Add support for initial d zero

This commit is contained in:
Kevin Trocolli
2023-04-23 04:38:28 -04:00
parent 58a088b9a4
commit d8c3ed5c01
31 changed files with 1125 additions and 0 deletions

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from .base import IDZHandlerBase
from .load_server_info import IDZHandlerLoadServerInfo
from .load_ghost import IDZHandlerLoadGhost
from .load_config import IDZHandlerLoadConfigA, IDZHandlerLoadConfigB
from .load_top_ten import IDZHandlerLoadTopTen
from .update_story_clear_num import IDZHandlerUpdateStoryClearNum
from .save_expedition import IDZHandlerSaveExpedition
from .load_2on2 import IDZHandlerLoad2on2A, IDZHandlerLoad2on2B
from .load_team_ranking import IDZHandlerLoadTeamRankingA, IDZHandlerLoadTeamRankingB
from .discover_profile import IDZHandlerDiscoverProfile
from .lock_profile import IDZHandlerLockProfile
from .check_team_names import IDZHandlerCheckTeamName
from .unknown import IDZHandlerUnknown
from .create_profile import IDZHandlerCreateProfile
from .create_auto_team import IDZHandlerCreateAutoTeam
from .load_profile import IDZHandlerLoadProfile
from .save_profile import IDZHandlerSaveProfile
from .update_provisional_store_rank import IDZHandlerUpdateProvisionalStoreRank
from .load_reward_table import IDZHandlerLoadRewardTable
from .save_topic import IDZHandlerSaveTopic

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import logging
import struct
from core.data import Data
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerBase():
name = "generic"
cmd_codes = [0x0000] * IDZConstants.NUM_VERS
rsp_codes = [0x0001] * IDZConstants.NUM_VERS
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
self.core_config = core_cfg
self.game_cfg = game_cfg
self.data = Data(core_cfg)
self.logger = logging.getLogger("idz")
self.game = IDZConstants.GAME_CODE
self.version = version
self.size = 0x30
def handle(self, data: bytes) -> bytearray:
ret = bytearray([0] * self.size)
struct.pack_into("<H", ret, 0x0, self.rsp_codes[self.version])
return ret

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerCheckTeamName(IDZHandlerBase):
cmd_codes = [0x00a2, 0x00a2, 0x0097, 0x0097]
rsp_codes = [0x00a3, 0x00a3, 0x0098, 0x0098]
name = "check_team_name"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0010
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
struct.pack_into("<I", ret, 0x4, 0x1)
return data

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from operator import indexOf
import struct
import json
from random import choice, randrange
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
AUTO_TEAM_NAMES = ["スピードスターズ", "レッドサンズ", "ナイトキッズ"]
FULL_WIDTH_NUMS = ["\uff10", "\uff11", "\uff12", "\uff13", "\uff14", "\uff15", "\uff16", "\uff17", "\uff18", "\uff19"]
class IDZHandlerCreateAutoTeam(IDZHandlerBase):
cmd_codes = [0x007b, 0x007b, 0x0077, 0x0077]
rsp_codes = [0x007c, 0x007c, 0x0078, 0x0078]
name = "create_auto_team"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0ca0
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
aime_id = struct.unpack_from("<I", data, 0x04)[0]
name = choice(AUTO_TEAM_NAMES)
bg = indexOf(AUTO_TEAM_NAMES, name)
number = choice(FULL_WIDTH_NUMS) + choice(FULL_WIDTH_NUMS) + choice(FULL_WIDTH_NUMS)
tdata = {
"id": aime_id,
"bg": bg,
"fx": 0,
}
tdata = {
"id": aime_id,
"name": (name + number),
"bg": bg,
"fx": 0,
}
tname = tdata['name'].encode("shift-jis")
struct.pack_into("<I", ret, 0x0C, tdata["id"])
struct.pack_into(f"{len(tname)}s", ret, 0x24, tname)
struct.pack_into("<I", ret, 0x80, tdata["id"])
struct.pack_into(f"<I", ret, 0xD8, tdata["bg"])
struct.pack_into(f"<I", ret, 0xDC, tdata["fx"])
return ret

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import json
import struct
from datetime import datetime
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerCreateProfile(IDZHandlerBase):
cmd_codes = [0x0066, 0x0066, 0x0064, 0x0064]
rsp_codes = [0x0067, 0x0065, 0x0065, 0x0065]
name = "create_profile"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0020
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
aime_id = struct.unpack_from("<L", data, 0x04)[0]
name = data[0x1E:0x0034].decode("shift-jis").replace("\x00", "")
car = data[0x40:0xa0].hex()
chara = data[0xa8:0xbc].hex()
self.logger.info(f"Create profile for {name} (aime id {aime_id})")
auto_team = None
if not auto_team:
team = {
"bg": 0,
"id": 0,
"shop": ""
}
else:
tdata = json.loads(auto_team["data"])
team = {
"bg": tdata["bg"],
"id": tdata["fx"],
"shop": ""
}
profile_data={
"profile": {
"xp": 0,
"lv": 1,
"fame": 0,
"dpoint": 0,
"milage": 0,
"playstamps": 0,
"last_login": int(datetime.now().timestamp()),
"car_str": car, # These should probably be chaged to dicts
"chara_str": chara, # But this works for now...
},
"options": {
"music": 0,
"pack": 13640,
"aura": 0,
"paper_cup": 0,
"gauges": 5,
"driving_style": 0
},
"missions": {
"team": [],
"solo": []
},
"story": {
"x": 0,
"y": 0,
"rows": {}
},
"unlocks": {
"auras": 1,
"cup": 0,
"gauges": 32,
"music": 0,
"last_mileage_reward": 0,
},
"team": team
}
if self.version > 2:
struct.pack_into("<L", ret, 0x04, aime_id)
else:
struct.pack_into("<L", ret, 0x08, aime_id)
return ret

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import struct
from typing import Tuple, List, Dict
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerDiscoverProfile(IDZHandlerBase):
cmd_codes = [0x006b, 0x0067]
rsp_codes = [0x006c, 0x0068, 0x0068,0x0068]
name = "discover_profile"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0010
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
user_id = struct.unpack_from("<I", data, 0x04)[0]
profile = None
struct.pack_into("<H", ret, 0x04, int(profile is not None))
return ret

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerLoad2on2A(IDZHandlerBase):
cmd_codes = [0x00b0, 0x00b0, 0x00a3, 0x00a3]
rsp_codes = [0x00b1, 0x00b1, 0x00a4, 0x00a4]
name = "load_2on2A"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x04c0
if version >= IDZConstants.VER_IDZ_210:
self.size = 0x1290
def handle(self, data: bytes) -> bytearray:
return super().handle(data)
class IDZHandlerLoad2on2B(IDZHandlerBase):
cmd_codes = [0x0132] * 4
rsp_codes = [0x0133] * 4
name = "load_2on2B"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x04c0
if version >= IDZConstants.VER_IDZ_210:
self.size = 0x0540
def handle(self, data: bytes) -> bytearray:
return super().handle(data)

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerLoadConfigA(IDZHandlerBase):
cmd_codes = [0x0004] * IDZConstants.NUM_VERS
rsp_codes = [0x0005] * IDZConstants.NUM_VERS
name = "load_config_a"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x01a0
if self.version > 1:
self.size = 0x05e0
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
struct.pack_into("<H", ret, 0x02, 1)
struct.pack_into("<I", ret, 0x16, 230)
return ret
class IDZHandlerLoadConfigB(IDZHandlerBase):
cmd_codes = [0x00a0] * IDZConstants.NUM_VERS
rsp_codes = [0x00ac, 0x00ac, 0x00a1, 0x00a1]
name = "load_config_b"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0230
if self.version > 1:
self.size = 0x0240
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
struct.pack_into("<H", ret, 0x02, 1)
return ret

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerLoadGhost(IDZHandlerBase):
cmd_codes = [0x00a0, 0x00a0, 0x0095, 0x0095]
rsp_codes = [0x00a1, 0x00a1, 0x0096, 0x0096]
name = "load_ghost"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0070
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
struct.pack_into("<I", ret, 0x02, 0x5)
struct.pack_into("<L", ret, 0x04, 0x0)
struct.pack_into("<l", ret, 0x08, -1)
struct.pack_into("<L", ret, 0x0C, 0x1D4C0)
struct.pack_into("<L", ret, 0x10, 0x1D4C0)
struct.pack_into("<L", ret, 0x14, 0x1D4C0)
struct.pack_into("<L", ret, 0x38, 0x0)
struct.pack_into("<l", ret, 0x3C, -1)
struct.pack_into("<L", ret, 0x40, 0x1D4C0)
struct.pack_into("<L", ret, 0x44, 0x1D4C0)
struct.pack_into("<L", ret, 0x48, 0x1D4C0)
struct.pack_into("<L", ret, 0x4C, 0x1D4C0)
struct.pack_into("<i", ret, 0x50, -1)
struct.pack_into("<H", ret, 0x52, 0)
struct.pack_into("<H", ret, 0x53, 0)
struct.pack_into("<H", ret, 0x54, 0)
struct.pack_into("<H", ret, 0x55, 0)
struct.pack_into("<H", ret, 0x58, 0)
return ret

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerLoadProfile(IDZHandlerBase):
cmd_codes = [0x0067, 0x012f, 0x012f, 0x0142]
rsp_codes = [0x0065, 0x012e, 0x012e, 0x0141]
name = "load_profile"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
if self.version == IDZConstants.VER_IDZ_110:
self.size = 0x0d30
elif self.version == IDZConstants.VER_IDZ_130:
self.size = 0x0ea0
elif self.version == IDZConstants.VER_IDZ_210:
self.size = 0x1360
elif self.version == IDZConstants.VER_IDZ_230:
self.size = 0x1640
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
aime_id = struct.unpack_from("<L", data, 0x04)[0]
return ret

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerLoadRewardTable(IDZHandlerBase):
cmd_codes = [0x0086, 0x0086, 0x007F, 0x007F]
rsp_codes = [0x0087, 0x0087, 0x0080, 0x0080]
name = "load_reward_table"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x01c0
def handle(self, data: bytes) -> bytearray:
return super().handle(data)

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerLoadServerInfo(IDZHandlerBase):
cmd_codes = [0x0006] * IDZConstants.NUM_VERS
rsp_codes = [0x0007] * IDZConstants.NUM_VERS
name = "load_server_info1"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x04b0
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
offset = 0
if self.version >= IDZConstants.VER_IDZ_210:
offset = 2
news_str = f"http://{self.core_config.title.hostname}:{self.core_config.title.port}/SDDF/230/news/news80**.txt"
err_str = f"http://{self.core_config.title.hostname}:{self.core_config.title.port}/SDDF/230/error"
len_hostname = len(self.core_config.title.hostname)
len_news = len(news_str)
len_error = len(err_str)
struct.pack_into("<I", ret, 0x2 + offset, 1) # Status
struct.pack_into(f"{len_hostname}s", ret, 0x4 + offset, self.core_config.title.hostname.encode())
struct.pack_into("<I", ret, 0x84 + offset, self.game_cfg.ports.userdb)
struct.pack_into("<I", ret, 0x86 + offset, self.game_cfg.ports.userdb + 1)
struct.pack_into(f"{len_hostname}s", ret, 0x88 + offset, self.core_config.title.hostname.encode())
struct.pack_into("<I", ret, 0x108 + offset, self.game_cfg.ports.match - 1)
struct.pack_into("<I", ret, 0x10a + offset, self.game_cfg.ports.match - 3)
struct.pack_into("<I", ret, 0x10c + offset, self.game_cfg.ports.match - 2)
struct.pack_into("<I", ret, 0x10e + offset, self.game_cfg.ports.match + 2)
struct.pack_into("<I", ret, 0x110 + offset, self.game_cfg.ports.match + 3)
struct.pack_into("<I", ret, 0x112 + offset, self.game_cfg.ports.match + 1)
struct.pack_into(f"{len_hostname}s", ret, 0x114 + offset, self.core_config.title.hostname.encode())
struct.pack_into("<I", ret, 0x194 + offset, self.game_cfg.ports.echo + 2)
struct.pack_into(f"{len_hostname}s", ret, 0x0199 + offset, self.core_config.title.hostname.encode())
struct.pack_into("<I", ret, 0x0219 + offset, self.game_cfg.ports.echo + 3)
struct.pack_into(f"{len_hostname}s", ret, 0x021c + offset, self.core_config.title.hostname.encode())
struct.pack_into(f"{len_hostname}s", ret, 0x029c + offset, self.core_config.title.hostname.encode())
struct.pack_into(f"{len_hostname}s", ret, 0x031c + offset, self.core_config.title.hostname.encode())
struct.pack_into("<I", ret, 0x39c + offset, self.game_cfg.ports.echo)
struct.pack_into("<I", ret, 0x39e + offset, self.game_cfg.ports.echo + 1)
struct.pack_into(f"{len_news}s", ret, 0x03a0 + offset, news_str.encode())
struct.pack_into(f"{len_error}s", ret, 0x0424 + offset, err_str.encode())
return ret

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerLoadTeamRankingA(IDZHandlerBase):
cmd_codes = [0x00b9, 0x00b9, 0x00a7, 0x00a7]
rsp_codes = [0x00b1] * 4
name = "load_team_ranking_a"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0ba0
def handle(self, data: bytes) -> bytearray:
return super().handle(data)
class IDZHandlerLoadTeamRankingB(IDZHandlerBase):
cmd_codes = [0x00bb, 0x00bb, 0x00a9, 0x00a9]
rsp_codes = [0x00a8] * 4
name = "load_team_ranking_b"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0ba0
def handle(self, data: bytes) -> bytearray:
return super().handle(data)

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import struct
from typing import Tuple, List, Dict
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerLoadTopTen(IDZHandlerBase):
cmd_codes = [0x012c] * 4
rsp_codes = [0x00ce] * 4
name = "load_top_ten"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x1720
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
tracks_dates: List[Tuple[int, int]] = []
for i in range(32):
tracks_dates.append(
(struct.unpack_from("<H", data, 0x04 + (2 * i))[0], "little",
struct.unpack_from("<I", data, 0x44 + (4 * i))[0], "little")
)
# TODO: Best scores
for i in range (3):
offset = 0x16c0 + 0x1c * i
struct.pack_into("<B", ret, offset + 0x02, 0xff)
return ret

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import struct
from typing import Dict
from datetime import datetime, timedelta
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerLockProfile(IDZHandlerBase):
cmd_codes = [0x0069, 0x0069, 0x0065, 0x0065]
rsp_codes = [0x006a, 0x006a, 0x0066, 0x0066]
name = "lock_profile"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x0020
def handle(self, data: bytes) -> bytearray:
ret = super().handle(data)
profile_data = {
"status": IDZConstants.PROFILE_STATUS.UNLOCKED.value,
"expire_time": int((datetime.now() + timedelta(hours=1)).timestamp() / 1000)
}
user_id = struct.unpack_from("<I", data, 0x04)[0]
profile = None
if profile is None and self.version > 0:
old_profile = None
if old_profile is not None:
profile_data["status"] = IDZConstants.PROFILE_STATUS.OLD.value
return self.handle_common(profile_data, ret)
def handle_common(cls, data: Dict, ret: bytearray) -> bytearray:
struct.pack_into("<B", ret, 0x18, data["status"])
struct.pack_into("<h", ret, 0x1a, -1)
struct.pack_into("<I", ret, 0x1c, data["expire_time"])
return ret

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from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerSaveExpedition(IDZHandlerBase):
cmd_codes = [0x008c, 0x013f]
name = "save_expedition"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
def handle(self, data: bytes) -> bytearray:
return super().handle(data)

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerSaveProfile(IDZHandlerBase):
cmd_codes = [0x0068, 0x0138, 0x0138, 0x0143]
name = "save_profile"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
def handle(self, data: bytes) -> bytearray:
return super().handle(data)

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerSaveTopic(IDZHandlerBase):
cmd_codes = [0x009A, 0x009A, 0x0091, 0x0091]
rsp_codes = [0x009B, 0x009B, 0x0092, 0x0092]
name = "save_topic"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x05d0
def handle(self, data: bytes) -> bytearray:
return super().handle(data)

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerUnknown(IDZHandlerBase):
cmd_codes = [0x00ad, 0x00ad, 0x00a2, 0x00a2]
name = "unknown"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
class IDZHandlerUpdateProvisionalStoreRank(IDZHandlerBase):
cmd_codes = [0x0082, 0x0082, 0x007C, 0x007C]
rsp_codes = [0x0083, 0x0083, 0x007D, 0x007D]
name = "update_provisional_store_ranking"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
self.size = 0x02b0
def handle(self, data: bytes) -> bytearray:
return super().handle(data)
def handle_common(cls, aime_id: int, ret: bytearray) -> bytearray:
pass

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import struct
from .base import IDZHandlerBase
from core.config import CoreConfig
from ..config import IDZConfig
from ..const import IDZConstants
class IDZHandlerUpdateStoryClearNum(IDZHandlerBase):
cmd_codes = [0x007f, 0x097f, 0x013d, 0x0144]
rsp_codes = [0x0080, 0x013e, 0x013e, 0x0145]
name = "update_story_clear_num"
def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
super().__init__(core_cfg, game_cfg, version)
if self.version == IDZConstants.VER_IDZ_110:
self.size = 0x0220
elif self.version == IDZConstants.VER_IDZ_130:
self.size = 0x04f0
elif self.version == IDZConstants.VER_IDZ_210:
self.size = 0x0510
elif self.version == IDZConstants.VER_IDZ_230:
self.size = 0x0800
def handle(self, data: bytes) -> bytearray:
return super().handle(data)