Merge branch 'online' into idac

This commit is contained in:
Dniel97
2024-01-08 16:42:46 +01:00
4 changed files with 274 additions and 110 deletions
+3
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@@ -6,6 +6,9 @@ class IDACConstants():
VER_IDAC_SEASON_1 = 0
VER_IDAC_SEASON_2 = 1
BATTLE_MODE_ONLINE = 0
BATTLE_MODE_OFFLINE = 1
VERSION_STRING = (
"Initial D THE ARCADE Season 1",
"Initial D THE ARCADE Season 2",
+52 -28
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@@ -8,58 +8,82 @@ from core import CoreConfig
from titles.idac.season2 import IDACBase
from titles.idac.config import IDACConfig
from random import randint
class IDACMatching(resource.Resource):
isLeaf = True
SessionQueue = {}
Rooms = {}
def __init__(self, cfg: CoreConfig, game_cfg: IDACConfig) -> None:
self.core_config = cfg
self.game_config = game_cfg
self.base = IDACBase(cfg, game_cfg)
self.logger = logging.getLogger("idac")
self.queue = 0
def get_matching_state(self):
if self.queue >= 1:
self.queue -= 1
return 0
def getMatchingState(self, machineSerial): #We use official state code here
if len(self.SessionQueue) == 1:
self.logger.info(f"IDAC Matching queued player {machineSerial}: empty dict, returned by default")
return self.SessionQueue[machineSerial]
elif self.SessionQueue[machineSerial] == 0:
self.logger.info(f"IDAC Matching queued player {machineSerial}: matched player, returned by default")
return self.SessionQueue[machineSerial]
else:
return 1
for sessionID in self.SessionQueue.keys():
if sessionID == machineSerial:
continue
if self.SessionQueue[sessionID] == 1:
#uncomment these to process into actual game
#self.SessionQueue[machineSerial] = 0
#self.SessionQueue[sessionID] = 0
self.joinRoom(machineSerial, sessionID)
self.logger.info(f"IDAC Matching queued player {machineSerial}: rival {sessionID} found!! return matched state")
return self.SessionQueue[machineSerial]
self.logger.info(f"IDAC Matching queued player {machineSerial}: cannot find any rival, returned by default")
return self.SessionQueue[machineSerial]
def joinRoom(self, machineSerial, sessionID): #Random room name, It should be handled by game itself in later process
roomName = "INDTA-Zenkoku-Room" #+randint(1, 1001)
self.Rooms[machineSerial] = roomName
self.Rooms[sessionID] = roomName
def render_POST(self, req) -> bytes:
url = req.uri.decode()
req_data = json.loads(req.content.getvalue().decode())
header_application = self.decode_header(req.getAllHeaders())
user_id = int(header_application["session"])
# self.getMatchingStatus(user_id)
machineSerial = header_application["a_serial"]
self.logger.info(
f"IDAC Matching request from {req.getClientIP()}: {url} - {req_data}"
)
resp = {"status_code": "0"}
if url == "/regist":
self.queue = self.queue + 1
self.SessionQueue[machineSerial] = 1
self.logger.info(f"IDAC Matching registed player {machineSerial}")
return json.dumps({"status_code": "0"}, ensure_ascii=False).encode("utf-8")
elif url == "/status":
if req_data.get("cancel_flag"):
self.queue = self.queue - 1
self.logger.info(
f"IDAC Matching endpoint {req.getClientIP()} had quited"
)
if req_data.get('cancel_flag'):
if machineSerial in self.SessionQueue:
self.SessionQueue.pop(machineSerial)
self.logger.info(f"IDAC Matching endpoint {req.getClientIP()} had quited")
return json.dumps({"status_code": "0", "host": "", "port": self.game_config.server.matching_p2p, "room_name": self.Rooms[machineSerial], "state": 1}, ensure_ascii=False).encode("utf-8")
if machineSerial not in self.Rooms.keys():
self.Rooms[machineSerial] = "None"
return json.dumps({"status_code": "0", "host": self.game_config.server.matching_host, "port": self.game_config.server.matching_p2p, "room_name": self.Rooms[machineSerial], "state": self.getMatchingState(machineSerial)}, ensure_ascii=False).encode("utf-8")
resp = {
"status_code": "0",
# Only IPv4 is supported
"host": self.game_config.server.matching_host,
"port": self.game_config.server.matching_p2p,
"room_name": "INDTA",
"state": 1,
}
self.logger.debug(f"Response {resp}")
return json.dumps(resp, ensure_ascii=False).encode("utf-8")
# resp = {
# "status_code": "0",
# # Only IPv4 is supported
# "host": self.game_config.server.matching_host,
# "port": self.game_config.server.matching_p2p,
# "room_name": "INDTA",
# "state": self.get_matching_state(),
# }
#
#self.logger.debug(f"Response {resp}")
#return json.dumps(resp, ensure_ascii=False).encode("utf-8")
def decode_header(self, data: Dict) -> Dict:
app: str = data[b"application"].decode()
+81 -21
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@@ -224,26 +224,51 @@ vs_info = Table(
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("group_key", String(25)),
Column("win_flg", Integer),
Column("style_car_id", Integer),
Column("course_id", Integer),
Column("course_day", Integer),
Column("players_num", Integer),
Column("winning", Integer),
Column("advantage_1", Integer),
Column("advantage_2", Integer),
Column("advantage_3", Integer),
Column("advantage_4", Integer),
Column("select_course_id", Integer),
Column("select_course_day", Integer),
Column("select_course_random", Integer),
Column("matching_success_sec", Integer),
Column("boost_flag", Integer),
Column("vs_history", Integer),
Column("battle_mode", Integer),
Column("invalid", Integer),
Column("str", Integer),
Column("str_now", Integer),
Column("lose_now", Integer),
Column("break_count", Integer),
Column("break_penalty_flag", Integer),
UniqueConstraint("user", "group_key", name="idac_user_vs_info_uk"),
Column("break_penalty_flag", Boolean),
UniqueConstraint("user", "battle_mode", name="idac_user_vs_info_uk"),
mysql_charset="utf8mb4",
)
vs_course_info = Table(
"idac_user_vs_course_info",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("battle_mode", Integer),
Column("course_id", Integer),
Column("vs_cnt", Integer),
Column("vs_win", Integer),
UniqueConstraint("user", "battle_mode", "course_id", name="idac_user_vs_course_info_uk"),
mysql_charset="utf8mb4",
)
round_infos = Table(
"idac_round_info",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("name", String(64)),
Column("season", Integer),
Column("start_dt", TIMESTAMP, server_default=func.now()),
Column("end_dt", TIMESTAMP, server_default=func.now()),
mysql_charset="utf8mb4",
)
round_info = Table(
"idac_user_round_info",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade")),
Column("round_id", Integer),
Column("count", Integer),
Column("win", Integer),
Column("points", Integer),
UniqueConstraint("user", "round_id", name="idac_user_round_info_uk"),
mysql_charset="utf8mb4",
)
@@ -772,6 +797,25 @@ class IDACItemData(BaseData):
return None
return result.fetchall()
def get_vs_info_by_mode(self, aime_id: int, battle_mode: int) -> Optional[List[Row]]:
sql = select(vs_info).where(
and_(vs_info.c.user == aime_id, vs_info.c.battle_mode == battle_mode)
)
result = self.execute(sql)
if result is None:
return None
return result.fetchone()
#This method returns a list of course_info
def get_vs_course_infos_by_mode(self, aime_id: int, battle_mode: int) -> Optional[List[Row]]:
sql = select(vs_course_info).where(vs_info.c.user == aime_id, vs_info.c.battle_mode == battle_mode)
result = self.execute(sql)
if result is None:
return None
return result.fetchall()
def get_stamps(self, aime_id: int) -> Optional[List[Row]]:
sql = select(stamp).where(
and_(
@@ -970,8 +1014,9 @@ class IDACItemData(BaseData):
return None
return result.lastrowid
def put_vs_info(self, aime_id: int, vs_info_data: Dict) -> Optional[int]:
def put_vs_info(self, aime_id: int, battle_mode: int, vs_info_data: Dict) -> Optional[int]:
vs_info_data["user"] = aime_id
vs_info_data["battle_mode"] = battle_mode
sql = insert(vs_info).values(**vs_info_data)
conflict = sql.on_duplicate_key_update(**vs_info_data)
@@ -982,7 +1027,22 @@ class IDACItemData(BaseData):
return None
return result.lastrowid
def put_stamp(self, aime_id: int, stamp_data: Dict) -> Optional[int]:
def put_vs_course_info(self, aime_id: int, battle_mode: int, course_info_data: Dict) -> Optional[int]:
course_info_data["user"] = aime_id
course_info_data["battle_mode"] = battle_mode
sql = insert(vs_course_info).values(**course_info_data)
conflict = sql.on_duplicate_key_update(**course_info_data)
result = self.execute(conflict)
if result is None:
self.logger.warn(f"put_vs_course_info: Failed to update! aime_id: {aime_id}")
return None
return result.lastrowid
def put_stamp(
self, aime_id: int, stamp_data: Dict
) -> Optional[int]:
stamp_data["user"] = aime_id
sql = insert(stamp).values(**stamp_data)
+132 -55
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