Refactor verdict handling and editor state management
- Removed the Escalate variant from the Verdict enum and associated parsing logic. - Cleaned up the EditorState struct by removing unused fields and methods. - Simplified MCP connection functions by removing unnecessary disconnect and handle dismiss functions. - Added tick count to MiscState for managing UI updates during processing. - Updated chat and status views to display a spinner during AI processing using the tick count. - Created a README.md file to document the project, its features, architecture, usage, key bindings, agent modes, security measures, installation instructions, and configuration details.
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@@ -83,10 +83,12 @@ pub fn draw_chat(frame: &mut Frame, area: Rect, state: &crate::app::state::rest:
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display_lines.push(Line::from(Span::raw("")));
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}
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if state.misc.thinking {
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if state.turn_in_flight() {
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let spinner_frames = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"];
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let frame = spinner_frames[(state.misc.tick_count as usize / 2) % spinner_frames.len()];
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display_lines.push(Line::from(vec![
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Span::styled(" AI ", Style::default().fg(Theme::BG).bg(Theme::ROLE_ASSISTANT).add_modifier(Modifier::BOLD)),
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Span::styled(" Thinking...", Style::default().fg(Theme::DIM)),
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Span::styled(format!(" {} Generating...", frame), Style::default().fg(Theme::DIM)),
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]));
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display_lines.push(Line::from(Span::raw("")));
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}
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