Merge branch 'develop' into fork_develop

This commit is contained in:
Dniel97
2023-04-30 20:39:35 +02:00
101 changed files with 2688 additions and 691 deletions
+1
View File
@@ -158,5 +158,6 @@ cert/*
!cert/server.pem
config/*
deliver/*
*.gz
dbdump-*.json
+49
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@@ -0,0 +1,49 @@
# Changelog
Documenting updates to ARTEMiS, to be updated every time the master branch is pushed to.
## 2023042300
### Wacca
+ Time free now works properly
+ Fix reverse gate mission causing a fatal error
+ Other misc. fixes
+ Latest DB: 5
### Pokken
+ Added preliminary support
+ Nothing saves currently, but the game will boot and function properly.
### Initial D Zero
+ Added preliminary support
+ Nothing saves currently, but the game will boot and function for the most part.
### Mai2
+ Added support for Festival
+ Lasted DB Version: 4
### Ongeki
+ Misc fixes
+ Lasted DB Version: 4
### Diva
+ Misc fixes
+ Lasted DB Version: 4
### Chuni
+ Fix network encryption
+ Add `handle_remove_token_api_request` for event mode
### Allnet
+ Added download order support
+ It is up to the sysop to provide the INI file, and host the files.
+ ONLY for use with cabs. It's not checked currently, which it's why it's default disabled
+ YMMV, use at your own risk
+ When running develop mode, games that are not recognised will still be able to authenticate.
### Database
+ Add autoupgrade command
+ Invoke to automatically upgrade all schemas to their latest versions
+ `version` arg no longer required, leave it blank to update the game schema to latest if it isn't already
### Misc
+ Update example nginx config file
+47 -8
View File
@@ -10,6 +10,7 @@ from Crypto.PublicKey import RSA
from Crypto.Hash import SHA
from Crypto.Signature import PKCS1_v1_5
from time import strptime
from os import path
from core.config import CoreConfig
from core.utils import Utils
@@ -55,7 +56,7 @@ class AllnetServlet:
self.logger.error("No games detected!")
for _, mod in plugins.items():
if hasattr(mod.index, "get_allnet_info"):
if hasattr(mod, "index") and hasattr(mod.index, "get_allnet_info"):
for code in mod.game_codes:
enabled, uri, host = mod.index.get_allnet_info(
code, self.config, self.config_folder
@@ -104,9 +105,11 @@ class AllnetServlet:
resp.stat = 0
return self.dict_to_http_form_string([vars(resp)])
else:
self.logger.info(f"Allowed unknown game {req.game_id} v{req.ver} to authenticate from {request_ip} due to 'is_develop' being enabled. S/N: {req.serial}")
self.logger.info(
f"Allowed unknown game {req.game_id} v{req.ver} to authenticate from {request_ip} due to 'is_develop' being enabled. S/N: {req.serial}"
)
resp.uri = f"http://{self.config.title.hostname}:{self.config.title.port}/{req.game_id}/{req.ver.replace('.', '')}/"
resp.host = f"{self.config.title.hostname}:{self.config.title.port}"
return self.dict_to_http_form_string([vars(resp)])
@@ -188,15 +191,51 @@ class AllnetServlet:
self.logger.error(e)
return b""
self.logger.info(f"DownloadOrder from {request_ip} -> {req.game_id} v{req.ver} serial {req.serial}")
self.logger.info(
f"DownloadOrder from {request_ip} -> {req.game_id} v{req.ver} serial {req.serial}"
)
resp = AllnetDownloadOrderResponse()
if not self.config.allnet.allow_online_updates:
if (
not self.config.allnet.allow_online_updates
or not self.config.allnet.update_cfg_folder
):
return self.dict_to_http_form_string([vars(resp)])
else: # TODO: Actual dlorder response
else: # TODO: Keychip check
if path.exists(
f"{self.config.allnet.update_cfg_folder}/{req.game_id}-{req.ver}-app.ini"
):
resp.uri = f"http://{self.config.title.hostname}:{self.config.title.port}/dl/ini/{req.game_id}-{req.ver.replace('.', '')}-app.ini"
if path.exists(
f"{self.config.allnet.update_cfg_folder}/{req.game_id}-{req.ver}-opt.ini"
):
resp.uri += f"|http://{self.config.title.hostname}:{self.config.title.port}/dl/ini/{req.game_id}-{req.ver.replace('.', '')}-opt.ini"
self.logger.debug(f"Sending download uri {resp.uri}")
return self.dict_to_http_form_string([vars(resp)])
def handle_dlorder_ini(self, request: Request, match: Dict) -> bytes:
if "file" not in match:
return b""
req_file = match["file"].replace("%0A", "")
if path.exists(f"{self.config.allnet.update_cfg_folder}/{req_file}"):
return open(
f"{self.config.allnet.update_cfg_folder}/{req_file}", "rb"
).read()
self.logger.info(f"DL INI File {req_file} not found")
return b""
def handle_dlorder_report(self, request: Request, match: Dict) -> bytes:
self.logger.info(
f"DLI Report from {Utils.get_ip_addr(request)}: {request.content.getvalue()}"
)
return b""
def handle_billing_request(self, request: Request, _: Dict):
req_dict = self.billing_req_to_dict(request.content.getvalue())
request_ip = Utils.get_ip_addr(request)
@@ -419,7 +458,7 @@ class AllnetDownloadOrderRequest:
class AllnetDownloadOrderResponse:
def __init__(self, stat: int = 1, serial: str = "", uri: str = "null") -> None:
def __init__(self, stat: int = 1, serial: str = "", uri: str = "") -> None:
self.stat = stat
self.serial = serial
self.uri = uri
+6
View File
@@ -188,6 +188,12 @@ class AllnetConfig:
self.__config, "core", "allnet", "allow_online_updates", default=False
)
@property
def update_cfg_folder(self) -> str:
return CoreConfig.get_config_field(
self.__config, "core", "allnet", "update_cfg_folder", default=""
)
class BillingConfig:
def __init__(self, parent_config: "CoreConfig") -> None:
+73 -17
View File
@@ -1,5 +1,5 @@
import logging, coloredlogs
from typing import Optional
from typing import Optional, Dict, List
from sqlalchemy.orm import scoped_session, sessionmaker
from sqlalchemy.exc import SQLAlchemyError
from sqlalchemy import create_engine
@@ -32,7 +32,7 @@ class Data:
self.arcade = ArcadeData(self.config, self.session)
self.card = CardData(self.config, self.session)
self.base = BaseData(self.config, self.session)
self.schema_ver_latest = 4
self.current_schema_version = 4
log_fmt_str = "[%(asctime)s] %(levelname)s | Database | %(message)s"
log_fmt = logging.Formatter(log_fmt_str)
@@ -71,7 +71,9 @@ class Data:
games = Utils.get_all_titles()
for game_dir, game_mod in games.items():
try:
if hasattr(game_mod, "database") and hasattr(game_mod, "current_schema_version"):
if hasattr(game_mod, "database") and hasattr(
game_mod, "current_schema_version"
):
game_mod.database(self.config)
metadata.create_all(self.__engine.connect())
@@ -84,8 +86,8 @@ class Data:
f"Could not load database schema from {game_dir} - {e}"
)
self.logger.info(f"Setting base_schema_ver to {self.schema_ver_latest}")
self.base.set_schema_ver(self.schema_ver_latest)
self.logger.info(f"Setting base_schema_ver to {self.current_schema_version}")
self.base.set_schema_ver(self.current_schema_version)
self.logger.info(
f"Setting user auto_incrememnt to {self.config.database.user_table_autoincrement_start}"
@@ -129,9 +131,32 @@ class Data:
self.create_database()
def migrate_database(self, game: str, version: int, action: str) -> None:
def migrate_database(self, game: str, version: Optional[int], action: str) -> None:
old_ver = self.base.get_schema_ver(game)
sql = ""
if version is None:
if not game == "CORE":
titles = Utils.get_all_titles()
for folder, mod in titles.items():
if not mod.game_codes[0] == game:
continue
if hasattr(mod, "current_schema_version"):
version = mod.current_schema_version
else:
self.logger.warn(
f"current_schema_version not found for {folder}"
)
else:
version = self.current_schema_version
if version is None:
self.logger.warn(
f"Could not determine latest version for {game}, please specify --version"
)
if old_ver is None:
self.logger.error(
@@ -166,7 +191,7 @@ class Data:
if result is None:
self.logger.error("Error execuing sql script!")
return None
else:
for x in range(old_ver, version, -1):
if not os.path.exists(
@@ -263,17 +288,48 @@ class Data:
self.user.delete_user(user["id"])
def autoupgrade(self) -> None:
all_games = self.base.get_all_schema_vers()
if all_games is None:
all_game_versions = self.base.get_all_schema_vers()
if all_game_versions is None:
self.logger.warn("Failed to get schema versions")
for x in all_games:
return
all_games = Utils.get_all_titles()
all_games_list: Dict[str, int] = {}
for _, mod in all_games.items():
if hasattr(mod, "current_schema_version"):
all_games_list[mod.game_codes[0]] = mod.current_schema_version
for x in all_game_versions:
failed = False
game = x["game"].upper()
update_ver = 1
for y in range(2, 100):
update_ver = int(x["version"])
latest_ver = all_games_list.get(game, 1)
if game == "CORE":
latest_ver = self.current_schema_version
if update_ver == latest_ver:
self.logger.info(f"{game} is already latest version")
continue
for y in range(update_ver + 1, latest_ver + 1):
if os.path.exists(f"core/data/schema/versions/{game}_{y}_upgrade.sql"):
update_ver = y
with open(
f"core/data/schema/versions/{game}_{y}_upgrade.sql",
"r",
encoding="utf-8",
) as f:
sql = f.read()
result = self.base.execute(sql)
if result is None:
self.logger.error(
f"Error execuing sql script for game {game} v{y}!"
)
failed = True
break
else:
break
self.migrate_database(game, update_ver, "upgrade")
self.logger.warning(f"Could not find script {game}_{y}_upgrade.sql")
failed = True
if not failed:
self.base.set_schema_ver(latest_ver, game)
+2 -2
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@@ -47,7 +47,7 @@ class BaseData:
res = None
try:
self.logger.info(f"SQL Execute: {''.join(str(sql).splitlines())} || {opts}")
self.logger.info(f"SQL Execute: {''.join(str(sql).splitlines())}")
res = self.conn.execute(text(sql), opts)
except SQLAlchemyError as e:
@@ -81,7 +81,7 @@ class BaseData:
Generate a random 5-7 digit id
"""
return randrange(10000, 9999999)
def get_all_schema_vers(self) -> Optional[List[Row]]:
sql = select(schema_ver)
@@ -0,0 +1,31 @@
ALTER TABLE mai2_profile_option
DROP COLUMN tapSe;
ALTER TABLE mai2_score_best
DROP COLUMN extNum1;
ALTER TABLE mai2_profile_extend
DROP COLUMN playStatusSetting;
ALTER TABLE mai2_playlog
DROP COLUMN extNum4;
ALTER TABLE mai2_static_event
DROP COLUMN startDate;
ALTER TABLE mai2_item_map
CHANGE COLUMN mapId map_id INT NOT NULL,
CHANGE COLUMN isLock is_lock BOOLEAN NOT NULL DEFAULT 0,
CHANGE COLUMN isClear is_clear BOOLEAN NOT NULL DEFAULT 0,
CHANGE COLUMN isComplete is_complete BOOLEAN NOT NULL DEFAULT 0;
ALTER TABLE mai2_item_friend_season_ranking
CHANGE COLUMN seasonId season_id INT NOT NULL,
CHANGE COLUMN rewardGet reward_get BOOLEAN NOT NULL,
CHANGE COLUMN userName user_name VARCHAR(8) NOT NULL,
CHANGE COLUMN recordDate record_date VARCHAR(255) NOT NULL;
ALTER TABLE mai2_item_login_bonus
CHANGE COLUMN bonusId bonus_id INT NOT NULL,
CHANGE COLUMN isCurrent is_current BOOLEAN NOT NULL DEFAULT 0,
CHANGE COLUMN isComplete is_complete BOOLEAN NOT NULL DEFAULT 0;
@@ -0,0 +1,31 @@
ALTER TABLE mai2_profile_option
ADD COLUMN tapSe INT NOT NULL DEFAULT 0 AFTER tapDesign;
ALTER TABLE mai2_score_best
ADD COLUMN extNum1 INT NOT NULL DEFAULT 0;
ALTER TABLE mai2_profile_extend
ADD COLUMN playStatusSetting INT NOT NULL DEFAULT 0;
ALTER TABLE mai2_playlog
ADD COLUMN extNum4 INT NOT NULL DEFAULT 0;
ALTER TABLE mai2_static_event
ADD COLUMN startDate TIMESTAMP NOT NULL DEFAULT current_timestamp();
ALTER TABLE mai2_item_map
CHANGE COLUMN map_id mapId INT NOT NULL,
CHANGE COLUMN is_lock isLock BOOLEAN NOT NULL DEFAULT 0,
CHANGE COLUMN is_clear isClear BOOLEAN NOT NULL DEFAULT 0,
CHANGE COLUMN is_complete isComplete BOOLEAN NOT NULL DEFAULT 0;
ALTER TABLE mai2_item_friend_season_ranking
CHANGE COLUMN season_id seasonId INT NOT NULL,
CHANGE COLUMN reward_get rewardGet BOOLEAN NOT NULL,
CHANGE COLUMN user_name userName VARCHAR(8) NOT NULL,
CHANGE COLUMN record_date recordDate TIMESTAMP NOT NULL;
ALTER TABLE mai2_item_login_bonus
CHANGE COLUMN bonus_id bonusId INT NOT NULL,
CHANGE COLUMN is_current isCurrent BOOLEAN NOT NULL DEFAULT 0,
CHANGE COLUMN is_complete isComplete BOOLEAN NOT NULL DEFAULT 0;
@@ -0,0 +1,2 @@
SET FOREIGN_KEY_CHECKS=0;
SET FOREIGN_KEY_CHECKS=1;
@@ -0,0 +1 @@
ALTER TABLE wacca_profile DROP COLUMN playcount_time_free;
@@ -0,0 +1 @@
DELETE FROM wacca_item WHERE type=17 AND item_id=312002;
@@ -0,0 +1 @@
ALTER TABLE wacca_profile ADD playcount_time_free int(11) DEFAULT 0 NULL AFTER playcount_stageup;
+5 -2
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@@ -71,8 +71,11 @@ class FrontendServlet(resource.Resource):
game_fe = game_mod.frontend(cfg, self.environment, config_dir)
self.game_list.append({"url": game_dir, "name": game_fe.nav_name})
fe_game.putChild(game_dir.encode(), game_fe)
except:
raise
except Exception as e:
self.logger.error(
f"Failed to import frontend from {game_dir} because {e}"
)
self.environment.globals["game_list"] = self.game_list
self.putChild(b"gate", FE_Gate(cfg, self.environment))
+3 -9
View File
@@ -46,9 +46,7 @@ class MuchaServlet:
if enabled:
self.mucha_registry.append(game_cd)
self.logger.info(
f"Serving {len(self.mucha_registry)} games"
)
self.logger.info(f"Serving {len(self.mucha_registry)} games")
def handle_boardauth(self, request: Request, _: Dict) -> bytes:
req_dict = self.mucha_preprocess(request.content.getvalue())
@@ -62,9 +60,7 @@ class MuchaServlet:
req = MuchaAuthRequest(req_dict)
self.logger.debug(f"Mucha request {vars(req)}")
self.logger.info(
f"Boardauth request from {client_ip} for {req.gameVer}"
)
self.logger.info(f"Boardauth request from {client_ip} for {req.gameVer}")
if req.gameCd not in self.mucha_registry:
self.logger.warn(f"Unknown gameCd {req.gameCd}")
@@ -92,9 +88,7 @@ class MuchaServlet:
req = MuchaUpdateRequest(req_dict)
self.logger.debug(f"Mucha request {vars(req)}")
self.logger.info(
f"Updatecheck request from {client_ip} for {req.gameVer}"
)
self.logger.info(f"Updatecheck request from {client_ip} for {req.gameVer}")
if req.gameCd not in self.mucha_registry:
self.logger.warn(f"Unknown gameCd {req.gameCd}")
+10 -3
View File
@@ -16,13 +16,20 @@ class Utils:
if not dir.startswith("__"):
try:
mod = importlib.import_module(f"titles.{dir}")
ret[dir] = mod
if hasattr(mod, "game_codes") and hasattr(
mod, "index"
): # Minimum required to function
ret[dir] = mod
except ImportError as e:
logging.getLogger("core").error(f"get_all_titles: {dir} - {e}")
raise
return ret
@classmethod
def get_ip_addr(cls, req: Request) -> str:
return req.getAllHeaders()[b"x-forwarded-for"].decode() if b"x-forwarded-for" in req.getAllHeaders() else req.getClientAddress().host
return (
req.getAllHeaders()[b"x-forwarded-for"].decode()
if b"x-forwarded-for" in req.getAllHeaders()
else req.getClientAddress().host
)
+18 -9
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@@ -1,5 +1,6 @@
import yaml
import argparse
import logging
from core.config import CoreConfig
from core.data import Data
from os import path, mkdir, access, W_OK
@@ -32,11 +33,13 @@ if __name__ == "__main__":
cfg = CoreConfig()
if path.exists(f"{args.config}/core.yaml"):
cfg.update(yaml.safe_load(open(f"{args.config}/core.yaml")))
cfg_dict = yaml.safe_load(open(f"{args.config}/core.yaml"))
cfg_dict.get("database", {})["loglevel"] = "info"
cfg.update(cfg_dict)
if not path.exists(cfg.server.log_dir):
mkdir(cfg.server.log_dir)
if not access(cfg.server.log_dir, W_OK):
print(
f"Log directory {cfg.server.log_dir} NOT writable, please check permissions"
@@ -44,7 +47,6 @@ if __name__ == "__main__":
exit(1)
data = Data(cfg)
if args.action == "create":
data.create_database()
@@ -54,15 +56,22 @@ if __name__ == "__main__":
elif args.action == "upgrade" or args.action == "rollback":
if args.version is None:
data.logger.error("Must set game and version to migrate to")
exit(0)
data.logger.warn("No version set, upgrading to latest")
if args.game is None:
data.logger.info("No game set, upgrading core schema")
data.migrate_database("CORE", int(args.version), args.action)
data.logger.warn("No game set, upgrading core schema")
data.migrate_database(
"CORE",
int(args.version) if args.version is not None else None,
args.action,
)
else:
data.migrate_database(args.game, int(args.version), args.action)
data.migrate_database(
args.game,
int(args.version) if args.version is not None else None,
args.action,
)
elif args.action == "autoupgrade":
data.autoupgrade()
+7 -12
View File
@@ -64,8 +64,7 @@ which version is the latest, f.e. `SDBT_3_upgrade.sql`. In order to upgrade to v
perform all previous updates as well:
```shell
python dbutils.py --game SDBT --version 2 upgrade
python dbutils.py --game SDBT --version 3 upgrade
python dbutils.py --game SDBT upgrade
```
## crossbeats REV.
@@ -114,6 +113,7 @@ Config file is located in `config/cxb.yaml`.
| 3 | maimai DX Splash PLUS |
| 4 | maimai DX Universe |
| 5 | maimai DX Universe PLUS |
| 6 | maimai DX Festival |
### Importer
@@ -126,14 +126,14 @@ python read.py --series SDEZ --version <version ID> --binfolder /path/to/game/fo
The importer for maimai DX will import Events, Music and Tickets.
**NOTE: It is required to use the importer because the game will
crash without it!**
crash without Events!**
### Database upgrade
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see which version is the latest, f.e. `SDEZ_2_upgrade.sql`. In order to upgrade to version 2 in this case you need to perform all previous updates as well:
```shell
python dbutils.py --game SDEZ --version 2 upgrade
python dbutils.py --game SDEZ upgrade
```
## Hatsune Miku Project Diva
@@ -174,9 +174,7 @@ which version is the latest, f.e. `SBZV_4_upgrade.sql`. In order to upgrade to v
perform all previous updates as well:
```shell
python dbutils.py --game SBZV --version 2 upgrade
python dbutils.py --game SBZV --version 3 upgrade
python dbutils.py --game SBZV --version 4 upgrade
python dbutils.py --game SBZV upgrade
```
## O.N.G.E.K.I.
@@ -224,9 +222,7 @@ which version is the latest, f.e. `SDDT_4_upgrade.sql`. In order to upgrade to v
perform all previous updates as well:
```shell
python dbutils.py --game SDDT --version 2 upgrade
python dbutils.py --game SDDT --version 3 upgrade
python dbutils.py --game SDDT --version 4 upgrade
python dbutils.py --game SDDT upgrade
```
## Card Maker
@@ -346,6 +342,5 @@ Config file is located in `config/wacca.yaml`.
Always make sure your database (tables) are up-to-date, to do so go to the `core/data/schema/versions` folder and see which version is the latest, f.e. `SDFE_3_upgrade.sql`. In order to upgrade to version 3 in this case you need to perform all previous updates as well:
```shell
python dbutils.py --game SDFE --version 2 upgrade
python dbutils.py --game SDFE --version 3 upgrade
python dbutils.py --game SDFE upgrade
```
+1
View File
@@ -32,6 +32,7 @@ allnet:
loglevel: "info"
port: 80
allow_online_updates: False
update_cfg_folder: ""
billing:
port: 8443
+11
View File
@@ -0,0 +1,11 @@
server:
enable: True
loglevel: "info"
hostname: ""
news: ""
aes_key: ""
ports:
userdb: 10000
match: 10010
echo: 10020
+3
View File
@@ -29,5 +29,8 @@ gates:
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
+16
View File
@@ -26,6 +26,22 @@ class HttpDispatcher(resource.Resource):
self.title = TitleServlet(cfg, config_dir)
self.mucha = MuchaServlet(cfg, config_dir)
self.map_get.connect(
"allnet_downloadorder_ini",
"/dl/ini/{file}",
controller="allnet",
action="handle_dlorder_ini",
conditions=dict(method=["GET"]),
)
self.map_post.connect(
"allnet_downloadorder_report",
"/dl/report",
controller="allnet",
action="handle_dlorder_report",
conditions=dict(method=["POST"]),
)
self.map_post.connect(
"allnet_ping",
"/naomitest.html",
+1 -2
View File
@@ -135,8 +135,7 @@ if __name__ == "__main__":
for dir, mod in titles.items():
if args.series in mod.game_codes:
handler = mod.reader(config, args.version,
bin_arg, opt_arg, args.extra)
handler = mod.reader(config, args.version, bin_arg, opt_arg, args.extra)
handler.read()
logger.info("Done")
+5 -3
View File
@@ -2,15 +2,15 @@
A network service emulator for games running SEGA'S ALL.NET service, and similar.
# Supported games
Games listed below have been tested and confirmed working. Only game versions older then the current one in active use in arcades (n-0) or current game versions older then a year (y-1) are supported.
Games listed below have been tested and confirmed working. Only game versions older then the version currently active in arcades, or games versions that have not recieved a major update in over one year, are supported.
+ Chunithm
+ All versions up to New!! Plus
+ Crossbeats Rev
+ All versions + omnimix
+ Maimai
+ All versions up to Universe Plus
+ maimai DX
+ All versions up to Festival
+ Hatsune Miku Arcade
+ All versions
@@ -26,6 +26,8 @@ Games listed below have been tested and confirmed working. Only game versions ol
+ Lily R
+ Reverse
+ Pokken
+ Final Online
## Requirements
- python 3 (tested working with 3.9 and 3.10, other versions YMMV)
+35 -17
View File
@@ -82,21 +82,33 @@ class ChuniServlet:
level=self.game_cfg.server.loglevel, logger=self.logger, fmt=log_fmt_str
)
self.logger.inited = True
for version, keys in self.game_cfg.crypto.keys.items():
if len(keys) < 3:
continue
self.hash_table[version] = {}
method_list = [method for method in dir(self.versions[version]) if not method.startswith('__')]
method_list = [
method
for method in dir(self.versions[version])
if not method.startswith("__")
]
for method in method_list:
method_fixed = inflection.camelize(method)[6:-7]
hash = PBKDF2(method_fixed, bytes.fromhex(keys[2]), 128, count=44, hmac_hash_module=SHA1)
hash = PBKDF2(
method_fixed,
bytes.fromhex(keys[2]),
128,
count=44,
hmac_hash_module=SHA1,
)
self.hash_table[version][hash.hex()] = method_fixed
self.logger.debug(f"Hashed v{version} method {method_fixed} with {bytes.fromhex(keys[2])} to get {hash.hex()}")
self.logger.debug(
f"Hashed v{version} method {method_fixed} with {bytes.fromhex(keys[2])} to get {hash.hex()}"
)
@classmethod
def get_allnet_info(
@@ -164,18 +176,22 @@ class ChuniServlet:
# technically not 0
if internal_ver < ChuniConstants.VER_CHUNITHM_NEW:
endpoint = request.getHeader("User-Agent").split("#")[0]
else:
if internal_ver not in self.hash_table:
self.logger.error(f"v{version} does not support encryption or no keys entered")
self.logger.error(
f"v{version} does not support encryption or no keys entered"
)
return zlib.compress(b'{"stat": "0"}')
elif endpoint.lower() not in self.hash_table[internal_ver]:
self.logger.error(f"No hash found for v{version} endpoint {endpoint}")
self.logger.error(
f"No hash found for v{version} endpoint {endpoint}"
)
return zlib.compress(b'{"stat": "0"}')
endpoint = self.hash_table[internal_ver][endpoint.lower()]
try:
crypt = AES.new(
bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][0]),
@@ -193,7 +209,11 @@ class ChuniServlet:
encrtped = True
if not encrtped and self.game_cfg.crypto.encrypted_only and internal_ver >= ChuniConstants.VER_CHUNITHM_CRYSTAL_PLUS:
if (
not encrtped
and self.game_cfg.crypto.encrypted_only
and internal_ver >= ChuniConstants.VER_CHUNITHM_CRYSTAL_PLUS
):
self.logger.error(
f"Unencrypted v{version} {endpoint} request, but config is set to encrypted only: {req_raw}"
)
@@ -210,9 +230,7 @@ class ChuniServlet:
req_data = json.loads(unzip)
self.logger.info(
f"v{version} {endpoint} request from {client_ip}"
)
self.logger.info(f"v{version} {endpoint} request from {client_ip}")
self.logger.debug(req_data)
func_to_find = "handle_" + inflection.underscore(endpoint) + "_request"
+6 -2
View File
@@ -13,8 +13,12 @@ class ChuniNewPlus(ChuniNew):
def handle_get_game_setting_api_request(self, data: Dict) -> Dict:
ret = super().handle_get_game_setting_api_request(data)
ret["gameSetting"]["romVersion"] = self.game_cfg.version.version(self.version)["rom"]
ret["gameSetting"]["dataVersion"] = self.game_cfg.version.version(self.version)["data"]
ret["gameSetting"]["romVersion"] = self.game_cfg.version.version(self.version)[
"rom"
]
ret["gameSetting"]["dataVersion"] = self.game_cfg.version.version(self.version)[
"data"
]
ret["gameSetting"][
"matchingUri"
] = f"http://{self.core_cfg.title.hostname}:{self.core_cfg.title.port}/SDHD/205/ChuniServlet/"
+3 -1
View File
@@ -200,7 +200,9 @@ class ChuniStaticData(BaseData):
return result.lastrowid
def get_login_bonus(
self, version: int, preset_id: int,
self,
version: int,
preset_id: int,
) -> Optional[List[Row]]:
sql = login_bonus.select(
and_(
+4 -1
View File
@@ -12,6 +12,7 @@ from twisted.web.http import Request
from logging.handlers import TimedRotatingFileHandler
from core.config import CoreConfig
from core.utils import Utils
from titles.cm.config import CardMakerConfig
from titles.cm.const import CardMakerConstants
from titles.cm.base import CardMakerBase
@@ -82,6 +83,7 @@ class CardMakerServlet:
url_split = url_path.split("/")
internal_ver = 0
endpoint = url_split[len(url_split) - 1]
client_ip = Utils.get_ip_addr(request)
print(f"version: {version}")
@@ -107,7 +109,8 @@ class CardMakerServlet:
req_data = json.loads(unzip)
self.logger.info(f"v{version} {endpoint} request - {req_data}")
self.logger.info(f"v{version} {endpoint} request from {client_ip}")
self.logger.debug(req_data)
func_to_find = "handle_" + inflection.underscore(endpoint) + "_request"
+3 -2
View File
@@ -80,7 +80,7 @@ class CardMakerReader(BaseReader):
for dir in data_dirs:
self.read_chuni_card(f"{dir}/CHU/card")
self.read_chuni_gacha(f"{dir}/CHU/gacha")
self.read_mai2_card(f"{dir}/MAI/card")
self.read_ongeki_gacha(f"{dir}/MU3/gacha")
def read_chuni_card(self, base_dir: str) -> None:
@@ -90,7 +90,7 @@ class CardMakerReader(BaseReader):
"v2_00": ChuniConstants.VER_CHUNITHM_NEW,
"v2_05": ChuniConstants.VER_CHUNITHM_NEW_PLUS,
# Chunithm SUN, ignore for now
"v2_10": ChuniConstants.VER_CHUNITHM_NEW_PLUS + 1
"v2_10": ChuniConstants.VER_CHUNITHM_NEW_PLUS + 1,
}
for root, dirs, files in os.walk(base_dir):
@@ -206,6 +206,7 @@ class CardMakerReader(BaseReader):
"1.15": Mai2Constants.VER_MAIMAI_DX_SPLASH_PLUS,
"1.20": Mai2Constants.VER_MAIMAI_DX_UNIVERSE,
"1.25": Mai2Constants.VER_MAIMAI_DX_UNIVERSE_PLUS,
"1.30": Mai2Constants.VER_MAIMAI_DX_FESTIVAL,
}
for root, dirs, files in os.walk(base_dir):
+1 -3
View File
@@ -101,9 +101,7 @@ class CxbServlet(resource.Resource):
f"Ready on ports {self.game_cfg.server.port} & {self.game_cfg.server.port_secure}"
)
else:
self.logger.info(
f"Ready on port {self.game_cfg.server.port}"
)
self.logger.info(f"Ready on port {self.game_cfg.server.port}")
def render_POST(self, request: Request):
version = 0
+1 -1
View File
@@ -7,4 +7,4 @@ index = DivaServlet
database = DivaData
reader = DivaReader
game_codes = [DivaConstants.GAME_CODE]
current_schema_version = 1
current_schema_version = 4
+8
View File
@@ -0,0 +1,8 @@
from titles.idz.index import IDZServlet
from titles.idz.const import IDZConstants
from titles.idz.database import IDZData
index = IDZServlet
database = IDZData
game_codes = [IDZConstants.GAME_CODE]
current_schema_version = 1
+73
View File
@@ -0,0 +1,73 @@
from typing import List, Dict
from core.config import CoreConfig
class IDZServerConfig:
def __init__(self, parent_config: "IDZConfig") -> None:
self.__config = parent_config
@property
def enable(self) -> bool:
return CoreConfig.get_config_field(
self.__config, "idz", "server", "enable", default=True
)
@property
def loglevel(self) -> int:
return CoreConfig.str_to_loglevel(
CoreConfig.get_config_field(
self.__config, "idz", "server", "loglevel", default="info"
)
)
@property
def hostname(self) -> str:
return CoreConfig.get_config_field(
self.__config, "idz", "server", "hostname", default=""
)
@property
def news(self) -> str:
return CoreConfig.get_config_field(
self.__config, "idz", "server", "news", default=""
)
@property
def aes_key(self) -> str:
return CoreConfig.get_config_field(
self.__config, "idz", "server", "aes_key", default=""
)
class IDZPortsConfig:
def __init__(self, parent_config: "IDZConfig") -> None:
self.__config = parent_config
@property
def userdb(self) -> int:
return CoreConfig.get_config_field(
self.__config, "idz", "ports", "userdb", default=10000
)
@property
def match(self) -> int:
return CoreConfig.get_config_field(
self.__config, "idz", "ports", "match", default=10010
)
@property
def echo(self) -> int:
return CoreConfig.get_config_field(
self.__config, "idz", "ports", "echo", default=10020
)
class IDZConfig(dict):
def __init__(self) -> None:
self.server = IDZServerConfig(self)
self.ports = IDZPortsConfig(self)
@property
def rsa_keys(self) -> List[Dict]:
return CoreConfig.get_config_field(self, "idz", "rsa_keys", default=[])
+53
View File
@@ -0,0 +1,53 @@
from enum import Enum
class IDZConstants:
GAME_CODE = "SDDF"
CONFIG_NAME = "idz.yaml"
VER_IDZ_110 = 0
VER_IDZ_130 = 1
VER_IDZ_210 = 2
VER_IDZ_230 = 3
NUM_VERS = 4
VERSION_NAMES = (
"Initial D Arcade Stage Zero v1.10",
"Initial D Arcade Stage Zero v1.30",
"Initial D Arcade Stage Zero v2.10",
"Initial D Arcade Stage Zero v2.30",
)
class PROFILE_STATUS(Enum):
LOCKED = 0
UNLOCKED = 1
OLD = 2
HASH_LUT = [
# No clue
0x9C82E674,
0x5A4738D9,
0x8B8D7AE0,
0x29EC9D81,
# These three are from AES TE0
0x1209091B,
0x1D83839E,
0x582C2C74,
0x341A1A2E,
0x361B1B2D,
0xDC6E6EB2,
0xB45A5AEE,
0x5BA0A0FB,
0xA45252F6,
0x763B3B4D,
0xB7D6D661,
0x7DB3B3CE,
]
HASH_NUM = 0
HASH_MUL = [5, 7, 11, 12][HASH_NUM]
HASH_XOR = [0xB3, 0x8C, 0x14, 0x50][HASH_NUM]
@classmethod
def game_ver_to_string(cls, ver: int):
return cls.VERSION_NAMES[ver]
+7
View File
@@ -0,0 +1,7 @@
from core.data import Data
from core.config import CoreConfig
class IDZData(Data):
def __init__(self, cfg: CoreConfig) -> None:
super().__init__(cfg)
+19
View File
@@ -0,0 +1,19 @@
from twisted.internet.protocol import DatagramProtocol
import logging
from core.config import CoreConfig
from .config import IDZConfig
class IDZEcho(DatagramProtocol):
def __init__(self, cfg: CoreConfig, game_cfg: IDZConfig) -> None:
super().__init__()
self.core_config = cfg
self.game_config = game_cfg
self.logger = logging.getLogger("idz")
def datagramReceived(self, data, addr):
self.logger.debug(
f"Echo from from {addr[0]}:{addr[1]} -> {self.transport.getHost().port} - {data.hex()}"
)
self.transport.write(data, addr)
+47
View File
@@ -0,0 +1,47 @@
from .base import IDZHandlerBase
from .load_server_info import IDZHandlerLoadServerInfo
from .load_ghost import IDZHandlerLoadGhost
from .load_config import IDZHandlerLoadConfigA, IDZHandlerLoadConfigB
from .load_top_ten import IDZHandlerLoadTopTen
from .update_story_clear_num import IDZHandlerUpdateStoryClearNum
from .save_expedition import IDZHandlerSaveExpedition
from .load_2on2 import IDZHandlerLoad2on2A, IDZHandlerLoad2on2B
from .load_team_ranking import IDZHandlerLoadTeamRankingA, IDZHandlerLoadTeamRankingB
from .discover_profile import IDZHandlerDiscoverProfile
from .lock_profile import IDZHandlerLockProfile
from .check_team_names import IDZHandlerCheckTeamName
from .unknown import IDZHandlerUnknown
from .create_profile import IDZHandlerCreateProfile
from .create_auto_team import IDZHandlerCreateAutoTeam
from .load_profile import IDZHandlerLoadProfile
from .save_profile import IDZHandlerSaveProfile
from .update_provisional_store_rank import IDZHandlerUpdateProvisionalStoreRank
from .load_reward_table import IDZHandlerLoadRewardTable
from .save_topic import IDZHandlerSaveTopic
from .save_time_attack import IDZHandlerSaveTimeAttack
from .unlock_profile import IDZHandlerUnlockProfile
from .update_team_points import IDZHandleUpdateTeamPoints
from .update_ui_report import IDZHandleUpdateUIReport
+26
View File
@@ -0,0 +1,26 @@
import logging
import struct
from core.data import Data
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerBase:
name = "generic"
cmd_codes = [0x0000] * IDZConstants.NUM_VERS
rsp_codes = [0x0001] * IDZConstants.NUM_VERS
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
self.core_config = core_cfg
self.game_cfg = game_cfg
self.data = Data(core_cfg)
self.logger = logging.getLogger("idz")
self.game = IDZConstants.GAME_CODE
self.version = version
self.size = 0x30
def handle(self, data: bytes) -> bytearray:
ret = bytearray([0] * self.size)
struct.pack_into("<H", ret, 0x0, self.rsp_codes[self.version])
return ret
+20
View File
@@ -0,0 +1,20 @@
import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerCheckTeamName(IDZHandlerBase):
cmd_codes = [0x00A2, 0x00A2, 0x0097, 0x0097]
rsp_codes = [0x00A3, 0x00A3, 0x0098, 0x0098]
name = "check_team_name"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0010
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
struct.pack_into("<I", ret, 0x4, 0x1)
return data
+63
View File
@@ -0,0 +1,63 @@
from operator import indexOf
import struct
import json
from random import choice, randrange
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
AUTO_TEAM_NAMES = ["スピードスターズ", "レッドサンズ", "ナイトキッズ"]
FULL_WIDTH_NUMS = [
"\uff10",
"\uff11",
"\uff12",
"\uff13",
"\uff14",
"\uff15",
"\uff16",
"\uff17",
"\uff18",
"\uff19",
]
class IDZHandlerCreateAutoTeam(IDZHandlerBase):
cmd_codes = [0x007B, 0x007B, 0x0077, 0x0077]
rsp_codes = [0x007C, 0x007C, 0x0078, 0x0078]
name = "create_auto_team"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0CA0
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
aime_id = struct.unpack_from("<I", data, 0x04)[0]
name = choice(AUTO_TEAM_NAMES)
bg = indexOf(AUTO_TEAM_NAMES, name)
number = (
choice(FULL_WIDTH_NUMS) + choice(FULL_WIDTH_NUMS) + choice(FULL_WIDTH_NUMS)
)
tdata = {
"id": aime_id,
"bg": bg,
"fx": 0,
}
tdata = {
"id": aime_id,
"name": (name + number),
"bg": bg,
"fx": 0,
}
tname = tdata["name"].encode("shift-jis")
struct.pack_into("<I", ret, 0x0C, tdata["id"])
struct.pack_into(f"{len(tname)}s", ret, 0x24, tname)
struct.pack_into("<I", ret, 0x80, tdata["id"])
struct.pack_into(f"<I", ret, 0xD8, tdata["bg"])
struct.pack_into(f"<I", ret, 0xDC, tdata["fx"])
return ret
+73
View File
@@ -0,0 +1,73 @@
import json
import struct
from datetime import datetime
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerCreateProfile(IDZHandlerBase):
cmd_codes = [0x0066, 0x0066, 0x0064, 0x0064]
rsp_codes = [0x0067, 0x0065, 0x0065, 0x0065]
name = "create_profile"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0020
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
aime_id = struct.unpack_from("<L", data, 0x04)[0]
name = data[0x1E:0x0034].decode("shift-jis").replace("\x00", "")
car = data[0x40:0xA0].hex()
chara = data[0xA8:0xBC].hex()
self.logger.info(f"Create profile for {name} (aime id {aime_id})")
auto_team = None
if not auto_team:
team = {"bg": 0, "id": 0, "shop": ""}
else:
tdata = json.loads(auto_team["data"])
team = {"bg": tdata["bg"], "id": tdata["fx"], "shop": ""}
profile_data = {
"profile": {
"xp": 0,
"lv": 1,
"fame": 0,
"dpoint": 0,
"milage": 0,
"playstamps": 0,
"last_login": int(datetime.now().timestamp()),
"car_str": car, # These should probably be chaged to dicts
"chara_str": chara, # But this works for now...
},
"options": {
"music": 0,
"pack": 13640,
"aura": 0,
"paper_cup": 0,
"gauges": 5,
"driving_style": 0,
},
"missions": {"team": [], "solo": []},
"story": {"x": 0, "y": 0, "rows": {}},
"unlocks": {
"auras": 1,
"cup": 0,
"gauges": 32,
"music": 0,
"last_mileage_reward": 0,
},
"team": team,
}
if self.version > 2:
struct.pack_into("<L", ret, 0x04, aime_id)
else:
struct.pack_into("<L", ret, 0x08, aime_id)
return ret
View File
+24
View File
@@ -0,0 +1,24 @@
import struct
from typing import Tuple, List, Dict
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerDiscoverProfile(IDZHandlerBase):
cmd_codes = [0x006B, 0x0067]
rsp_codes = [0x006C, 0x0068, 0x0068, 0x0068]
name = "discover_profile"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0010
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
user_id = struct.unpack_from("<I", data, 0x04)[0]
profile = None
struct.pack_into("<H", ret, 0x04, int(profile is not None))
return ret
+38
View File
@@ -0,0 +1,38 @@
import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerLoad2on2A(IDZHandlerBase):
cmd_codes = [0x00B0, 0x00B0, 0x00A3, 0x00A3]
rsp_codes = [0x00B1, 0x00B1, 0x00A4, 0x00A4]
name = "load_2on2A"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x04C0
if version >= IDZConstants.VER_IDZ_210:
self.size = 0x1290
def handle(self, data: bytes) -> bytearray:
return super().handle(data)
class IDZHandlerLoad2on2B(IDZHandlerBase):
cmd_codes = [0x0132] * 4
rsp_codes = [0x0133] * 4
name = "load_2on2B"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x04C0
if version >= IDZConstants.VER_IDZ_210:
self.size = 0x0540
def handle(self, data: bytes) -> bytearray:
return super().handle(data)
+43
View File
@@ -0,0 +1,43 @@
import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerLoadConfigA(IDZHandlerBase):
cmd_codes = [0x0004] * IDZConstants.NUM_VERS
rsp_codes = [0x0005] * IDZConstants.NUM_VERS
name = "load_config_a"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x01A0
if self.version > 1:
self.size = 0x05E0
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
struct.pack_into("<H", ret, 0x02, 1)
struct.pack_into("<I", ret, 0x16, 230)
return ret
class IDZHandlerLoadConfigB(IDZHandlerBase):
cmd_codes = [0x00AB, 0x00AB, 0x00A0, 0x00A0]
rsp_codes = [0x00AC, 0x00AC, 0x00A1, 0x00A1]
name = "load_config_b"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0230
if self.version > 1:
self.size = 0x0240
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
struct.pack_into("<H", ret, 0x02, 1)
return ret
+40
View File
@@ -0,0 +1,40 @@
import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerLoadGhost(IDZHandlerBase):
cmd_codes = [0x00A0, 0x00A0, 0x0095, 0x0095]
rsp_codes = [0x00A1, 0x00A1, 0x0096, 0x0096]
name = "load_ghost"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0070
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
struct.pack_into("<I", ret, 0x02, 0x5)
struct.pack_into("<L", ret, 0x04, 0x0)
struct.pack_into("<l", ret, 0x08, -1)
struct.pack_into("<L", ret, 0x0C, 0x1D4C0)
struct.pack_into("<L", ret, 0x10, 0x1D4C0)
struct.pack_into("<L", ret, 0x14, 0x1D4C0)
struct.pack_into("<L", ret, 0x38, 0x0)
struct.pack_into("<l", ret, 0x3C, -1)
struct.pack_into("<L", ret, 0x40, 0x1D4C0)
struct.pack_into("<L", ret, 0x44, 0x1D4C0)
struct.pack_into("<L", ret, 0x48, 0x1D4C0)
struct.pack_into("<L", ret, 0x4C, 0x1D4C0)
struct.pack_into("<i", ret, 0x50, -1)
struct.pack_into("<H", ret, 0x52, 0)
struct.pack_into("<H", ret, 0x53, 0)
struct.pack_into("<H", ret, 0x54, 0)
struct.pack_into("<H", ret, 0x55, 0)
struct.pack_into("<H", ret, 0x58, 0)
return ret
+29
View File
@@ -0,0 +1,29 @@
import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerLoadProfile(IDZHandlerBase):
cmd_codes = [0x0067, 0x012F, 0x012F, 0x0142]
rsp_codes = [0x0065, 0x012E, 0x012E, 0x0141]
name = "load_profile"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
if self.version == IDZConstants.VER_IDZ_110:
self.size = 0x0D30
elif self.version == IDZConstants.VER_IDZ_130:
self.size = 0x0EA0
elif self.version == IDZConstants.VER_IDZ_210:
self.size = 0x1360
elif self.version == IDZConstants.VER_IDZ_230:
self.size = 0x1640
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
aime_id = struct.unpack_from("<L", data, 0x04)[0]
return ret
+18
View File
@@ -0,0 +1,18 @@
import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerLoadRewardTable(IDZHandlerBase):
cmd_codes = [0x0086, 0x0086, 0x007F, 0x007F]
rsp_codes = [0x0087, 0x0087, 0x0080, 0x0080]
name = "load_reward_table"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x01C0
def handle(self, data: bytes) -> bytearray:
return super().handle(data)
+96
View File
@@ -0,0 +1,96 @@
import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerLoadServerInfo(IDZHandlerBase):
cmd_codes = [0x0006] * IDZConstants.NUM_VERS
rsp_codes = [0x0007] * IDZConstants.NUM_VERS
name = "load_server_info1"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x04B0
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
offset = 0
if self.version >= IDZConstants.VER_IDZ_210:
offset = 2
news_str = f"http://{self.core_config.title.hostname}:{self.core_config.title.port}/SDDF/230/news/news80**.txt"
err_str = f"http://{self.core_config.title.hostname}:{self.core_config.title.port}/SDDF/230/error"
len_hostname = len(self.core_config.title.hostname)
len_news = len(news_str)
len_error = len(err_str)
struct.pack_into("<I", ret, 0x2 + offset, 1) # Status
struct.pack_into(
f"{len_hostname}s",
ret,
0x4 + offset,
self.core_config.title.hostname.encode(),
)
struct.pack_into("<I", ret, 0x84 + offset, self.game_cfg.ports.userdb)
struct.pack_into("<I", ret, 0x86 + offset, self.game_cfg.ports.userdb + 1)
struct.pack_into(
f"{len_hostname}s",
ret,
0x88 + offset,
self.core_config.title.hostname.encode(),
)
struct.pack_into("<I", ret, 0x108 + offset, self.game_cfg.ports.match - 1)
struct.pack_into("<I", ret, 0x10A + offset, self.game_cfg.ports.match - 3)
struct.pack_into("<I", ret, 0x10C + offset, self.game_cfg.ports.match - 2)
struct.pack_into("<I", ret, 0x10E + offset, self.game_cfg.ports.match + 2)
struct.pack_into("<I", ret, 0x110 + offset, self.game_cfg.ports.match + 3)
struct.pack_into("<I", ret, 0x112 + offset, self.game_cfg.ports.match + 1)
struct.pack_into(
f"{len_hostname}s",
ret,
0x114 + offset,
self.core_config.title.hostname.encode(),
)
struct.pack_into("<I", ret, 0x194 + offset, self.game_cfg.ports.echo + 2)
struct.pack_into(
f"{len_hostname}s",
ret,
0x0199 + offset,
self.core_config.title.hostname.encode(),
)
struct.pack_into("<I", ret, 0x0219 + offset, self.game_cfg.ports.echo + 3)
struct.pack_into(
f"{len_hostname}s",
ret,
0x021C + offset,
self.core_config.title.hostname.encode(),
)
struct.pack_into(
f"{len_hostname}s",
ret,
0x029C + offset,
self.core_config.title.hostname.encode(),
)
struct.pack_into(
f"{len_hostname}s",
ret,
0x031C + offset,
self.core_config.title.hostname.encode(),
)
struct.pack_into("<I", ret, 0x39C + offset, self.game_cfg.ports.echo)
struct.pack_into("<I", ret, 0x39E + offset, self.game_cfg.ports.echo + 1)
struct.pack_into(f"{len_news}s", ret, 0x03A0 + offset, news_str.encode())
struct.pack_into(f"{len_error}s", ret, 0x0424 + offset, err_str.encode())
return ret
+31
View File
@@ -0,0 +1,31 @@
import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerLoadTeamRankingA(IDZHandlerBase):
cmd_codes = [0x00B9, 0x00B9, 0x00A7, 0x00A7]
rsp_codes = [0x00B1] * 4
name = "load_team_ranking_a"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0BA0
def handle(self, data: bytes) -> bytearray:
return super().handle(data)
class IDZHandlerLoadTeamRankingB(IDZHandlerBase):
cmd_codes = [0x00BB, 0x00BB, 0x00A9, 0x00A9]
rsp_codes = [0x00A8] * 4
name = "load_team_ranking_b"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0BA0
def handle(self, data: bytes) -> bytearray:
return super().handle(data)
+35
View File
@@ -0,0 +1,35 @@
import struct
from typing import Tuple, List, Dict
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerLoadTopTen(IDZHandlerBase):
cmd_codes = [0x012C] * 4
rsp_codes = [0x00CE] * 4
name = "load_top_ten"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x1720
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
tracks_dates: List[Tuple[int, int]] = []
for i in range(32):
tracks_dates.append(
(
struct.unpack_from("<H", data, 0x04 + (2 * i))[0],
"little",
struct.unpack_from("<I", data, 0x44 + (4 * i))[0],
"little",
)
)
# TODO: Best scores
for i in range(3):
offset = 0x16C0 + 0x1C * i
struct.pack_into("<B", ret, offset + 0x02, 0xFF)
return ret

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