- Introduced a new `ScreenShareController` to manage YouTube screenshare functionality.
- Updated `DiscordPlayer` to track ownership of audio streams, preventing conflicts between music playback and screenshare.
- Added error handling for various states including voice connection checks and media busy states.
- Created unit tests for `ScreenShareController` and `DiscordPlayer` ownership rules to ensure correct functionality.
- Added documentation for the new media echo fix and screenshare design.
Separate text moderation and voice recording guild/channel state so each workflow can persist and operate independently.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Migrate validation.ts from class-transformer/class-validator to Zod
- Apply Biome auto-fixes (import sorting, nodejs protocol)
- Fix duplicate type identifier in validation.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Replace all raw SQL queries in messageStore.ts with Drizzle ORM queries
- Remove DatabaseAdapter dependency from messageStore functions
- Update all function signatures to be async and remove db parameter
- Functions now use getDatabase() internally for database access
- Update all call sites in messageCapture.ts, attachmentUploader.ts, aiAnalyzer.ts, webserver.ts, and index.ts
- All functions remain backward compatible in behavior
- TypeScript typecheck passes with no errors
- All tests pass (11 passed)
Reduce effective AI batch size so streaming requests finish before timeout. Keep token-based batching but cap each request to 80 messages or about 9k content tokens, and recursively split failed batches instead of marking the whole batch failed.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Batch AI moderation by estimated token budget instead of fixed message count. Send as many messages as fit within an 80k token request budget while keeping one concurrent API request. Include message metadata and chronological conversation context so the model can judge provocation and replies from surrounding discussion.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Remove unclear-message and low-quality-message warning criteria because this is a casual group. Keep short, ambiguous, informal, and light profanity messages clean unless they target someone or provoke conflict.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Remove the channel topic/OOT rule from AI moderation criteria and renumber the remaining rules. WARN criteria no longer includes OOT.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Expand system prompt with complete community rules (9 sections)
- Add specific examples for each rule category
- Clarify WARN vs FLAGGED decision criteria
- Include all prohibited content types and behaviors
- Provide clear guidance for AI analyzer on rule enforcement
Community rules now cover:
1. Jaga Sikap dan Hormati Sesama
2. Hindari Konflik
3. Gunakan Channel Sesuai Topik
4. Konten Eksplisit Dilarang
5. Jaga Privasi
6. Profil yang Sopan
7. Dilarang Spam dan Penipuan
8. Langsung ke Inti Pertanyaan
9. Diskusi Berkualitas
This ensures AI analyzer makes consistent moderation decisions based on actual community rules.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add "warn" status between "clean" and "flagged" for minor violations
- Update AI analyzer system prompt with community rules and warn category
- Warn: profanity, OOT, tone issues - requires warning but not deletion
- Flagged: NSFW, illegal, hacking, scam, harassment, violence, SARA - requires review/deletion
- Update types to support warn status in MessageRecord and AIAnalysisUpdate
- Update client UI to show three panels: All Messages, Warned, Flagged
- Warned messages show in right-top panel for quick review
- Flagged messages show in right-bottom panel for moderation action
This resolves:
- Need to distinguish between minor and severe violations
- Moderators can now warn users before taking action
- Better moderation workflow with three-tier system
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Change runLLMAnalysis to accept array of texts instead of single text
- Batch up to 5 messages per AI request instead of 1 message per request
- drainQueue now collects batch before sending to AI API
- Reduces API calls by 5x and speeds up analysis significantly
- System prompt updated to handle batch JSON array responses
This resolves:
- Slow AI analysis (3 messages every 15 seconds)
- Too many API calls (one per message)
- Long queue backlog
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Fix fetchJson to extract JSON from streaming response text
- API returns text/event-stream with complete JSON object embedded
- Extract JSON by finding first { and last } in response
- Prevents "Unexpected non-whitespace character after JSON" parse errors
- Streaming response now properly parsed and analyzed
This resolves:
- AI analysis stuck on "[Streaming in progress...]"
- JSON parse failures on streaming responses
- AI analysis now completes successfully
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add activeRequests counter to track in-flight AI requests
- Limit concurrent requests to 1 (MAX_CONCURRENT_REQUESTS)
- drainQueue now waits if at max concurrency before processing next message
- Prevents overwhelming streaming LLM API with multiple concurrent requests
This resolves:
- AI LLM API overload from concurrent requests
- Streaming response conflicts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Sync channels in parallel with concurrency limit of 3 instead of sequentially
- Reduces backlog sync time from O(n) to O(n/3) for n channels
- Prevents overwhelming Discord API with too many concurrent requests
- Maintains per-channel message batching for memory efficiency
This resolves:
- Slow backlog sync performance
- Sequential channel processing bottleneck
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Skip attachment download/upload to Picser (was failing with 400 errors)
- Store Discord's original attachment URLs directly as uploaded_url
- Mark attachments as immediately uploaded with Discord URL
- Remove processAttachmentUpload call and unused attachmentUploader import
- Eliminates slow upload cycle and API failures
This resolves:
- Attachment upload 400 errors
- Performance slowdown from failed upload retries
- Unnecessary network overhead
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Fix client startup order: fetch/apply server UI state BEFORE loadGuilds() to prevent overwriting persisted state with default guild
- Remove auto-post of first guild in loadGuilds() — let server state drive selection
- Refactor collectWatchableChannels() to collect text channels fast first, then discover threads in parallel with 5s per-channel timeout and 30s overall timeout to prevent blocking message sync
- Ignore /favicon.ico 404 in error logging to reduce noise
Fixes:
- UI state now persists across restart (was being overwritten by client startup race)
- Backlog sync no longer hangs on thread discovery (was blocking before message sync)
- Cleaner logs without favicon 404 errors
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Added functions to retrieve message location, sticker metadata, and display content in messageCapture.ts.
- Updated captureMessage function to store thread information and sticker metadata in the database.
- Modified messageStore.ts to support querying messages and attachments by thread ID.
- Updated types.ts to include thread_id in AttachmentRecord.
- Altered database schema in muxer-queue.ts to add thread_id column to attachments.
- Introduced ChannelSummary interface and listWatchableChannels method in voiceController.ts to fetch watchable channels.
- Added API endpoint in webserver.ts to retrieve channels for a given guild.