feat: add web interface and WebSocket server for real-time audio transmission to Discord
This commit is contained in:
+6
-2
@@ -14,16 +14,20 @@
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"@snazzah/davey": "^0.1.10",
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"crc-32": "^1.2.2",
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"discord.js-selfbot-v13": "^3.7.1",
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"express": "^5.2.1",
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"ffmpeg-static": "^5.3.0",
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"fluent-ffmpeg": "^2.1.3",
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"libsodium-wrappers": "^0.8.2",
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"node-crc": "^4.0.0",
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"opusscript": "^0.1.1",
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"prism-media": "2.0.0-alpha.0",
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"sodium-native": "^4.3.2"
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"sodium-native": "^4.3.2",
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"ws": "^8.20.1"
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},
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"devDependencies": {
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"@types/bun": "latest",
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"@types/fluent-ffmpeg": "^2.1.28"
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"@types/express": "^5.0.6",
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"@types/fluent-ffmpeg": "^2.1.28",
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"@types/ws": "^8.18.1"
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}
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}
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@@ -0,0 +1,273 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Discord Audio Transmitter</title>
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<style>
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:root {
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--primary: #5865F2;
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--bg: #36393f;
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--card-bg: #2f3136;
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--text: #ffffff;
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--text-muted: #b9bbbe;
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}
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body {
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font-family: 'Inter', -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
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background-color: var(--bg);
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color: var(--text);
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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margin: 0;
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overflow: hidden;
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}
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.card {
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background-color: var(--card-bg);
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padding: 2rem;
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border-radius: 12px;
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box-shadow: 0 8px 24px rgba(0,0,0,0.2);
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text-align: center;
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width: 100%;
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max-width: 400px;
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transition: transform 0.3s ease;
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}
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.card:hover {
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transform: translateY(-5px);
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}
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h1 {
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font-size: 1.5rem;
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margin-bottom: 0.5rem;
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}
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p {
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color: var(--text-muted);
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margin-bottom: 2rem;
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}
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.status {
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display: flex;
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align-items: center;
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justify-content: center;
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margin-bottom: 2rem;
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font-size: 0.9rem;
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}
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.indicator {
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width: 12px;
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height: 12px;
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border-radius: 50%;
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background-color: #ff4747;
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margin-right: 8px;
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box-shadow: 0 0 8px #ff4747;
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}
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.indicator.active {
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background-color: #43b581;
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box-shadow: 0 0 8px #43b581;
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}
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button {
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background-color: var(--primary);
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color: white;
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border: none;
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padding: 12px 24px;
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font-size: 1rem;
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font-weight: 600;
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border-radius: 4px;
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cursor: pointer;
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transition: background-color 0.2s, transform 0.1s;
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width: 100%;
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}
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button:hover {
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background-color: #4752c4;
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}
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button:active {
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transform: scale(0.98);
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}
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button:disabled {
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background-color: #4f545c;
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cursor: not-allowed;
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}
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.visualizer {
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width: 100%;
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height: 60px;
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background: rgba(0,0,0,0.1);
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margin-top: 2rem;
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border-radius: 4px;
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display: flex;
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align-items: flex-end;
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gap: 2px;
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padding: 4px;
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box-sizing: border-box;
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}
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.bar {
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flex: 1;
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background: var(--primary);
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height: 2px;
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transition: height 0.1s ease;
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}
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</style>
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</head>
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<body>
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<div class="card">
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<h1>Audio Transmitter</h1>
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<p>Transmit your microphone to Discord Voice</p>
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<div class="status">
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<div id="indicator" class="indicator"></div>
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<span id="statusText">Disconnected</span>
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</div>
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<button id="toggleBtn">Start Transmitting</button>
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<div style="margin-top: 2rem; border-top: 1px solid #4f545c; padding-top: 1.5rem;">
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<h3>Listen to Discord</h3>
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<button id="listenBtn" style="margin-bottom: 0.5rem; background-color: #43b581;">Join Listen Channel</button>
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<audio id="discordAudio" controls style="width: 100%; display: none;"></audio>
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<p id="listenStatus" style="font-size: 0.8rem; margin-top: 0.5rem;">Click button to listen</p>
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</div>
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<div class="visualizer" id="visualizer">
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<!-- Bars will be generated by JS -->
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</div>
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</div>
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<script>
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const toggleBtn = document.getElementById('toggleBtn');
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const indicator = document.getElementById('indicator');
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const statusText = document.getElementById('statusText');
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const visualizer = document.getElementById('visualizer');
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const discordAudio = document.getElementById('discordAudio');
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const listenStatus = document.getElementById('listenStatus');
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const listenBtn = document.getElementById('listenBtn');
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let isListening = false;
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listenBtn.onclick = () => {
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if (isListening) {
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discordAudio.pause();
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discordAudio.src = '';
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discordAudio.style.display = 'none';
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listenBtn.innerText = 'Join Listen Channel';
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listenBtn.style.backgroundColor = '#43b581';
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listenStatus.innerText = 'Disconnected';
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isListening = false;
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} else {
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discordAudio.src = '/listen';
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discordAudio.style.display = 'block';
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discordAudio.play();
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listenBtn.innerText = 'Stop Listening';
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listenBtn.style.backgroundColor = '#f04747';
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listenStatus.innerText = 'Listening live...';
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isListening = true;
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}
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};
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// Create visualizer bars
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for (let i = 0; i < 32; i++) {
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const bar = document.createElement('div');
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bar.className = 'bar';
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visualizer.appendChild(bar);
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}
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const bars = document.querySelectorAll('.bar');
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let isStreaming = false;
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let socket = null;
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let mediaRecorder = null;
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let audioContext = null;
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let analyser = null;
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let dataArray = null;
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toggleBtn.onclick = async () => {
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if (isStreaming) {
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stopStreaming();
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} else {
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await startStreaming();
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}
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};
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async function startStreaming() {
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try {
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const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
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// WebSocket Setup
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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socket = new WebSocket(`${protocol}//${window.location.host}`);
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socket.binaryType = 'arraybuffer';
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socket.onopen = () => {
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indicator.classList.add('active');
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statusText.innerText = 'Transmitting...';
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toggleBtn.innerText = 'Stop Transmitting';
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isStreaming = true;
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// MediaRecorder Setup
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mediaRecorder = new MediaRecorder(stream, {
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mimeType: 'audio/webm;codecs=opus'
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});
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mediaRecorder.ondataavailable = async (event) => {
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if (event.data.size > 0 && socket.readyState === WebSocket.OPEN) {
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socket.send(await event.data.arrayBuffer());
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}
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};
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mediaRecorder.start(100); // 100ms chunks
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};
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socket.onclose = () => {
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stopStreaming();
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};
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// Visualizer Setup
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audioContext = new (window.AudioContext || window.webkitAudioContext)();
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const source = audioContext.createMediaStreamSource(stream);
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analyser = audioContext.createAnalyser();
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analyser.fftSize = 64;
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source.connect(analyser);
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dataArray = new Uint8Array(analyser.frequencyBinCount);
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draw();
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} catch (err) {
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console.error('Error accessing microphone:', err);
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alert('Could not access microphone. Make sure you are on HTTPS or localhost.');
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}
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}
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function stopStreaming() {
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if (mediaRecorder) mediaRecorder.stop();
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if (socket) socket.close();
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if (audioContext) audioContext.close();
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indicator.classList.remove('active');
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statusText.innerText = 'Disconnected';
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toggleBtn.innerText = 'Start Transmitting';
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isStreaming = false;
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bars.forEach(bar => bar.style.height = '2px');
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}
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function draw() {
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if (!isStreaming) return;
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requestAnimationFrame(draw);
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analyser.getByteFrequencyData(dataArray);
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bars.forEach((bar, index) => {
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const value = dataArray[index] || 0;
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const percent = (value / 255) * 100;
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bar.style.height = `${Math.max(2, percent)}%`;
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});
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}
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</script>
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</body>
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</html>
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@@ -1,6 +1,9 @@
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import { Client } from "discord.js-selfbot-v13";
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import { startRecording } from "./recorder";
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import { config } from "./config";
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import { startWebserver } from "./webserver";
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import { discordPlayer } from "./player";
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import { getVoiceConnection } from "@discordjs/voice";
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// Validasi environment variables
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const token = process.env.DISCORD_TOKEN;
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@@ -42,6 +45,16 @@ client.on("ready", async () => {
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console.log(`[bot] Joining voice channel: #${channel.name} (${channel.id})`);
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}
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await startRecording(client, channel as any);
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// Set up player connection
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const connection = getVoiceConnection(guildId!);
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if (connection) {
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discordPlayer.setConnection(connection);
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console.log("[bot] Player connected to voice channel");
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}
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// Start Webserver
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startWebserver(3000);
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});
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client.on("error", (err) => {
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@@ -0,0 +1,47 @@
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import {
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createAudioPlayer,
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createAudioResource,
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AudioPlayerStatus,
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VoiceConnection,
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AudioPlayer,
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StreamType
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} from "@discordjs/voice";
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import { Readable } from "stream";
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export class DiscordPlayer {
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private player: AudioPlayer;
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private connection: VoiceConnection | null = null;
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constructor() {
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this.player = createAudioPlayer();
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this.player.on(AudioPlayerStatus.Playing, () => {
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console.log("[player] Audio player is now playing!");
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});
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this.player.on("error", error => {
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console.error(`[player] Error: ${error.message}`);
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});
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}
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public setConnection(connection: VoiceConnection) {
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this.connection = connection;
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this.connection.subscribe(this.player);
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}
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public playStream(stream: Readable) {
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// We assume the stream is Opus or PCM.
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// For MediaRecorder (webm/opus), we might need to parse it.
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// But let's start with a simple resource.
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const resource = createAudioResource(stream, {
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inputType: StreamType.WebmOpus,
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});
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this.player.play(resource);
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}
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public stop() {
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this.player.stop();
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}
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}
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export const discordPlayer = new DiscordPlayer();
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@@ -139,6 +139,13 @@ export async function startRecording(client: Client, channel: VoiceChannel): Pro
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// Pipe: audioStream -> packetFilter -> oggStream -> out
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audioStream.pipe(packetFilter).pipe(oggStream).pipe(out);
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// Also forward to web listeners
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oggStream.on('data', (chunk) => {
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if ((global as any).broadcastToWeb) {
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(global as any).broadcastToWeb(chunk);
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}
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});
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if (config.verbose) {
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console.log(`[recorder] Recording user ${userId} → ${filename}`);
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}
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@@ -0,0 +1,59 @@
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import express from "express";
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import { WebSocketServer } from "ws";
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import http from "http";
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import path from "path";
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import { PassThrough } from "stream";
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import { discordPlayer } from "./player";
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export function startWebserver(port: number = 3000) {
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const app = express();
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const server = http.createServer(app);
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const wss = new WebSocketServer({ server });
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const listeners = new Set<express.Response>();
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app.use(express.static(path.join(__dirname, "../public")));
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// Endpoint for receiving (listening) audio from Discord
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app.get("/listen", (req, res) => {
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res.setHeader("Content-Type", "audio/ogg");
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listeners.add(res);
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console.log(`[webserver] New listener connected. Total: ${listeners.size}`);
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req.on("close", () => {
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listeners.delete(res);
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console.log(`[webserver] Listener disconnected. Total: ${listeners.size}`);
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});
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});
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// Function to broadcast audio chunks to all listeners
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(global as any).broadcastToWeb = (chunk: Buffer) => {
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listeners.forEach(res => res.write(chunk));
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};
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wss.on("connection", (ws) => {
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console.log("[webserver] New WebSocket connection");
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const audioStream = new PassThrough();
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discordPlayer.playStream(audioStream);
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ws.on("message", (data: Buffer) => {
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// Write incoming audio chunks to the stream
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audioStream.write(data);
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});
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ws.on("close", () => {
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console.log("[webserver] WebSocket connection closed");
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audioStream.end();
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});
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ws.on("error", (err) => {
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console.error("[webserver] WebSocket error:", err);
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audioStream.end();
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});
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});
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server.listen(port, () => {
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console.log(`[webserver] Server listening on http://localhost:${port}`);
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});
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}
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Block a user