feat(frontend): add ParticleBackground component with sakura petals and mouse-tracked sparkles

This commit is contained in:
MythEclipse
2026-06-03 03:06:41 +07:00
parent 09119ef1c2
commit 0d83ada0ef
@@ -0,0 +1,163 @@
import { Sparkles } from "@react-three/drei";
import { Canvas, type ThreeElement, useFrame, useThree } from "@react-three/fiber";
import { useEffect, useMemo, useRef, useState } from "react";
import type * as THREE from "three";
// ─── Sakura petal geometry ───────────────────────────────────────────────────
function createPetalShape() {
const shape = new THREE.Shape();
// Teardrop/petal shape
shape.moveTo(0, 0.5);
shape.bezierCurveTo(0.3, 0.3, 0.4, -0.1, 0, -0.5);
shape.bezierCurveTo(-0.4, -0.1, -0.3, 0.3, 0, 0.5);
return shape;
}
const petalShape = createPetalShape();
const petalGeometry = new THREE.ShapeGeometry(petalShape);
// ─── Inner particle scene ────────────────────────────────────────────────────
function Petal({ mouse }: { mouse: React.RefObject<THREE.Vector2 | null> }) {
const meshRef = useRef<THREE.Mesh>(null);
const initial = useMemo(() => ({
x: (Math.random() - 0.5) * 20,
y: Math.random() * 20 - 5,
z: (Math.random() - 0.5) * 10 - 2,
rotSpeed: (Math.random() - 0.5) * 2,
driftX: (Math.random() - 0.5) * 0.005,
driftZ: (Math.random() - 0.5) * 0.003,
hue: 340 + Math.random() * 30, // pink range: 340370
saturation: 60 + Math.random() * 30,
lightness: 65 + Math.random() * 20,
}), []);
useFrame((_, delta) => {
if (!meshRef.current) return;
const mesh = meshRef.current;
// Slow drift downward
mesh.position.y -= delta * 0.3;
mesh.position.x += Math.sin(Date.now() * initial.driftX) * 0.002;
mesh.position.z += Math.cos(Date.now() * initial.driftZ) * 0.001;
mesh.rotation.z += delta * initial.rotSpeed;
mesh.rotation.x += delta * initial.rotSpeed * 0.3;
// Gentle mouse attraction
const dx = mouse.current.x * 3 - mesh.position.x;
const dy = mouse.current.y * 2 - mesh.position.y;
mesh.position.x += dx * 0.0001;
mesh.position.y += dy * 0.0001;
// Reset when out of view
if (mesh.position.y < -10) {
mesh.position.y = 8;
mesh.position.x = (Math.random() - 0.5) * 20;
mesh.position.z = (Math.random() - 0.5) * 10 - 2;
}
});
return (
<mesh
ref={meshRef}
geometry={petalGeometry}
position={[initial.x, initial.y, initial.z]}
scale={[0.12, 0.12, 0.12]}
>
<meshStandardMaterial
color={`hsl(${initial.hue}, ${initial.saturation}%, ${initial.lightness}%)`}
transparent
opacity={0.7}
side={THREE.DoubleSide}
depthWrite={false}
/>
</mesh>
);
}
function ParticleScene() {
const mouse = useRef(new THREE.Vector2(0, 0));
const { size } = useThree();
const hiddenRef = useRef(false);
useEffect(() => {
const onMouse = (e: MouseEvent) => {
// Normalise to -1..1 relative to viewport
mouse.current.x = (e.clientX / window.innerWidth) * 2 - 1;
mouse.current.y = -(e.clientY / window.innerHeight) * 2 + 1;
};
window.addEventListener("mousemove", onMouse);
const onVisibility = () => {
hiddenRef.current = document.hidden;
};
document.addEventListener("visibilitychange", onVisibility);
return () => {
window.removeEventListener("mousemove", onMouse);
document.removeEventListener("visibilitychange", onVisibility);
};
}, []);
// Petal count depends on viewport width (fewer on mobile)
const petalCount = size.width < 640 ? 10 : size.width < 1024 ? 20 : 35;
const petals = useMemo(
() => Array.from({ length: petalCount }, (_, i) => <Petal key={i} mouse={mouse} />),
[petalCount],
);
return (
<>
{/* Ambient + directional for soft lighting */}
<ambientLight intensity={0.6} />
<directionalLight position={[5, 5, 5]} intensity={0.3} />
{/* Petals */}
{!hiddenRef.current && petals}
{/* Sparkles from drei */}
<Sparkles
count={size.width < 640 ? 15 : 30}
scale={12}
size={0.8}
speed={0.2}
color="#7EC8E3"
opacity={0.5}
/>
</>
);
}
// ─── Exported component ──────────────────────────────────────────────────────
export function ParticleBackground() {
const [reducedMotion, setReducedMotion] = useState(false);
useEffect(() => {
const mq = window.matchMedia("(prefers-reduced-motion: reduce)");
setReducedMotion(mq.matches);
const handler = (e: MediaQueryListEvent) => setReducedMotion(e.matches);
mq.addEventListener("change", handler);
return () => mq.removeEventListener("change", handler);
}, []);
if (reducedMotion) return null;
return (
<div
className="fixed inset-0 pointer-events-none"
aria-hidden="true"
style={{ zIndex: -1 }}
>
<Canvas
camera={{ position: [0, 0, 8], fov: 75 }}
dpr={[1, 2]}
gl={{ antialias: false, alpha: true }}
style={{ background: "transparent" }}
>
<ParticleScene />
</Canvas>
</div>
);
}