feat(tui): add usage overlay and sidebar for displaying usage statistics and tasks
feat(tui): implement status bar with connection and turn state indicators feat(tui): create workflow panel for agent status and progress visualization feat(web): introduce web frontend interface with static file serving feat(ws): add WebSocket interface for real-time communication and session management
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//! Wire types for the Zesdex IPC protocol.
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use serde::{Deserialize, Serialize};
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/// A resolved key press sent from the daemon to the client.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub enum KeyAction {
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Char(char),
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Enter,
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Escape,
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Backspace,
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Delete,
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Tab,
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Up,
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Down,
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Left,
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Right,
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Home,
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End,
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PageUp,
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PageDown,
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Function(u8),
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}
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/// A message sent from the TUI client to the daemon over the IPC socket.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum ClientRequest {
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Tick,
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KeyPress {
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key: KeyAction,
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ctrl: bool,
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alt: bool,
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shift: bool,
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},
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Submit(String),
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Paste(String),
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Resize(u16, u16),
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Close,
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ScrollUp,
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ScrollDown,
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}
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/// A single chat message within a session.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct MessageEntry {
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pub role: String,
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pub content: String,
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pub timestamp: i64,
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}
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/// A transient toast notification sent to the client.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ToastEntry {
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pub kind: String,
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pub message: String,
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pub created_at: i64,
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pub lifetime_ms: u64,
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}
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/// Full UI state snapshot pushed from the daemon to the client.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct StatePayload {
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pub session_id: String,
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pub messages: Vec<MessageEntry>,
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pub edit_count: u32,
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pub message_count: usize,
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pub overlay: Option<String>,
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pub toasts: Vec<ToastEntry>,
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pub dirty: bool,
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pub input_buffer: String,
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pub input_cursor: usize,
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}
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/// A frame sent from the daemon to the client.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum DaemonFrame {
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StateUpdate(Box<StatePayload>),
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StreamToken(String),
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SystemNote {
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kind: String,
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message: String,
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},
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ClipboardCopy(String),
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Closed,
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}
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