feat: replace ScriptProcessorNode with AudioWorkletNode for transmit
- Create audio-worklet.js with MicrophoneProcessor for audio capture - Implement noise gate and RMS calculation in worklet - Send PCM data via MessagePort to main thread - Update startStreaming to use AudioWorkletNode instead of deprecated ScriptProcessorNode - Remove WebCodecs decoder complexity from listen - Keep simple PCM playback for listen feature
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@@ -356,23 +356,23 @@ const state = {
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try {
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const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
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state.audioContextTransmit = new AudioContext({ sampleRate: SAMPLE_RATE });
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await state.audioContextTransmit.audioWorklet.addModule('/audio-worklet.js');
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const source = state.audioContextTransmit.createMediaStreamSource(stream);
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state.processor = state.audioContextTransmit.createScriptProcessor(2048, 1, 1);
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state.processor = new AudioWorkletNode(state.audioContextTransmit, 'microphone-processor');
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state.processor.port.onmessage = (event) => {
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if (!state.isStreaming || state.socket?.readyState !== WebSocket.OPEN) return;
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const { type, rms, data } = event.data;
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if (type === 'audio' && data) {
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state.socket.send(data);
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updateVisualizer(rms);
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}
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};
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source.connect(state.processor);
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state.processor.connect(state.audioContextTransmit.destination);
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state.processor.onaudioprocess = (event) => {
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if (!state.isStreaming || state.socket?.readyState !== WebSocket.OPEN) return;
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const input = event.inputBuffer.getChannelData(0);
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let sum = 0;
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for (let i = 0; i < input.length; i++) sum += input[i] * input[i];
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const rms = Math.sqrt(sum / input.length);
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if (rms < NOISE_GATE_THRESHOLD && state.noiseGateHold <= 0) return;
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state.noiseGateHold = rms >= NOISE_GATE_THRESHOLD ? NOISE_GATE_HOLD_FRAMES : state.noiseGateHold - 1;
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const pcm = new Int16Array(input.length);
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for (let i = 0; i < input.length; i++) pcm[i] = Math.max(-1, Math.min(1, input[i])) * 32767;
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state.socket.send(pcm.buffer);
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updateVisualizer(rms);
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};
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state.isStreaming = true;
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el.toggleBtn.textContent = 'Stop Transmitting';
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} catch (error) {
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@@ -395,87 +395,16 @@ const state = {
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if (state.isListening) {
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state.audioContextListen = new AudioContext({ sampleRate: 24000 });
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state.nextStartTime = state.audioContextListen.currentTime;
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initOpusDecoder();
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el.listenBtn.textContent = 'Leave Listen Channel';
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el.listenStatus.textContent = 'speaker on';
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} else {
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state.audioContextListen?.close();
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state.audioContextListen = null;
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if (state.opusDecoder) {
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state.opusDecoder.close();
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}
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state.opusDecoder = null;
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state.opusDecoderReady = false;
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state.opusDecodeQueue = [];
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el.listenBtn.textContent = 'Join Listen Channel';
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el.listenStatus.textContent = 'speaker off';
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}
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}
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async function initOpusDecoder() {
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if (!window.AudioDecoder) {
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showError('WebCodecs AudioDecoder not supported in this browser');
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state.isListening = false;
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el.listenBtn.textContent = 'Join Listen Channel';
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el.listenStatus.textContent = 'speaker off';
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return;
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}
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try {
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state.opusDecoder = new AudioDecoder({
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output: (audioData) => playAudioDataDirect(audioData),
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error: (error) => {
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console.error('Opus decode error:', error);
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showError(`Opus decode error: ${error.message}`);
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},
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});
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state.opusDecoder.configure({
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codec: 'opus',
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sampleRate: 48000,
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numberOfChannels: 2,
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});
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state.opusDecoderReady = true;
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processOpusQueue();
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} catch (error) {
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showError(`Failed to init Opus decoder: ${error.message}`);
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state.isListening = false;
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el.listenBtn.textContent = 'Join Listen Channel';
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el.listenStatus.textContent = 'speaker off';
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}
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}
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function playAudioDataDirect(audioData) {
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if (!state.audioContextListen || !state.isListening) {
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audioData.close();
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return;
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}
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try {
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const sampleRate = audioData.sampleRate;
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const frameCount = audioData.numberOfFrames;
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const numberOfChannels = audioData.numberOfChannels;
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const audioBuffer = state.audioContextListen.createBuffer(
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numberOfChannels,
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frameCount,
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sampleRate
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);
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for (let ch = 0; ch < numberOfChannels; ch++) {
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const channelData = audioBuffer.getChannelData(ch);
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const tempArray = new Float32Array(frameCount);
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audioData.copyTo(tempArray, { planeIndex: ch });
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channelData.set(tempArray);
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}
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const source = state.audioContextListen.createBufferSource();
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source.buffer = audioBuffer;
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source.connect(state.audioContextListen.destination);
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const startAt = Math.max(state.nextStartTime, state.audioContextListen.currentTime);
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source.start(startAt);
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state.nextStartTime = startAt + audioBuffer.duration;
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} catch (error) {
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console.error('Play audio error:', error);
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} finally {
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audioData.close();
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}
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}
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function decodeOpus(opusBuffer) {
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if (!state.isListening || !state.opusDecoderReady) {
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if (state.isListening) {
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