- Remove broadcastOpusToWeb from types and webserver
- Revert recorder to PCM-only broadcast path
- Remove WebCodecs AudioDecoder from dashboard.js
- Simplify WebSocket handler to just play PCM frames
- Remove Howler.js and Tone.js dependencies
- Keep simple AudioContext playback that works reliably
- Rename playAudioData to playAudioDataDirect for clarity
- Remove duplicate playAudioData function with debug logging
- Use direct copyTo into temp Float32Array per channel
- Check isListening state in output callback
- AudioData.copyTo requires destination Float32Array, not AudioBuffer channel
- Create temp Float32Array per channel, copyTo into it, then set into AudioBuffer
- Properly handle 48kHz stereo Opus output to AudioContext
- AudioData.copyTo requires planeIndex parameter per channel
- Check isListening state before decode to prevent closed decoder errors
- Properly close decoder when leaving listen mode
- Queue packets if decoder not ready yet
- Add broadcastOpusToWeb to PcmBroadcaster interface for raw Opus packets
- Server broadcasts Opus frames with mode byte (1) + user hash + packet data
- Browser detects packet mode: mode=1 for Opus, mode=0 for legacy PCM
- Implement WebCodecs AudioDecoder for Opus decoding in browser
- Keep existing PCM playback as fallback for compatibility
- Show error if WebCodecs unsupported
- Fixes listen feature under Bun where native Opus decode unavailable