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dc-recorder/public/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Discord Audio Gateway v4</title>
<link href="https://fonts.googleapis.com/css2?family=Outfit:wght@300;400;600&display=swap" rel="stylesheet">
<style>
:root {
--primary: #5865F2;
--success: #43b581;
--danger: #f04747;
--bg: #36393f;
--card: #2f3136;
--text: #ffffff;
--text-muted: #b9bbbe;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: 'Outfit', sans-serif;
}
body {
background-color: var(--bg);
color: var(--text);
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
padding: 20px;
}
.container {
background-color: var(--card);
padding: 2rem;
border-radius: 20px;
box-shadow: 0 10px 30px rgba(0,0,0,0.3);
width: 100%;
max-width: 500px;
text-align: center;
border: 1px solid rgba(255,255,255,0.05);
}
.status-card {
background: rgba(0,0,0,0.2);
padding: 1.5rem;
border-radius: 15px;
margin-bottom: 1.5rem;
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
}
.status-indicator {
width: 12px;
height: 12px;
border-radius: 50%;
background-color: #4f545c;
}
.status-indicator.active {
background-color: var(--success);
box-shadow: 0 0 15px var(--success);
}
.btn {
padding: 12px 24px;
border-radius: 10px;
border: none;
cursor: pointer;
font-weight: 600;
transition: all 0.2s ease;
width: 100%;
font-size: 1rem;
}
.btn-primary { background-color: var(--primary); color: white; }
.btn-success { background-color: var(--success); color: white; }
.btn-danger { background-color: var(--danger); color: white; }
.visualizer {
display: flex;
align-items: flex-end;
justify-content: center;
gap: 3px;
height: 50px;
margin-top: 10px;
width: 100%;
}
.bar {
width: 6px;
background: linear-gradient(to top, var(--primary), #8088f5);
border-radius: 3px;
height: 2px;
}
#userList {
display: flex;
flex-direction: column;
gap: 10px;
margin-top: 1rem;
text-align: left;
}
.user-item {
display: flex;
align-items: center;
gap: 10px;
padding: 8px;
border-radius: 10px;
background: rgba(255,255,255,0.03);
border-left: 4px solid transparent;
}
.user-item.speaking {
border-left-color: var(--success);
background: rgba(67, 181, 129, 0.1);
}
.connection-panel {
gap: 0.75rem;
text-align: left;
}
.field-group {
display: flex;
flex-direction: column;
gap: 0.35rem;
}
.field-group label {
font-size: 0.8rem;
color: var(--text-muted);
}
.field-group select {
padding: 0.65rem;
border-radius: 8px;
border: 1px solid rgba(255,255,255,0.12);
background: #2f3136;
color: var(--text);
}
.button-row {
display: flex;
gap: 0.5rem;
}
.voice-status {
font-size: 0.85rem;
color: var(--text-muted);
}
</style>
</head>
<body>
<div class="container">
<h1 style="margin-bottom: 0.5rem;">Discord Gateway v4</h1>
<p style="color: var(--text-muted); font-size: 0.8rem; margin-bottom: 2rem;">Optimized 24kHz Mono Bridge</p>
<div class="status-card connection-panel">
<div class="field-group">
<label for="guildSelect">Guild</label>
<select id="guildSelect"></select>
</div>
<div class="field-group">
<label for="channelSelect">Voice Channel</label>
<select id="channelSelect"></select>
</div>
<div class="button-row">
<button id="joinVoiceBtn" class="btn btn-success">Join Channel</button>
<button id="disconnectVoiceBtn" class="btn btn-danger">Disconnect</button>
</div>
<div id="voiceStatusText" class="voice-status">Not connected</div>
</div>
<div class="status-card">
<div style="display: flex; align-items: center; gap: 10px;">
<div id="statusIndicator" class="status-indicator"></div>
<span id="statusText">Connecting...</span>
</div>
<button id="toggleBtn" class="btn btn-primary">Start Transmitting</button>
<div class="visualizer" id="visualizer"></div>
</div>
<div class="status-card">
<span id="listenStatus" style="color: var(--text-muted);">Speaker Off</span>
<button id="listenBtn" class="btn btn-success">Join Listen Channel</button>
</div>
<div style="margin-top: 1.5rem;">
<h3 style="font-size: 0.9rem; color: var(--text-muted); text-align: left; margin-bottom: 10px;">Participants</h3>
<div id="userList"></div>
</div>
</div>
<script>
const toggleBtn = document.getElementById('toggleBtn');
const listenBtn = document.getElementById('listenBtn');
const statusIndicator = document.getElementById('statusIndicator');
const statusText = document.getElementById('statusText');
const listenStatus = document.getElementById('listenStatus');
const userList = document.getElementById('userList');
const visualizer = document.getElementById('visualizer');
const guildSelect = document.getElementById('guildSelect');
const channelSelect = document.getElementById('channelSelect');
const joinVoiceBtn = document.getElementById('joinVoiceBtn');
const disconnectVoiceBtn = document.getElementById('disconnectVoiceBtn');
const voiceStatusText = document.getElementById('voiceStatusText');
for (let i = 0; i < 32; i++) {
const bar = document.createElement('div');
bar.className = 'bar';
visualizer.appendChild(bar);
}
const bars = document.querySelectorAll('.bar');
let socket = null;
let isStreaming = false;
let isListening = false;
let audioContextTransmit = null;
let audioContextListen = null;
let processor = null;
let nextStartTime = 0;
// Optimized settings (1/4 bandwidth compared to 48k Stereo)
const SAMPLE_RATE = 24000;
const CHANNELS = 1;
const NOISE_GATE_THRESHOLD = 0.01;
const NOISE_GATE_HOLD_FRAMES = 3;
let noiseGateHold = 0;
async function apiRequest(url, options = {}) {
const response = await fetch(url, {
headers: { 'Content-Type': 'application/json', ...(options.headers || {}) },
...options,
});
if (!response.ok) {
const error = await response.json().catch(() => ({ message: response.statusText }));
throw new Error(error.message || response.statusText);
}
return response.json();
}
function setVoiceStatus(message, isError = false) {
voiceStatusText.innerText = message;
voiceStatusText.style.color = isError ? '#f04747' : 'var(--text-muted)';
}
function renderSelect(select, items, placeholder) {
select.replaceChildren();
const placeholderOption = document.createElement('option');
placeholderOption.value = '';
placeholderOption.textContent = placeholder;
select.appendChild(placeholderOption);
for (const item of items) {
const option = document.createElement('option');
option.value = item.id;
option.textContent = item.name;
select.appendChild(option);
}
}
async function loadGuilds() {
const guilds = await apiRequest('/api/guilds');
renderSelect(guildSelect, guilds, 'Select guild');
}
async function loadVoiceChannels(guildId) {
if (!guildId) {
renderSelect(channelSelect, [], 'Select voice channel');
return;
}
const channels = await apiRequest(`/api/guilds/${guildId}/voice-channels`);
renderSelect(channelSelect, channels, 'Select voice channel');
}
async function refreshVoiceStatus() {
const status = await apiRequest('/api/status');
if (status.connected) {
setVoiceStatus(`Connected to ${status.activeChannelName || status.activeChannelId}`);
} else if (status.ready) {
setVoiceStatus('Discord ready. Select a voice channel.');
} else {
setVoiceStatus('Discord client is not ready yet.');
}
}
function initWebSocket() {
if (socket && (socket.readyState === WebSocket.OPEN || socket.readyState === WebSocket.CONNECTING)) return;
const wsProtocol = window.location.protocol === "https:" ? "wss:" : "ws:";
socket = new WebSocket(`${wsProtocol}//${window.location.host}/ws`);
socket.binaryType = 'arraybuffer';
socket.onopen = () => {
statusText.innerText = 'Server Connected';
statusIndicator.classList.add('active');
};
socket.onmessage = (event) => {
if (event.data instanceof ArrayBuffer) {
handleIncomingPCM(event.data);
} else {
try {
const data = JSON.parse(event.data);
if (data.type === 'user_state') updateUserList(data.users);
} catch (e) {}
}
};
socket.onclose = () => {
statusText.innerText = 'Server Offline';
statusIndicator.classList.remove('active');
setTimeout(initWebSocket, 2000);
};
}
function updateUserList(users) {
userList.innerHTML = users.map(user => `
<div class="user-item ${user.speaking ? 'speaking' : ''}">
<img src="${user.avatar}" style="width: 32px; height: 32px; border-radius: 50%;">
<div style="flex: 1;">
<div style="font-size: 0.85rem; font-weight: 600;">${user.username}</div>
<div style="font-size: 0.7rem; color: ${user.speaking ? '#43b581' : '#b9bbbe'};">
${user.speaking ? 'Speaking' : 'Idle'}
</div>
</div>
</div>
`).join('');
}
const userTimelines = new Map();
function handleIncomingPCM(data) {
if (!isListening || !audioContextListen) return;
// Parse 4-byte hash header
const headerView = new DataView(data, 0, 4);
const userIdHash = headerView.getInt32(0, true);
const audioData = data.slice(4);
const int16Array = new Int16Array(audioData);
const float32Array = new Float32Array(int16Array.length);
for (let i = 0; i < int16Array.length; i++) float32Array[i] = int16Array[i] / 32768;
const audioBuffer = audioContextListen.createBuffer(CHANNELS, float32Array.length / CHANNELS, SAMPLE_RATE);
const nowBuffering = audioBuffer.getChannelData(0);
for (let i = 0; i < audioBuffer.length; i++) nowBuffering[i] = float32Array[i];
const source = audioContextListen.createBufferSource();
source.buffer = audioBuffer;
source.connect(audioContextListen.destination);
const currentTime = audioContextListen.currentTime;
let userNextStartTime = userTimelines.get(userIdHash) || 0;
if (userNextStartTime < currentTime) userNextStartTime = currentTime + 0.05;
source.start(userNextStartTime);
userNextStartTime += audioBuffer.duration;
userTimelines.set(userIdHash, userNextStartTime);
}
guildSelect.onchange = async () => {
try {
await loadVoiceChannels(guildSelect.value);
} catch (error) {
setVoiceStatus(error.message, true);
}
};
joinVoiceBtn.onclick = async () => {
try {
if (!guildSelect.value || !channelSelect.value) {
setVoiceStatus('Select guild and voice channel first.', true);
return;
}
joinVoiceBtn.disabled = true;
const status = await apiRequest('/api/connect', {
method: 'POST',
body: JSON.stringify({ guildId: guildSelect.value, channelId: channelSelect.value }),
});
setVoiceStatus(`Connected to ${status.activeChannelName || status.activeChannelId}`);
} catch (error) {
setVoiceStatus(error.message, true);
} finally {
joinVoiceBtn.disabled = false;
}
};
disconnectVoiceBtn.onclick = async () => {
try {
disconnectVoiceBtn.disabled = true;
await apiRequest('/api/disconnect', { method: 'POST' });
setVoiceStatus('Disconnected.');
} catch (error) {
setVoiceStatus(error.message, true);
} finally {
disconnectVoiceBtn.disabled = false;
}
};
toggleBtn.onclick = async () => {
if (isStreaming) {
stopStreaming();
} else {
await startStreaming();
}
};
function calculateRms(samples) {
let sum = 0;
for (let i = 0; i < samples.length; i++) {
sum += samples[i] * samples[i];
}
return Math.sqrt(sum / samples.length);
}
async function startStreaming() {
try {
const stream = await navigator.mediaDevices.getUserMedia({
audio: {
echoCancellation: true,
noiseSuppression: true,
autoGainControl: true,
channelCount: 1,
sampleRate: SAMPLE_RATE,
},
});
isStreaming = true;
toggleBtn.innerText = 'Stop Transmitting';
toggleBtn.className = 'btn btn-danger';
audioContextTransmit = new (window.AudioContext || window.webkitAudioContext)({ sampleRate: SAMPLE_RATE });
const source = audioContextTransmit.createMediaStreamSource(stream);
const analyser = audioContextTransmit.createAnalyser();
analyser.fftSize = 64;
source.connect(analyser);
const dataArray = new Uint8Array(analyser.frequencyBinCount);
processor = audioContextTransmit.createScriptProcessor(4096, 1, 1);
source.connect(processor);
processor.connect(audioContextTransmit.destination);
processor.onaudioprocess = (e) => {
if (!isStreaming || socket.readyState !== WebSocket.OPEN) return;
const inputData = e.inputBuffer.getChannelData(0);
const rms = calculateRms(inputData);
if (rms >= NOISE_GATE_THRESHOLD) {
noiseGateHold = NOISE_GATE_HOLD_FRAMES;
} else if (noiseGateHold > 0) {
noiseGateHold--;
}
const pcmData = new Int16Array(inputData.length);
for (let i = 0; i < inputData.length; i++) {
const sample = noiseGateHold > 0 ? inputData[i] : 0;
pcmData[i] = Math.max(-1, Math.min(1, sample)) * 32767;
}
socket.send(pcmData.buffer);
analyser.getByteFrequencyData(dataArray);
bars.forEach((bar, index) => {
const percent = (dataArray[index] / 255) * 100;
bar.style.height = `${Math.max(2, percent)}%`;
});
};
} catch (err) {
alert('Microphone access denied: ' + err.message);
}
}
function stopStreaming() {
isStreaming = false;
noiseGateHold = 0;
if (processor) processor.disconnect();
if (audioContextTransmit) audioContextTransmit.close();
toggleBtn.innerText = 'Start Transmitting';
toggleBtn.className = 'btn btn-primary';
bars.forEach(bar => bar.style.height = '2px');
}
listenBtn.onclick = () => {
if (!audioContextListen) audioContextListen = new (window.AudioContext || window.webkitAudioContext)({ sampleRate: SAMPLE_RATE });
if (isListening) {
audioContextListen.suspend();
listenBtn.innerText = 'Join Listen Channel';
listenStatus.innerText = 'Speaker Off';
isListening = false;
} else {
audioContextListen.resume();
listenBtn.innerText = 'Stop Listening';
listenStatus.innerText = 'Listening Live...';
isListening = true;
}
};
loadGuilds().catch((error) => setVoiceStatus(error.message, true));
refreshVoiceStatus().catch((error) => setVoiceStatus(error.message, true));
initWebSocket();
</script>
</body>
</html>