Refactor verdict handling and editor state management

- Removed the Escalate variant from the Verdict enum and associated parsing logic.
- Cleaned up the EditorState struct by removing unused fields and methods.
- Simplified MCP connection functions by removing unnecessary disconnect and handle dismiss functions.
- Added tick count to MiscState for managing UI updates during processing.
- Updated chat and status views to display a spinner during AI processing using the tick count.
- Created a README.md file to document the project, its features, architecture, usage, key bindings, agent modes, security measures, installation instructions, and configuration details.
This commit is contained in:
asepharyana
2026-07-12 03:19:25 +07:00
parent 36573e7e3b
commit df5775a272
9 changed files with 193 additions and 1468 deletions
+4 -2
View File
@@ -83,10 +83,12 @@ pub fn draw_chat(frame: &mut Frame, area: Rect, state: &crate::app::state::rest:
display_lines.push(Line::from(Span::raw("")));
}
if state.misc.thinking {
if state.turn_in_flight() {
let spinner_frames = ["", "", "", "", "", "", "", "", "", ""];
let frame = spinner_frames[(state.misc.tick_count as usize / 2) % spinner_frames.len()];
display_lines.push(Line::from(vec![
Span::styled(" AI ", Style::default().fg(Theme::BG).bg(Theme::ROLE_ASSISTANT).add_modifier(Modifier::BOLD)),
Span::styled(" Thinking...", Style::default().fg(Theme::DIM)),
Span::styled(format!(" {} Generating...", frame), Style::default().fg(Theme::DIM)),
]));
display_lines.push(Line::from(Span::raw("")));
}