finding. Use when stages build on each \
other (e.g. 'research -> plan -> implement -> test'). \
Use spawn_agents instead when tasks are truly independent and order does not matter."
}
fn parameters(&self) -> Value {
json!({
"type": "object",
"properties": {
"stages": {
"type": "array",
"description": "Ordered list of prompt strings. Each stage runs after the previous one completes. Stages can call note_finding() to pass data to later stages.",
"items": { "type": "string" },
"minItems": 2
}
},
"required": ["stages"]
})
}
fn run(&self, _ctx: &ToolCtx, args: &Value) -> Result<String> {
let stages: Vec<String> = args.get("stages")
.and_then(|v| v.as_array())
.ok_or_else(|| anyhow!("missing required argument: stages"))?
.iter()
.filter_map(|v| v.as_str().map(|s| s.to_string()))
.collect();
if stages.is_empty() {
return Err(anyhow!("stages list must not be empty"));
}
let primitives: Vec<ScriptPrimitive> = stages
.into_iter()
.map(ScriptPrimitive::Agent)
.collect();
let wf = WorkflowScript {
name: "pipeline".to_string(),
description: "Auto-spawned pipeline workflow".to_string(),
script: ScriptPrimitive::Pipeline(primitives),
options: ScriptOptions {
max_concurrency: 1,
continue_on_error: false,
timeout_ms: None,
},
};
let results = crate::app::workflow::engine::execute_primitive(
&wf.script,
&HashMap::new(),
1,
false,
None,
)?;
format_results(results, "pipeline")
}
}
/// Format a list of agent results into a readable summary string.
fn format_results(results: Vec<String>, mode: &str) -> Result<String> {
if results.is_empty() {
return Ok(format!("{} workflow completed with no output", mode));
}
let formatted: Vec<String> = results
.iter()
.enumerate()
.map(|(i, r)| format!("=== Agent {} ===\n{}", i + 1, r.trim()))
.collect();
Ok(formatted.join("\n\n"))
}
+142 -86
View File
@@ -1,111 +1,167 @@
//! Workflow status panel rendering.
//!
//! Flow: `draw_workflow_panel` reads `state.session_runtime` and
//! `state.workflow_engine` and renders a compact `List` of counters
//! (messages, completed/pending tool calls, active bash jobs, agents,
//! findings) plus the current auto-run phase.
//! Flow: `draw_workflow_panel` reads `state.workflow_engine` and renders a
//! rich panel showing agent statuses, findings count, session counters,
//! and usage hints.
//!
//! Why: shows a placeholder panel when there is no active session
//! runtime, and only emits rows for counters that are nonzero, to keep
//! the panel compact during simple single-turn sessions.
//! Why: the panel is useful even without a running session (shows engine
//! state and instructions), and only shows non-zero counters to keep it
//! compact.
use ratatui::layout::Rect;
use ratatui::style::{Style, Modifier};
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, Borders, List, ListItem};
use ratatui::widgets::{Block, Borders, List, ListItem, Paragraph, Wrap};
use ratatui::Frame;
use super::theme::Theme;
use crate::app::workflow::engine::AgentState;
/// Render the workflow status panel summarizing the active session runtime.
/// Render the workflow status panel.
///
/// Flow: bail out with a "No active session" placeholder if
/// `state.session_runtime` is None → otherwise build a list of status
/// lines (message count, completed/pending tool calls, active bash jobs,
/// agent/finding counts, auto-run phase) → render as a List widget.
///
/// Why: rows for pending tool queue, bash jobs, agents, and findings are
/// only shown when their count is nonzero, to keep the panel compact
/// during simple single-turn sessions.
/// Flow: build header lines (title + usage hints) → if agents exist,
/// list each with its lifecycle state colour-coded → show findings
/// count and session counters → fall back to an instruction paragraph
/// when no agents have been spawned yet.
///
/// Return: nothing; draws directly into `frame` at `area`.
pub fn draw_workflow_panel(frame: &mut Frame, area: Rect, state: &crate::app::state::rest::AppStateRest) {
use ratatui::layout::{Constraint, Direction, Layout};
let block = Block::default()
.borders(Borders::ALL)
.border_style(Style::default().fg(Theme::BORDER))
.title(" Workflow ");
.border_style(Style::default().fg(Theme::PRIMARY))
.title(Span::styled(" Workflow ", Style::default().fg(Theme::PRIMARY).add_modifier(Modifier::BOLD)));
let session_runtime = match &state.session_runtime {
Some(r) => r,
None => {
let empty = Block::default().borders(Borders::ALL).title(" Workflow ");
let paragraph = ratatui::widgets::Paragraph::new(Line::from(Span::raw("No active session")))
.block(empty);
frame.render_widget(paragraph, area);
return;
}
};
let inner = block.inner(area);
frame.render_widget(block, area);
let tool_count = session_runtime.tool_call_results.len();
let pending_count = session_runtime.pending_tool_queue.len();
let bash_count = session_runtime.bash_jobs.len();
// Split inner into header (hints) and body (agent list / status)
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(3), // header / hints
Constraint::Min(4), // agent list or placeholder
])
.split(inner);
let agent_count = state.workflow_engine.agents.len();
let findings_count = state.workflow_engine.findings.len();
// ── Header: usage hints ─────────────────────────────────────────────────
let hint_lines = vec![
Line::from(vec![
Span::styled("/workflow run ", Style::default().fg(Theme::PRIMARY).add_modifier(Modifier::BOLD)),
Span::styled("<prompt>", Style::default().fg(Theme::DIM)),
Span::styled(" · Esc to close", Style::default().fg(Theme::DIM)),
]),
Line::from(vec![
Span::styled("Status: ", Style::default().fg(Theme::DIM)),
if state.turn_in_flight() {
Span::styled("● Running", Style::default().fg(Theme::WARNING).add_modifier(Modifier::BOLD))
} else {
Span::styled("● Idle", Style::default().fg(Theme::SUCCESS))
},
Span::raw(" "),
Span::styled(
format!("Agents: {} Findings: {}",
state.workflow_engine.agents.len(),
state.workflow_engine.findings.len(),
),
Style::default().fg(Theme::DIM),
),
]),
];
let header = Paragraph::new(hint_lines);
frame.render_widget(header, chunks[0]);
let mut items = Vec::new();
items.push(ListItem::new(Line::from(Span::styled(
format!(" Messages: {}", session_runtime.messages.len()),
Style::default().fg(Theme::TEXT),
))));
items.push(ListItem::new(Line::from(Span::styled(
format!(" Tool calls completed: {}", tool_count),
Style::default().fg(Theme::SUCCESS),
))));
if pending_count > 0 {
items.push(ListItem::new(Line::from(Span::styled(
format!(" Pending tool queue: {}", pending_count),
Style::default().fg(Theme::WARNING),
))));
}
if bash_count > 0 {
items.push(ListItem::new(Line::from(Span::styled(
format!(" Active bash jobs: {}", bash_count),
Style::default().fg(Theme::WARNING),
))));
}
if agent_count > 0 {
items.push(ListItem::new(Line::from(Span::styled(
format!(" Agents: {}", agent_count),
Style::default().fg(Theme::INFO),
))));
}
if findings_count > 0 {
items.push(ListItem::new(Line::from(Span::styled(
format!(" Findings: {}", findings_count),
Style::default().fg(Theme::WARNING),
))));
}
let phase_status = if state.turn_in_flight() {
"Auto-running"
// ── Body: agent list or placeholder ─────────────────────────────────────
if state.workflow_engine.agents.is_empty() {
// No agents yet — show session counters and a welcome message
let session_lines = build_session_lines(state);
let placeholder = Paragraph::new(session_lines).wrap(Wrap { trim: false });
frame.render_widget(placeholder, chunks[1]);
} else {
"Awaiting input"
};
// Build agent status list
let items: Vec<ListItem> = state.workflow_engine.agents.iter().map(|agent| {
let (state_str, state_color) = match agent.status.state {
AgentState::Idle => ("Idle", Theme::DIM),
AgentState::Running => ("Running…", Theme::WARNING),
AgentState::Completed => ("Done ✓", Theme::SUCCESS),
AgentState::Failed => ("Failed ✗", Theme::ERROR),
};
let duration_str = match (agent.status.started_at, agent.status.completed_at) {
(Some(s), Some(e)) => format!(" {}ms", e.saturating_sub(s)),
(Some(_), None) => " (running)".to_string(),
_ => String::new(),
};
ListItem::new(Line::from(vec![
Span::styled(
format!(" {:8} ", state_str),
Style::default().fg(state_color).add_modifier(Modifier::BOLD),
),
Span::styled(
format!("{}{}", agent.name, duration_str),
Style::default().fg(Theme::TEXT),
),
if let Some(ref err) = agent.status.error {
Span::styled(format!("{}", err), Style::default().fg(Theme::ERROR))
} else {
Span::raw("")
},
]))
}).collect();
items.push(ListItem::new(Line::from(Span::styled(
format!(" Phase: {}", phase_status),
Style::default().fg(Theme::PRIMARY),
))));
let list = List::new(items)
.highlight_style(Style::default().add_modifier(Modifier::BOLD));
frame.render_widget(list, chunks[1]);
}
}
let list = List::new(items)
.block(block)
.highlight_style(Style::default().add_modifier(Modifier::BOLD));
/// Build a compact list of session counters for the placeholder view.
fn build_session_lines(state: &crate::app::state::rest::AppStateRest) -> Vec<Line<'static>> {
let mut lines: Vec<Line<'static>> = Vec::new();
frame.render_widget(list, area);
lines.push(Line::from(Span::styled(
" No workflow running.",
Style::default().fg(Theme::DIM),
)));
lines.push(Line::from(Span::raw("")));
if let Some(ref rt) = state.session_runtime {
let tool_count = rt.tool_call_results.len();
let pending = rt.pending_tool_queue.len();
let bash_count = rt.bash_jobs.len();
let msg_count = rt.messages.len();
lines.push(Line::from(vec![
Span::styled(" Messages ", Style::default().fg(Theme::DIM)),
Span::styled(msg_count.to_string(), Style::default().fg(Theme::INFO).add_modifier(Modifier::BOLD)),
]));
lines.push(Line::from(vec![
Span::styled(" Tool calls", Style::default().fg(Theme::DIM)),
Span::styled(format!(" {}", tool_count), Style::default().fg(Theme::SUCCESS)),
]));
if pending > 0 {
lines.push(Line::from(vec![
Span::styled(" Pending ", Style::default().fg(Theme::DIM)),
Span::styled(format!(" {}", pending), Style::default().fg(Theme::WARNING)),
]));
}
if bash_count > 0 {
lines.push(Line::from(vec![
Span::styled(" Bash jobs ", Style::default().fg(Theme::DIM)),
Span::styled(format!(" {}", bash_count), Style::default().fg(Theme::WARNING)),
]));
}
} else {
lines.push(Line::from(Span::styled(
" (no active session)",
Style::default().fg(Theme::DIM),
)));
}
lines.push(Line::from(Span::raw("")));
lines.push(Line::from(Span::styled(
" Run a workflow to see agents here.",
Style::default().fg(Theme::DIM).add_modifier(Modifier::ITALIC),
)));
lines
}