Refactor verdict handling and editor state management
- Removed the Escalate variant from the Verdict enum and associated parsing logic. - Cleaned up the EditorState struct by removing unused fields and methods. - Simplified MCP connection functions by removing unnecessary disconnect and handle dismiss functions. - Added tick count to MiscState for managing UI updates during processing. - Updated chat and status views to display a spinner during AI processing using the tick count. - Created a README.md file to document the project, its features, architecture, usage, key bindings, agent modes, security measures, installation instructions, and configuration details.
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-3
@@ -10,12 +10,14 @@ pub fn draw_status_bar(frame: &mut Frame, area: Rect, state: &crate::app::state:
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// PROG → turn is in flight
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// READY → connected and ready
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// NOAPI → disconnected
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let spinner_frames = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"];
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let (agent_status, conn_color) = if state.turn_in_flight() {
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("PROG", Theme::MODE_YOLO)
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let frame = spinner_frames[(state.misc.tick_count as usize / 2) % spinner_frames.len()];
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(format!("{} PROG", frame), Theme::MODE_YOLO)
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} else if state.misc.api_connected {
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("READY", Theme::MODE_AUTO)
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("READY".to_string(), Theme::MODE_AUTO)
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} else {
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("NOAPI", Theme::DIM)
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("NOAPI".to_string(), Theme::DIM)
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};
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let status = Span::styled(
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format!(" {} ", agent_status),
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