feat(tui): introduce comprehensive state management for TUI interface

- Add AppStateRest as the central state struct for managing TUI state.
- Implement InputState for handling user input, autocomplete, and history.
- Create MiscState to manage overlays, notifications, and editor state.
- Introduce ScrollState for viewport scrolling functionality.
- Develop TranscriptCache for efficient message rendering in the chat pane.
- Implement SimpleAgent and SimpleWorkflowEngine for agent lifecycle management.
- Add helper functions for managing effort levels and token counting.
- Organize state-related modules for better maintainability and clarity.
This commit is contained in:
asepharyana
2026-07-21 06:42:53 +07:00
parent 802346f909
commit 8c58faf292
25 changed files with 2594 additions and 2158 deletions
+72 -32
View File
@@ -3,6 +3,10 @@
//! Flow: construct system message → call LLM → parse tool calls → execute
//! tools → continue until the model returns a final text response (no more
//! tool calls) or the iteration limit is reached.
//!
//! Progress reporting: when a `TurnEvent` queue is available via the
//! `ToolCtx`, the engine emits `AgentProgress` events so the TUI can show
//! which tool the subagent is currently executing.
use anyhow::Result;
use tracing::{debug, info, instrument};
@@ -11,17 +15,44 @@ use crate::llm::provider::LlmClient;
use crate::subagent::context::SubagentContext;
use crate::subagent::division::{tools_for, AccessTier};
use crate::tools::{tool_defs, ToolCtx};
use zesdex_domain::agent::progress::AgentProgress;
use zesdex_domain::core::tool_call::sanitize_tool_arguments;
use zesdex_domain::core::ChatMessage;
use zesdex_domain::subagent_directive;
/// Maximum number of tool-call iterations before the engine gives up.
const MAX_ITERATIONS: u32 = 25;
/// Emit an `AgentProgress` event onto the turn-event queue, if one is
/// configured in the `ToolCtx`.
fn report_progress(tool_ctx: &ToolCtx, progress: AgentProgress) {
if let Some(ref queue) = tool_ctx.turn_events {
if let Ok(mut q) = queue.lock() {
q.push_back(zesdex_domain::agent::TurnEvent::AgentProgress(progress));
}
}
}
/// Build the system message for a subagent, including current working
/// directory and workspace root information.
fn build_system_message(directive: &str, tool_ctx: &ToolCtx) -> ChatMessage {
let cwd = std::env::current_dir()
.map(|p| p.to_string_lossy().to_string())
.unwrap_or_else(|_| "unknown".to_string());
let ws_root = tool_ctx
.workspaces
.first()
.map(|p| p.to_string_lossy().to_string())
.unwrap_or_else(|| cwd.clone());
ChatMessage::system(subagent_directive(directive, &cwd, &ws_root))
}
/// Run an agent with a directive, access tier, and tool context.
///
/// Flow:
/// 1. Resolve allowed tools for the given `access` tier.
/// 2. Build a system prompt from the directive.
/// 2. Build a system prompt from the directive using the domain prompt module.
/// 3. Loop (up to `MAX_ITERATIONS`):
/// a. Call the LLM (non-streaming) with accumulated messages + tool defs.
/// b. If the response has no tool calls → return the text content.
@@ -29,6 +60,9 @@ const MAX_ITERATIONS: u32 = 25;
/// tool-role message.
/// d. If the response also contained text, append an assistant message.
/// 4. If the loop exits naturally, return the iteration-limit message.
///
/// Progress: each tool invocation is reported via `AgentProgress` if a
/// turn-event queue is available in the `ToolCtx`.
#[instrument(skip(ctx, tool_ctx))]
pub async fn run_agent(
ctx: SubagentContext,
@@ -41,23 +75,9 @@ pub async fn run_agent(
let tools = tools_for(&access);
let defs = tool_defs(&tools);
let cwd = std::env::current_dir()
.map(|p| p.to_string_lossy().to_string())
.unwrap_or_else(|_| "unknown".to_string());
let ws_root = tool_ctx
.workspaces
.first()
.map(|p| p.to_string_lossy().to_string())
.unwrap_or_else(|| cwd.clone());
let sys_msg = build_system_message(directive, &tool_ctx);
let mut messages = vec![ChatMessage::system(format!(
"You are a focused subagent.\n\n\
Current directory (PWD): {cwd}\n\
Workspace root: {ws_root}\n\n\
Your directive:\n{directive}\n\n\
Complete the directive autonomously using the tools available to you. \
Return your final answer when done."
))];
let mut messages = vec![sys_msg];
let client = LlmClient::new(
ctx.api_key.clone(),
@@ -68,12 +88,9 @@ pub async fn run_agent(
// Limited iteration loop so we don't run forever
for iteration in 0..MAX_ITERATIONS {
use zesdex_application::ports::ProviderService;
let (response_msg, _usage) = client.chat(
&messages,
Some(defs.clone()),
Some(4096),
None,
).await?;
let (response_msg, _usage) = client
.chat(&messages, Some(defs.clone()), Some(4096), None)
.await?;
let content = response_msg.content.clone().unwrap_or_default();
let tool_calls = response_msg.tool_calls.unwrap_or_default();
@@ -81,6 +98,10 @@ pub async fn run_agent(
// If no tool calls, we're done — return content
if tool_calls.is_empty() {
info!("Subagent completed after {iteration} iterations");
report_progress(
&tool_ctx,
AgentProgress::completed("subagent", directive),
);
return Ok(content);
}
@@ -91,14 +112,24 @@ pub async fn run_agent(
debug!("Subagent executing tool: {tool_name}");
let result = if let Some(tool) = tools.iter().find(|t| t.name() == tool_name) {
match tool.run(&tool_ctx, &args) {
Ok(output) => output,
Err(e) => format!("Error: {e}"),
}
} else {
format!("Unknown tool: {tool_name}")
};
report_progress(
&tool_ctx,
AgentProgress::running(
"subagent",
format!("{}:{}", directive, tool_name),
Some(tool_name.clone()),
),
);
let result =
if let Some(tool) = tools.iter().find(|t| t.name() == tool_name) {
match tool.run(&tool_ctx, &args) {
Ok(output) => output,
Err(e) => format!("Error: {e}"),
}
} else {
format!("Unknown tool: {tool_name}")
};
messages.push(ChatMessage::tool(tc.id.clone(), result));
}
@@ -109,5 +140,14 @@ pub async fn run_agent(
}
}
Ok("Subagent reached iteration limit".to_string())
info!("Subagent reached iteration limit ({MAX_ITERATIONS})");
report_progress(
&tool_ctx,
AgentProgress::failed(
"subagent",
directive,
format!("iteration limit ({MAX_ITERATIONS})"),
),
);
Ok(format!("Subagent reached iteration limit ({MAX_ITERATIONS})"))
}