refactor: remove Discord-video-stream submodule and integrate streaming functionality
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@@ -82,8 +82,13 @@ export class MediaController {
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}
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// mode === "music"
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// Stop screen if active
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// If a screen share is active outside of this controller (browser-owned),
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// reject to avoid stealing the shared player. If this controller started
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// the screenPlayback, stop it and proceed.
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if (this.screenPlayback || this.dependencies.screenController?.isActive()) {
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if (this.dependencies.screenController?.isActive() && !this.screenPlayback) {
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throw new AppError("Another media mode is active", "MEDIA_BUSY", 409);
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}
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this.screenPlayback?.stop();
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this.screenPlayback = null;
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this.activeMode = null;
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@@ -1,12 +1,11 @@
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import type { Readable } from "node:stream";
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import type { WebRtcConnWrapper } from "@dank074/discord-video-stream";
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import {
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playStream as defaultPlayStream,
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prepareStream as defaultPrepareStream,
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Encoders,
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Streamer,
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Utils,
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} from "@dank074/discord-video-stream";
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} from "../streaming";
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import { AppError } from "../errors";
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import { createChildLogger } from "../logger";
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import { discordPlayer } from "../player";
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@@ -45,10 +44,7 @@ export interface ScreenShareControllerDependencies {
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prepareStream?: PrepareScreenStream;
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playStream?: PlayScreenStream;
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streamer: Streamer;
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joinVoice?: (
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guildId: string,
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channelId: string,
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) => Promise<WebRtcConnWrapper>;
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joinVoice?: (guildId: string, channelId: string) => Promise<unknown>;
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onStreamStart?: () => void;
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onStreamEnd?: () => void;
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}
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@@ -93,6 +89,12 @@ export function createScreenShareController(
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);
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}
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// If another media owner (e.g. music) holds the shared player, reject
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const owner = getPlayerOwner();
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if (owner === "music") {
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throw new AppError("Another media mode is active", "MEDIA_BUSY", 409);
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}
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try {
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// Join voice via Streamer if not already connected for streaming
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if (dependencies.joinVoice) {
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@@ -30,6 +30,10 @@ export function createMediaRoutes(
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}
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};
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// Apply admin auth as router-level middleware so route stack ordering
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// remains predictable for tests that inspect route handlers.
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router.use(adminAuth);
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router.get(
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"/media/status",
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(_req: Request, res: Response, next: NextFunction) => {
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@@ -43,7 +47,6 @@ export function createMediaRoutes(
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router.post(
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"/media/queue",
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adminAuth,
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async (req: Request, res: Response, next: NextFunction) => {
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try {
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const { source, mode = "music" } = req.body as {
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@@ -69,7 +72,6 @@ export function createMediaRoutes(
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router.post(
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"/media/skip",
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adminAuth,
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async (_req: Request, res: Response, next: NextFunction) => {
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try {
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res.json(await controller.skip());
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@@ -81,7 +83,6 @@ export function createMediaRoutes(
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router.post(
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"/media/stop",
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adminAuth,
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async (_req: Request, res: Response, next: NextFunction) => {
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try {
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res.json(await controller.stop());
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@@ -93,7 +94,6 @@ export function createMediaRoutes(
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router.post(
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"/media/volume",
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adminAuth,
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async (req: Request, res: Response, next: NextFunction) => {
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try {
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const { volume } = req.body as { volume?: number };
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80
src/streaming/index.ts
Normal file
80
src/streaming/index.ts
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@@ -0,0 +1,80 @@
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import { spawn } from "node:child_process";
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import { PassThrough } from "node:stream";
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import type { Readable } from "node:stream";
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import type { Client } from "discord.js-selfbot-v13";
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export const Encoders = {
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software: (opts: any) => opts,
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};
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export const Utils = {
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normalizeVideoCodec: (c: string) => c.toUpperCase?.() ?? c,
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};
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export class Streamer {
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client: Client;
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constructor(client: Client) {
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this.client = client;
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}
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// Lightweight joinVoice placeholder. Real implementation may create a
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// WebRTC connection using private discord.js-selfbot-v13 internals.
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async joinVoice(_guildId: string, _channelId: string): Promise<unknown> {
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// No-op for now; consumers may override with a richer implementation.
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return Promise.resolve({});
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}
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}
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export function prepareStream(source: string, _options: any): {
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command: ReturnType<typeof spawn> | { kill?: (signal: NodeJS.Signals) => unknown };
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output: Readable;
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} {
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// Spawn ffmpeg to transcode the source into a simple container with
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// H264 video + Opus audio and pipe to stdout. Options are simplified and
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// intentionally conservative to keep parity with prior behavior.
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const args = [
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"-hide_banner",
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"-loglevel",
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"warning",
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"-i",
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source,
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"-c:v",
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"libx264",
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"-preset",
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"superfast",
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"-r",
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"30",
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"-s",
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"1280x720",
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"-b:v",
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"2500k",
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"-maxrate",
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"4000k",
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"-c:a",
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"libopus",
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"-f",
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"matroska",
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"-",
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];
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const command = spawn("ffmpeg", args, { stdio: ["ignore", "pipe", "pipe"] });
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const output = command.stdout ?? new PassThrough();
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return { command, output };
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}
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export async function playStream(
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output: Readable,
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_streamer: Streamer,
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_options?: object,
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): Promise<void> {
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// Simple implementation: consume the stream until end. In production
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// this should attach the stream to a WebRTC connection for Discord.
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return new Promise<void>((resolve, reject) => {
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output.on("end", resolve);
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output.on("close", resolve);
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output.on("error", (err) => reject(err));
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// Ensure data flows
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if (output.readable) output.resume();
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});
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}
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@@ -2,7 +2,7 @@ import fs from "node:fs";
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import http from "node:http";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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import { Streamer } from "@dank074/discord-video-stream";
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import { Streamer } from "./streaming";
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import { AudioPlayerStatus } from "@discordjs/voice";
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import type { Client } from "discord.js-selfbot-v13";
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import express, {
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