Files
zesdex/apps/domain/src/core/store.rs
T
asepharyana da2ed6da25 feat(tui): add usage overlay and sidebar for displaying usage statistics and tasks
feat(tui): implement status bar with connection and turn state indicators
feat(tui): create workflow panel for agent status and progress visualization
feat(web): introduce web frontend interface with static file serving
feat(ws): add WebSocket interface for real-time communication and session management
2026-07-20 09:04:57 +07:00

80 lines
2.9 KiB
Rust

//! Filesystem layout for zesdex's persistent and scratch data directories.
//!
//! # Flow
//!
//! [`Store::new`] resolves all paths from OS data dir / temp dir →
//! [`ensure_dirs`](Store::ensure_dirs) creates them on startup.
//!
//! # Components
//!
//! - `Store` — resolved path bundle (base, memory, scratch, images, downloads)
//! - `new` — path computation (no I/O)
//! - `ensure_dirs` — creates all directories if missing
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
use tracing;
/// Resolved paths for all data directories zesdex reads from and writes to.
///
/// Why: centralizing path computation here means every consumer agrees on
/// where memory, scratch, session images, and downloads live.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Store {
/// Top-level data directory, e.g. `~/.local/share/zesdex`.
pub base_dir: PathBuf,
/// Temporary scratch root, usually under the OS temp dir.
pub scratch_root: PathBuf,
/// Directory for persistent memory files (`.md` summaries).
pub memory_dir: PathBuf,
/// Directory for per-session image snapshots.
pub session_images_dir: PathBuf,
/// Directory for downloaded files.
pub download_dir: PathBuf,
}
impl Store {
/// Compute the standard set of zesdex data directory paths.
///
/// Flow: OS data dir (or `.local/share` fallback) + "zesdex" → base dir;
/// scratch root comes from the OS temp dir instead, since it's disposable.
///
/// Why: paths are computed, not created — call `ensure_dirs` before use.
pub fn new() -> Self {
let base = if let Some(data_dir) = std::env::var("XDG_DATA_HOME").ok()
.or_else(|| std::env::var("HOME").ok().map(|h| format!("{h}/.local/share")))
{
PathBuf::from(data_dir).join("zesdex")
} else {
PathBuf::from(".local/share/zesdex")
};
let scratch = std::env::temp_dir().join("zesdex-scratch");
Store {
memory_dir: base.join("memory"),
scratch_root: scratch,
session_images_dir: base.join("session-images"),
download_dir: base.join("downloads"),
base_dir: base,
}
}
/// Create all store directories (base, memory, scratch, session images,
/// downloads) if missing.
///
/// Return: `Err` on the first directory that fails to create.
pub fn ensure_dirs(&self) -> std::io::Result<()> {
tracing::debug!(base = %self.base_dir.display(), "ensuring store directories exist");
std::fs::create_dir_all(&self.base_dir)?;
std::fs::create_dir_all(&self.memory_dir)?;
std::fs::create_dir_all(&self.scratch_root)?;
std::fs::create_dir_all(&self.session_images_dir)?;
std::fs::create_dir_all(&self.download_dir)?;
Ok(())
}
}
impl Default for Store {
fn default() -> Self {
Self::new()
}
}